CRagdollProp::Teleport
0x0079b230 · 580 bytes · __thiscall
_ZN12CRagdollProp8TeleportEPK6VectorPK6QAngleS2_
Decompiled
undefined (4 params)
/* CRagdollProp::Teleport(Vector const*, QAngle const*, Vector const*) */
void __thiscall
CRagdollProp::Teleport(CRagdollProp *this,Vector *param_1,QAngle *param_2,Vector *param_3)
{
int *piVar1;
CRagdollProp *pCVar2;
int iVar3;
undefined4 local_184;
undefined4 local_180;
undefined4 local_17c;
QAngle local_178 [12];
matrix3x4_t local_16c [48];
matrix3x4_t local_13c [48];
matrix3x4_t local_10c [48];
matrix3x4_t local_dc [48];
matrix3x4_t local_ac [12];
undefined4 local_a0;
undefined4 local_90;
undefined4 local_80;
matrix3x4_t local_7c [48];
matrix3x4_t local_4c [60];
if (*(int *)(this + 0x1410) == 0) {
if (Teleport(Vector_const*,QAngle_const*,Vector_const*)::__executeCount < 1) {
Teleport(Vector_const*,QAngle_const*,Vector_const*)::__executeCount =
Teleport(Vector_const*,QAngle_const*,Vector_const*)::__executeCount + 1;
Warning("CRagdollProp::Teleport( ) for ragdoll without root object\n");
}
}
else {
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
MatrixInvert((matrix3x4_t *)(this + 0x28c),local_16c);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
MatrixCopy((matrix3x4_t *)(this + 0x28c),local_13c);
if (param_2 != (QAngle *)0x0) {
AngleMatrix(param_2,local_13c);
}
if (param_1 != (Vector *)0x0) {
MatrixSetColumn(param_1,3,local_13c);
}
ConcatTransforms(local_13c,local_16c,local_10c);
CBaseEntity::VPhysicsSwapObject((CBaseEntity *)this,*(IPhysicsObject **)(this + 0x1410));
(**(code **)(**(int **)(this + 0x1410) + 200))(*(int **)(this + 0x1410),local_dc);
ConcatTransforms(local_10c,local_dc,local_ac);
iVar3 = 1;
MatrixAngles(local_ac,(float *)local_178);
pCVar2 = this + 0x1464;
local_184 = local_a0;
local_180 = local_90;
local_17c = local_80;
CBaseAnimating::Teleport((CBaseAnimating *)this,(Vector *)&local_184,local_178,param_3);
if (1 < *(int *)(this + 0x13f8)) {
do {
piVar1 = *(int **)pCVar2;
if (piVar1 != (int *)0x0) {
(**(code **)(*piVar1 + 200))(piVar1,local_7c);
ConcatTransforms(local_10c,local_7c,local_4c);
(**(code **)(**(int **)pCVar2 + 0xc0))(*(int **)pCVar2,local_4c,1);
UpdateNetworkDataFromVPhysics(this,*(IPhysicsObject **)pCVar2,iVar3);
}
iVar3 = iVar3 + 1;
pCVar2 = pCVar2 + 0x54;
} while (iVar3 < *(int *)(this + 0x13f8));
}
UpdateNetworkDataFromVPhysics(this,*(IPhysicsObject **)(this + 0x1410),0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.