L L4D2node

CBreakableProp::BreakablePropTouch

0x007e7140 · 767 bytes · __thiscall

_ZN14CBreakableProp18BreakablePropTouchEP11CBaseEntity

Decompiled

undefined (2 params)

/* CBreakableProp::BreakablePropTouch(CBaseEntity*) */

void __thiscall CBreakableProp::BreakablePropTouch(CBreakableProp *this,CBaseEntity *param_1)

{
  float fVar1;
  float fVar2;
  uint uVar3;
  int iVar4;
  code *pcVar5;
  CBreakableProp *pCVar6;
  undefined4 *puVar7;
  int *piVar8;
  undefined1 local_94 [12];
  float local_88;
  float local_84;
  float local_80;
  float local_7c;
  float local_78;
  float local_74;
  
  piVar8 = (int *)&stack0xffffff44;
  uVar3 = *(uint *)(this + 0x148);
  if ((uVar3 & 0x10) != 0) {
    (**(code **)(*(int *)param_1 + 600))();
    piVar8 = (int *)&stack0xffffff40;
    fVar1 = SQRT(local_74 * local_74 + local_78 * local_78 + local_7c * local_7c) * 0.01;
    if ((float)*(int *)(this + 0x100) <= fVar1) {
      if (this[0x105] != (CBreakableProp)0x2) {
        (**(code **)(*(int *)this + 0x224))();
        this[0x105] = (CBreakableProp)0x2;
      }
      pcVar5 = *(code **)(*(int *)this + 0x124);
      CTakeDamageInfo::CTakeDamageInfo((CTakeDamageInfo *)&local_7c,param_1,param_1,fVar1,1,0);
      (*pcVar5)();
      CTakeDamageInfo::CTakeDamageInfo
                ((CTakeDamageInfo *)&local_7c,param_1,param_1,fVar1 * 0.25,4,0);
      if ((((byte)this[0x14d] & 8) != 0) &&
         (CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this), ((byte)this[0x14d] & 8) != 0)) {
        CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
      }
      if (((byte)param_1[0x14d] & 8) != 0) {
        CBaseEntity::CalcAbsolutePosition(param_1);
      }
      local_88 = *(float *)(param_1 + 0x2e0) - *(float *)(this + 0x2e0);
      local_84 = *(float *)(param_1 + 0x2e4) - *(float *)(this + 0x2e4);
      local_80 = *(float *)(param_1 + 0x2e8) - *(float *)(this + 0x2e8);
      CalculateMeleeDamageForce
                ((CTakeDamageInfo *)&local_7c,(Vector *)&local_88,(Vector *)(this + 0x2e0),1.0);
      CBaseEntity::TakeDamage(param_1,(CTakeDamageInfo *)&local_7c);
    }
    uVar3 = *(uint *)(this + 0x148);
  }
  if ((uVar3 & 0x20) != 0) {
    *piVar8 = (int)param_1;
    piVar8[-1] = 0x7e733b;
    pCVar6 = (CBreakableProp *)CBaseEntity::GetGroundEntity((CBaseEntity *)*piVar8);
    if (pCVar6 == this) {
      if (param_1 == (CBaseEntity *)0x0) {
        pcVar5 = *(code **)(this + 0x1c);
        *(undefined4 *)(this + 0x1464) = 0xffffffff;
      }
      else {
        iVar4 = *(int *)param_1;
        *piVar8 = (int)param_1;
        pcVar5 = *(code **)(iVar4 + 0xc);
        piVar8[-1] = 0x7e7355;
        puVar7 = (undefined4 *)(*pcVar5)();
        pcVar5 = *(code **)(this + 0x1c);
        *(undefined4 *)(this + 0x1464) = *puVar7;
      }
      if ((pcVar5 != BreakThink) || (*(int *)(this + 0x20) != 0)) {
        piVar8[1] = (int)pCVar6;
        *piVar8 = (int)local_94;
        piVar8[5] = 0;
        piVar8[4] = 0;
        piVar8[2] = (int)BreakThink;
        piVar8[3] = 0;
        piVar8[-1] = 0x7e739c;
        CBaseEntity::ThinkSet((_func_void *)*piVar8,(float)piVar8[1],(char *)piVar8[2]);
        piVar8[2] = 0;
        fVar1 = *(float *)(this + 0x1460);
        fVar2 = *(float *)(gpGlobals + 0xc);
        *piVar8 = (int)pCVar6;
        piVar8[1] = (int)(fVar1 + fVar2);
        piVar8[-1] = 0x7e73c7;
        CBaseEntity::SetNextThink((CBaseEntity *)*piVar8,(float)piVar8[1],(char *)piVar8[2]);
        return;
      }
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)