SavedWeapon::SavedWeapon
0x00868a50 · 789 bytes · __thiscall
_ZN11SavedWeaponC1EP13CWeaponCSBase
Decompiled
undefined (2 params)
/* SavedWeapon::SavedWeapon(CWeaponCSBase*) */
void __thiscall SavedWeapon::SavedWeapon(SavedWeapon *this,CWeaponCSBase *param_1)
{
KeyValues *this_00;
char *pcVar1;
int in_GS_OFFSET;
uint in_stack_ffffff98;
Color local_24;
undefined1 local_23;
undefined1 local_22;
undefined1 local_21;
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
*(undefined ***)this = &PTR__SavedEntity_00cda8a0;
this_00 = KeyValues::operator_new((KeyValues *)0x2c,in_stack_ffffff98);
/* try { // try from 00868a99 to 00868a9d has its CatchHandler @ 00868d75 */
KeyValues::KeyValues(this_00,"item",(IKeyValuesSystem *)0x0,false);
*(KeyValues **)(this + 4) = this_00;
pcVar1 = "";
if (*(char **)(param_1 + 0x7c) != (char *)0x0) {
pcVar1 = *(char **)(param_1 + 0x7c);
}
KeyValues::SetString(this_00,"classname",pcVar1);
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
}
pcVar1 = (char *)UTIL_VarArgs("%f %f %f",(double)*(float *)(param_1 + 0x2e0),
(double)*(float *)(param_1 + 0x2e4),
(double)*(float *)(param_1 + 0x2e8));
KeyValues::SetString(*(KeyValues **)(this + 4),"pos",pcVar1);
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
}
pcVar1 = (char *)UTIL_VarArgs("%f %f %f",(double)*(float *)(param_1 + 0x37c),
(double)*(float *)(param_1 + 0x380),
(double)*(float *)(param_1 + 900));
KeyValues::SetString(*(KeyValues **)(this + 4),"angles",pcVar1);
if (((byte)param_1[0x14d] & 0x10) != 0) {
CBaseEntity::CalcAbsoluteVelocity((CBaseEntity *)param_1);
}
pcVar1 = (char *)UTIL_VarArgs("%f %f %f",(double)*(float *)(param_1 + 0x274),
(double)*(float *)(param_1 + 0x278),
(double)*(float *)(param_1 + 0x27c));
KeyValues::SetString(*(KeyValues **)(this + 4),"vel",pcVar1);
*(undefined ***)this = &PTR__SavedWeapon_00cda8e8;
/* try { // try from 00868d03 to 00868d51 has its CatchHandler @ 00868d87 */
if (((((byte)param_1[0x14d] & 8) != 0) &&
(CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1), ((byte)param_1[0x14d] & 8) != 0))
&& (CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1), ((byte)param_1[0x14d] & 8) != 0)
) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
}
local_24 = 0;
local_23 = 0xff;
local_22 = 0xc0;
local_21 = 0xff;
/* try { // try from 00868c78 to 00868cd3 has its CatchHandler @ 00868d87 */
ConColorMsg(&local_24,"Saving %s at %.0f, %.0f, %.0f\n");
KeyValues::SetInt(*(KeyValues **)(this + 4),"currentMagazine",*(int *)(param_1 + 0x1420));
KeyValues::SetInt(*(KeyValues **)(this + 4),"extraAmmo",*(int *)(param_1 + 0x14fc));
KeyValues::SetInt(*(KeyValues **)(this + 4),"weaponskin",*(int *)(param_1 + 0x458));
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.