SurvivorBot::ResolveStuckSituation
0x00938f30 · 1948 bytes · __thiscall
_ZN11SurvivorBot21ResolveStuckSituationEP4Path
Decompiled
undefined (2 params)
/* SurvivorBot::ResolveStuckSituation(Path*) */
void __thiscall SurvivorBot::ResolveStuckSituation(SurvivorBot *this,Path *param_1)
{
float fVar1;
uint uVar2;
char cVar3;
int iVar4;
int iVar5;
CBaseEntity *pCVar6;
undefined4 uVar7;
int *piVar8;
int iVar9;
undefined *puVar10;
int iVar11;
CBaseEntity *this_00;
longdouble lVar12;
double local_64;
double local_5c;
double local_54;
float local_44;
float local_40;
undefined4 local_3c;
float local_38;
float local_34;
undefined4 local_30;
uint local_2c [2];
float local_24;
undefined4 local_20;
if (*(int *)(SurvivorBotUnstick._28_4_ + 0x30) == 0) {
return;
}
cVar3 = CTerrorPlayer::IsAbleToMove((CTerrorPlayer *)this);
if ((cVar3 == '\0') || (*(int *)(SurvivorBotMove._28_4_ + 0x30) == 0)) {
(**(code **)(*(int *)(this + 0x4028) + 0x10c))(this + 0x4028);
return;
}
lVar12 = (longdouble)CTerrorPlayer::GetTimeSinceAttackedByEnemy((CTerrorPlayer *)this);
if (1.0 <= (float)lVar12) {
this[0x1abb4] = (SurvivorBot)0x1;
cVar3 = CTerrorGameRules::IsSurvivalMode();
if (cVar3 != '\0') {
return;
}
if ((*(char *)(*(int *)(TheDirector + 0x638) + 0x140) != '\0') &&
(cVar3 = CDirector::IsFinaleVehicleReady(TheDirector), cVar3 != '\0')) {
return;
}
cVar3 = (**(code **)(*(int *)param_1 + 0x44))(param_1);
if (cVar3 != '\0') {
iVar11 = 0;
iVar4 = (**(code **)(*(int *)param_1 + 0x24))(param_1);
if (iVar4 != 0) {
do {
cVar3 = (**(code **)(*(int *)(this + 0x4028) + 0x118))(this + 0x4028,iVar4 + 8);
if (cVar3 == '\0') {
local_2c[0] = *(uint *)(iVar4 + 8);
local_2c[1] = *(undefined4 *)(iVar4 + 0xc);
local_24 = *(float *)(iVar4 + 0x10) + 18.0;
cVar3 = TestPosition((Vector *)this,(CBaseEntity *)local_2c);
if (cVar3 != '\0') {
(**(code **)(*(int *)this + 0x1dc))(this,local_2c,0,0);
piVar8 = (int *)(**(code **)(*(int *)this + 0x9a0))(this);
(**(code **)(*piVar8 + 0xa4))(piVar8);
piVar8 = (int *)(**(code **)(*(int *)this + 0x9a0))(this);
(**(code **)(*piVar8 + 0x170))(piVar8,"Teleported farther along the path");
if (((byte)this[0x14d] & 8) == 0) {
local_54 = (double)*(float *)(this + 0x2e8);
}
else {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
local_54 = (double)*(float *)(this + 0x2e8);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
local_5c = (double)*(float *)(this + 0x2e4);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
goto LAB_009390fa;
}
}
local_5c = (double)*(float *)(this + 0x2e4);
LAB_009390fa:
fVar1 = *(float *)(this + 0x2e0);
uVar7 = (**(code **)(*(int *)this + 0xb8))(this);
DevMsg("%3.2f: ERROR: SurvivorBot( %s ) stuck here ( %3.2f, %3.2f, %3.2f ) - forced to next path goal position\n"
,(double)*(float *)(gpGlobals + 0xc),uVar7,(double)fVar1,local_5c,local_54);
return;
}
}
iVar11 = iVar11 + 1;
iVar4 = (**(code **)(*(int *)param_1 + 0x58))(param_1,iVar4);
} while ((iVar4 != 0) && (iVar11 < 3));
}
}
iVar11 = GetTeamSituation(this);
iVar9 = 0;
iVar4 = *(int *)(iVar11 + 0xc4);
local_2c[0] = 0xffffffff;
local_2c[1] = 0xffffffff;
local_24 = -NAN;
local_20 = 0xffffffff;
if (0 < iVar4) {
do {
local_2c[iVar9] = *(uint *)(iVar11 + 0x88 + iVar9 * 4);
iVar9 = iVar9 + 1;
} while (iVar9 != iVar4);
}
iVar9 = 0;
iVar11 = iVar4 + -1;
if (0 < iVar11) {
do {
iVar5 = RandomInt(iVar9,iVar11);
uVar2 = local_2c[iVar9];
local_2c[iVar9] = local_2c[iVar5];
iVar9 = iVar9 + 1;
local_2c[iVar5] = uVar2;
} while (iVar9 != iVar11);
}
iVar11 = 0;
if (0 < iVar4) {
do {
this_00 = (CBaseEntity *)0x0;
uVar2 = local_2c[iVar11];
if (((uVar2 != 0xffffffff) &&
(puVar10 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar10 != (undefined *)0xfffffffc))
&& (*(uint *)(puVar10 + 8) == uVar2 >> 0xc)) {
this_00 = *(CBaseEntity **)(puVar10 + 4);
}
pCVar6 = (CBaseEntity *)(**(code **)(*(int *)this_00 + 0x18))(this_00);
if (((byte)this_00[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_00);
}
cVar3 = TestPosition(this,(Vector *)(this_00 + 0x2e0),pCVar6);
if (cVar3 != '\0') {
CBasePlayer::EyeVectors
((CBasePlayer *)this_00,(Vector *)&local_44,(Vector *)0x0,(Vector *)0x0);
local_3c = 0;
if (((byte)this_00[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_00);
}
local_38 = *(float *)(this_00 + 0x2e0) - local_44 * 10.0;
local_34 = *(float *)(this_00 + 0x2e4) - local_40 * 10.0;
local_30 = *(undefined4 *)(this_00 + 0x2e8);
if (this_00[0x39f1] != (CBaseEntity)0x0) {
local_38 = *(float *)(this_00 + 0x3a14);
local_34 = *(float *)(this_00 + 0x3a18);
local_30 = *(undefined4 *)(this_00 + 0x3a1c);
}
CBaseEntity::AddEffects((CBaseEntity *)this,8);
CBaseEntity::SetAbsOrigin((CBaseEntity *)this,(Vector *)&local_38);
piVar8 = (int *)(**(code **)(*(int *)this + 0x9a0))(this);
(**(code **)(*piVar8 + 0xa4))(piVar8);
piVar8 = (int *)(**(code **)(*(int *)this + 0x9a0))(this);
(**(code **)(*piVar8 + 0x170))(piVar8,"Teleported to nearby friend\'s spot");
if (((byte)this[0x14d] & 8) == 0) {
local_54 = (double)*(float *)(this + 0x2e8);
}
else {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
local_54 = (double)*(float *)(this + 0x2e8);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
local_5c = (double)*(float *)(this + 0x2e4);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
goto LAB_0093956a;
}
}
local_5c = (double)*(float *)(this + 0x2e4);
LAB_0093956a:
fVar1 = *(float *)(this + 0x2e0);
uVar7 = (**(code **)(*(int *)this + 0xb8))(this);
DevMsg("%3.2f: ERROR: SurvivorBot( %s ) stuck here ( %3.2f, %3.2f, %3.2f ) - forced to nearby friend position\n"
,(double)*(float *)(gpGlobals + 0xc),uVar7,(double)fVar1,local_5c,local_54);
return;
}
iVar11 = iVar11 + 1;
} while (iVar11 != iVar4);
}
if (((byte)this[0x14d] & 8) == 0) {
local_5c = (double)*(float *)(this + 0x2e8);
}
else {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
local_5c = (double)*(float *)(this + 0x2e8);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
local_64 = (double)*(float *)(this + 0x2e4);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
goto LAB_009393da;
}
}
local_64 = (double)*(float *)(this + 0x2e4);
LAB_009393da:
fVar1 = *(float *)(this + 0x2e0);
uVar7 = (**(code **)(*(int *)this + 0xb8))(this);
Warning("%3.2f: ResolveStuckSituation ERROR: Cannot resolve SurvivorBot( %s ) stuck situation at ( %3.2f, %3.2f, %3.2f )\n"
,(double)*(float *)(gpGlobals + 0xc),uVar7,(double)fVar1,local_64,local_5c);
return;
}
if (((byte)this[0x14d] & 8) == 0) {
local_5c = (double)*(float *)(this + 0x2e8);
}
else {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
local_5c = (double)*(float *)(this + 0x2e8);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
local_54 = (double)*(float *)(this + 0x2e4);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
goto LAB_009391ad;
}
}
local_54 = (double)*(float *)(this + 0x2e4);
LAB_009391ad:
fVar1 = *(float *)(this + 0x2e0);
uVar7 = (**(code **)(*(int *)this + 0xb8))(this);
DevMsg("%3.2f: ResolveStuckSituation: SurvivorBot( %s ) at at ( %3.2f, %3.2f, %3.2f ) unable to teleport due to recent damage.\n"
,(double)*(float *)(gpGlobals + 0xc),uVar7,(double)fVar1,local_54,local_5c);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.