L L4D2node

CEnvTracer::TracerThink

0x0066be50 · 147 bytes · __thiscall

_ZN10CEnvTracer11TracerThinkEv

Decompiled

undefined (1 param)

/* CEnvTracer::TracerThink() */

void __thiscall CEnvTracer::TracerThink(CEnvTracer *this)

{
  if (((byte)this[0x14d] & 8) != 0) {
    CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
  }
  UTIL_Tracer((Vector *)(this + 0x2e0),(Vector *)(this + 0x440),0,-1,0.0,false,(char *)0x0,0);
  CBaseEntity::SetNextThink
            ((CBaseEntity *)this,*(float *)(this + 0x44c) + *(float *)(gpGlobals + 0xc),(char *)0x0)
  ;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)