CCSGameRules::GetPlayerSpawnSpot
0x00435810 · 349 bytes · __thiscall
_ZN12CCSGameRules18GetPlayerSpawnSpotEP11CBasePlayer
Decompiled
undefined (2 params)
/* CCSGameRules::GetPlayerSpawnSpot(CBasePlayer*) */
CBaseEntity * __thiscall CCSGameRules::GetPlayerSpawnSpot(CCSGameRules *this,CBasePlayer *param_1)
{
code *pcVar1;
float fVar2;
float fVar3;
CBaseEntity *this_00;
int iVar4;
int iVar5;
CBaseEntity local_28 [24];
this_00 = (CBaseEntity *)(**(code **)(*(int *)param_1 + 0x698))(param_1);
iVar4 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
iVar4 = iVar4 + 0x18;
iVar5 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
if (((byte)this_00[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_00);
}
DropToGround(local_28,(Vector *)param_1,(Vector *)(this_00 + 0x2e0),(Vector *)(iVar5 + 0xc));
pcVar1 = *(code **)(*(int *)param_1 + 0x1dc);
if (((byte)this_00[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_00);
}
(*pcVar1)(param_1,(Vector *)(this_00 + 0x2e0),this_00 + 0x3a8,&vec3_origin,iVar4);
fVar3 = DAT_01053d44;
fVar2 = DAT_01053d40;
if (((vec3_angle != *(float *)(param_1 + 0x1ab0)) ||
(DAT_01053d40 != *(float *)(param_1 + 0x1ab4))) ||
(DAT_01053d44 != *(float *)(param_1 + 0x1ab8))) {
(**(code **)(*(int *)(param_1 + 0x1a40) + 4))(param_1 + 0x1a40,param_1 + 0x1ab0);
*(float *)(param_1 + 0x1ab0) = vec3_angle;
*(float *)(param_1 + 0x1ab4) = fVar2;
*(float *)(param_1 + 0x1ab8) = fVar3;
}
return this_00;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.