L L4D2node

CScriptJournal::DumpEntityInfoToSq

0x009074c0 · 606 bytes · __thiscall

_ZN14CScriptJournal18DumpEntityInfoToSqEPKcR10CUtlVectorIP13CTerrorPlayer10CUtlMemoryIS4_iEEb

Decompiled

undefined (4 params)

/* CScriptJournal::DumpEntityInfoToSq(char const*, CUtlVector<CTerrorPlayer*,
   CUtlMemory<CTerrorPlayer*, int> >&, bool) */

void __thiscall
CScriptJournal::DumpEntityInfoToSq
          (CScriptJournal *this,char *param_1,CUtlVector *param_2,bool param_3)

{
  float fVar1;
  float fVar2;
  float fVar3;
  int iVar4;
  CBaseEntity *this_00;
  code *pcVar5;
  char cVar6;
  undefined4 uVar7;
  undefined4 uVar8;
  int iVar9;
  char *pcVar10;
  int iVar11;
  int in_GS_OFFSET;
  char *local_454;
  char local_420 [1024];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  if (param_1 == (char *)0x0) {
    V_sprintf_safe<1024u>(local_420,"");
  }
  else {
    V_sprintf_safe<1024u>(local_420,"\t\t%s = [ ",param_1);
  }
  local_454 = local_420;
  iVar11 = 0;
  if (0 < *(int *)(param_2 + 0xc)) {
    do {
      this_00 = *(CBaseEntity **)(*(int *)param_2 + iVar11 * 4);
      if (((byte)this_00[0x14d] & 8) != 0) {
        CBaseEntity::CalcAbsolutePosition(this_00);
      }
      fVar1 = *(float *)(this_00 + 0x2e0);
      fVar2 = *(float *)(this_00 + 0x2e4);
      fVar3 = *(float *)(this_00 + 0x2e8);
      iVar4 = *(int *)(this_00 + 0x100);
      cVar6 = (**(code **)(*(int *)this_00 + 0x7e8))(this_00);
      uVar7 = (**(code **)(*(int *)this_00 + 0x544))(this_00);
      if (*(int *)(this_00 + 0x30) == 0) {
        iVar9 = 0;
      }
      else {
        iVar9 = *(int *)(this_00 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
      }
      pcVar10 = "";
      if (iVar11 != 0) {
        pcVar10 = ", ";
      }
      iVar11 = iVar11 + 1;
      V_sprintfcat_safe<1024u>
                (local_454,"%s[%d, %d, %.1f, %.1f, %.1f, %d] ",pcVar10,iVar9,uVar7,(double)fVar1,
                 (double)fVar2,(double)fVar3,((-(uint)(cVar6 == '\0') & 2) - 1) * iVar4);
    } while (iVar11 < *(int *)(param_2 + 0xc));
  }
  if (param_3) {
    V_sprintfcat_safe<1024u>(local_454,"]\n");
  }
  pcVar5 = *(code **)(*(int *)(g_pFullFileSystem + 4) + 4);
  uVar7 = *(undefined4 *)(this + 0x10);
  uVar8 = _V_strlen(local_454);
  (*pcVar5)(g_pFullFileSystem + 4,local_454,uVar8,uVar7);
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)