CTerrorPlayer::GetCurrentPushDistance
0x004f3470 · 241 bytes · __thiscall
_ZNK13CTerrorPlayer22GetCurrentPushDistanceEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::GetCurrentPushDistance() const */
longdouble __thiscall CTerrorPlayer::GetCurrentPushDistance(CTerrorPlayer *this)
{
uint uVar1;
int iVar2;
undefined *puVar3;
float local_24;
float local_20;
float local_1c;
float local_18;
float local_14;
float local_10;
uVar1 = *(uint *)(this + 0x33ac);
if ((((uVar1 != 0xffffffff) &&
(puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar3 + 8) == uVar1 >> 0xc)) && (iVar2 = *(int *)(puVar3 + 4), iVar2 != 0)) {
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
local_24 = *(float *)(this + 0x2e0);
local_1c = *(float *)(this + 0x2e8);
local_20 = *(float *)(this + 0x2e4);
CCollisionProperty::CalcNearestPoint
((CCollisionProperty *)(iVar2 + 0x194),(Vector *)&local_24,(Vector *)&local_18);
return (longdouble)
SQRT((local_1c - local_10) * (local_1c - local_10) +
(local_24 - local_18) * (local_24 - local_18) +
(local_20 - local_14) * (local_20 - local_14));
}
return (longdouble)0.0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.