L L4D2node

CPointSpotlight::CreateEfficientSpotlight

0x007de1d0 · 700 bytes · __thiscall

_ZN15CPointSpotlight24CreateEfficientSpotlightEv

Decompiled

undefined (1 param)

/* CPointSpotlight::CreateEfficientSpotlight() */

void __thiscall CPointSpotlight::CreateEfficientSpotlight(CPointSpotlight *this)

{
  uint uVar1;
  int iVar2;
  CBaseEntity *pCVar3;
  undefined *puVar4;
  undefined *puVar5;
  longdouble lVar6;
  undefined4 local_28;
  undefined4 local_24;
  undefined4 local_20;
  
  uVar1 = *(uint *)(this + 0x470);
  if ((((uVar1 != 0xffffffff) &&
       (puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
      (*(uint *)(puVar4 + 8) == uVar1 >> 0xc)) && (*(int *)(puVar4 + 4) != 0)) {
    return;
  }
  SpotlightCreate(this);
  SpotlightCurrentPos();
  pCVar3 = (CBaseEntity *)0x0;
  uVar1 = *(uint *)(this + 0x470);
  *(undefined4 *)(this + 0x450) = local_28;
  puVar4 = g_pEntityList;
  *(undefined4 *)(this + 0x454) = local_24;
  *(undefined4 *)(this + 0x458) = local_20;
  if (((uVar1 != 0xffffffff) &&
      (puVar4 = puVar4 + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
     (*(uint *)(puVar4 + 8) == uVar1 >> 0xc)) {
    pCVar3 = *(CBaseEntity **)(puVar4 + 4);
  }
  CBaseEntity::SetAbsOrigin(pCVar3,(Vector *)(this + 0x450));
  if (((byte)this[0x14d] & 8) != 0) {
    CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
  }
  puVar4 = g_pEntityList;
  uVar1 = *(uint *)(this + 0x470);
  iVar2 = 0;
  if (((uVar1 != 0xffffffff) &&
      (puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
     (*(uint *)(puVar5 + 8) == uVar1 >> 0xc)) {
    iVar2 = *(int *)(puVar5 + 4);
  }
  *(undefined4 *)(iVar2 + 0x454) = *(undefined4 *)(this + 0x2e0);
  *(undefined4 *)(iVar2 + 0x458) = *(undefined4 *)(this + 0x2e4);
  *(undefined4 *)(iVar2 + 0x45c) = *(undefined4 *)(this + 0x2e8);
  uVar1 = *(uint *)(this + 0x470);
  if (((uVar1 == 0xffffffff) ||
      (puVar5 = puVar4 + (uVar1 & 0xfff) * 0x10, puVar5 == (undefined *)0xfffffffc)) ||
     (*(uint *)(puVar5 + 8) != uVar1 >> 0xc)) {
    pCVar3 = (CBaseEntity *)0x0;
  }
  else {
    pCVar3 = *(CBaseEntity **)(puVar5 + 4);
  }
  if (((byte)pCVar3[0x14d] & 8) != 0) {
    CBaseEntity::CalcAbsolutePosition(pCVar3);
    puVar4 = g_pEntityList;
  }
  *(float *)(pCVar3 + 0x448) = *(float *)(pCVar3 + 0x2e0) - *(float *)(pCVar3 + 0x454);
  *(float *)(pCVar3 + 0x44c) = *(float *)(pCVar3 + 0x2e4) - *(float *)(pCVar3 + 0x458);
  iVar2 = 0;
  *(float *)(pCVar3 + 0x450) = *(float *)(pCVar3 + 0x2e8) - *(float *)(pCVar3 + 0x45c);
  uVar1 = *(uint *)(this + 0x470);
  if (((uVar1 != 0xffffffff) &&
      (puVar4 = puVar4 + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
     (*(uint *)(puVar4 + 8) == uVar1 >> 0xc)) {
    iVar2 = *(int *)(puVar4 + 4);
  }
  lVar6 = (longdouble)VectorNormalize((Vector *)(iVar2 + 0x448));
  puVar4 = g_pEntityList;
  uVar1 = *(uint *)(this + 0x470);
  pCVar3 = (CBaseEntity *)0x0;
  *(float *)(this + 0x478) = (float)lVar6;
  if (((uVar1 != 0xffffffff) &&
      (puVar4 = puVar4 + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
     (*(uint *)(puVar4 + 8) == uVar1 >> 0xc)) {
    pCVar3 = *(CBaseEntity **)(puVar4 + 4);
  }
  CBaseEntity::SetMoveType(pCVar3,0,0);
  ComputeRenderInfo(this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)