L L4D2node

CGlobalEntityList::FindEntityByNameWithin

0x0067cc70 · 264 bytes · __thiscall

_ZN17CGlobalEntityList22FindEntityByNameWithinEP11CBaseEntityPKcRK6VectorfS1_S1_S1_

Decompiled

undefined (8 params)

/* CGlobalEntityList::FindEntityByNameWithin(CBaseEntity*, char const*, Vector const&, float,
   CBaseEntity*, CBaseEntity*, CBaseEntity*) */

void __thiscall
CGlobalEntityList::FindEntityByNameWithin
          (CGlobalEntityList *this,CBaseEntity *param_1,char *param_2,Vector *param_3,float param_4,
          CBaseEntity *param_5,CBaseEntity *param_6,CBaseEntity *param_7)

{
  if (param_4 * param_4 == 0.0) {
    FindEntityByName((CGlobalEntityList *)gEntList,param_1,param_2,param_5,param_6,param_7,
                     (IEntityFindFilter *)0x0);
    return;
  }
  do {
    do {
      param_1 = (CBaseEntity *)
                FindEntityByName((CGlobalEntityList *)gEntList,param_1,param_2,param_5,param_6,
                                 param_7,(IEntityFindFilter *)0x0);
      if (param_1 == (CBaseEntity *)0x0) {
        return;
      }
    } while (*(int *)(param_1 + 0x30) == 0);
    if (((byte)param_1[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition(param_1);
    }
  } while (param_4 * param_4 <=
           (*(float *)(param_1 + 0x2e0) - *(float *)param_3) *
           (*(float *)(param_1 + 0x2e0) - *(float *)param_3) +
           (*(float *)(param_1 + 0x2e4) - *(float *)(param_3 + 4)) *
           (*(float *)(param_1 + 0x2e4) - *(float *)(param_3 + 4)) +
           (*(float *)(param_1 + 0x2e8) - *(float *)(param_3 + 8)) *
           (*(float *)(param_1 + 0x2e8) - *(float *)(param_3 + 8)));
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)