L L4D2node

CTerrorPlayer::EstimateFallingDamage

0x008e4300 · 2153 bytes · __thiscall

_ZN13CTerrorPlayer21EstimateFallingDamageEv

Decompiled

undefined (1 param)

/* CTerrorPlayer::EstimateFallingDamage() */

longdouble __thiscall CTerrorPlayer::EstimateFallingDamage(CTerrorPlayer *this)

{
  char cVar1;
  int iVar2;
  uint uVar3;
  int iVar4;
  int iVar5;
  longdouble lVar6;
  float fVar7;
  float fVar8;
  float fVar9;
  float fVar10;
  float fVar11;
  float fVar12;
  CTerrorPlayer *pCVar13;
  float local_11c;
  float local_110;
  float local_100;
  float local_fc;
  float local_f8;
  float local_f4;
  float local_f0;
  float local_ec;
  float local_e8;
  float local_e4;
  float local_e0;
  undefined **local_dc [4];
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  float local_ac;
  float local_a8;
  float local_a4;
  float local_9c;
  float local_98;
  float local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  Vector local_70 [12];
  float local_64;
  float local_60;
  float local_5c;
  float local_58;
  float local_54;
  float local_50;
  float local_44;
  char local_3a;
  char local_39;
  
  cVar1 = (**(code **)(*(int *)this + 300))();
  if (((cVar1 == '\0') || (iVar2 = CBaseEntity::GetGroundEntity((CBaseEntity *)this), iVar2 != 0))
     || (this[0x186] == (CTerrorPlayer)0x9)) {
LAB_008e431e:
    lVar6 = (longdouble)0;
  }
  else {
    lVar6 = (longdouble)9999999.0;
    if (*(int *)(ZombieGrabForce._28_4_ + 0x30) == 0) {
      pCVar13 = this;
      (**(code **)(*(int *)this + 0x5b0))();
      (**(code **)(*(int *)this + 0x5b4))(&local_f4,this,pCVar13);
      uVar3 = *(uint *)(this + 0x14c);
      if ((uVar3 & 0x800) != 0) {
        CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
        uVar3 = *(uint *)(this + 0x14c);
      }
      local_110 = *(float *)(this + 0x2e4);
      fVar8 = *(float *)(this + 0x2e0);
      fVar9 = *(float *)(this + 0x2e8);
      if ((uVar3 & 0x1000) != 0) {
        CBaseEntity::CalcAbsoluteVelocity((CBaseEntity *)this);
      }
      local_e8 = *(float *)(this + 0x274) * 0.5;
      local_11c = *(float *)(sv_gravity._28_4_ + 0x2c) * 0.1;
      local_e4 = *(float *)(this + 0x278) * 0.5;
      local_e0 = *(float *)(this + 0x27c) * 0.5;
      if (*(float *)(this + 0x2c0) != 0.0) {
        local_11c = *(float *)(this + 0x2c0) * local_11c;
      }
      fVar12 = (float)(*(int *)(SurvivorIncapacitatedMaxFallDamage._28_4_ + 0x30) + 0x32);
      CTraceFilterSimple::CTraceFilterSimple
                ((CTraceFilterSimple *)local_dc,(IHandleEntity *)this,8,
                 (_func_bool_IHandleEntity_ptr_int *)0x0);
      local_dc[0] = &PTR_ShouldHitEntity_00c54558;
      iVar2 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
      cVar1 = IsASurvivorTeam(iVar2);
      if (fVar12 <= 0.0) {
        iVar2 = 0;
        fVar7 = 0.0;
      }
      else {
        iVar2 = 0;
        do {
          iVar2 = iVar2 + 1;
          local_8c = 0;
          local_b8 = local_e4 * 0.1;
          local_b4 = local_e0 * 0.1;
          local_bc = local_e8 * 0.1;
          local_87 = local_b4 * local_b4 + local_b8 * local_b8 + local_bc * local_bc != 0.0;
          local_98 = (local_f0 - local_fc) * 0.5;
          local_94 = (local_ec - local_f8) * 0.5;
          local_9c = (local_f4 - local_100) * 0.5;
          local_a8 = (local_f0 + local_fc) * 0.5;
          local_ac = (local_f4 + local_100) * 0.5;
          local_a4 = (local_ec + local_f8) * 0.5;
          local_cc = fVar8 + local_ac;
          local_c4 = fVar9 + local_a4;
          local_88 = local_98 * local_98 + local_9c * local_9c + local_94 * local_94 < 1e-06;
          local_c8 = local_110 + local_a8;
          local_ac = -local_ac;
          local_a8 = -local_a8;
          local_a4 = -local_a4;
          (**(code **)(*enginetrace + 0x14))
                    (enginetrace,&local_cc,(-(uint)(cVar1 == '\0') & 0x10800) + 0x2014a0b,local_dc,
                     local_70);
          if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
            DebugDrawLine(local_70,(Vector *)&local_64,0xff,0xff,0,true,-1.0);
          }
          if ((local_3a != '\0') || (local_39 != '\0')) goto LAB_008e431e;
          if ((local_44 < 1.0) && (0.7 < local_50)) {
            local_e0 = (1.0 - local_44) * 0.5 * local_11c + local_e0;
          }
          lVar6 = (longdouble)FallingDamageForSpeed(-(local_e0 + SafeFallSpeed));
          fVar7 = (float)lVar6;
          if (fVar7 <= 0.0) {
            fVar7 = 0.0;
          }
          if (*(int *)(ZombieDebugFallingDamage._28_4_ + 0x30) != 0) {
            if (100.0 < fVar7) {
              iVar5 = 0;
              iVar4 = 0xff;
            }
            else {
              iVar5 = (int)((1.0 - fVar7 * 0.01) * 255.0);
              iVar4 = (int)(fVar7 * 0.01 * 255.0);
            }
            (**(code **)(*debugoverlay + 0xc))
                      (debugoverlay,local_70,&local_64,iVar4,iVar5,0,1,0x41f00000);
          }
          if (local_44 < 1.0) {
            if (0.7 < local_50) {
              if (*(int *)(ZombieDebugFallingDamage._28_4_ + 0x30) == 0) {
                return (longdouble)fVar7;
              }
              DevMsg("Flat ground, %f damage, %d iterations\n",(double)fVar7,iVar2);
              return (longdouble)fVar7;
            }
            if ((((local_e8 <= -0.01) || (0.01 <= local_e8)) || (local_e4 <= -0.01)) ||
               (0.01 <= local_e4)) {
              CBaseEntity::PhysicsClipVelocity
                        ((CBaseEntity *)this,(Vector *)&local_e8,(Vector *)&local_58,
                         (Vector *)&local_cc,1.5);
              if (local_e4 * local_c8 + local_e8 * local_cc <= 0.0) {
                local_e8 = 0.0;
                local_e4 = 0.0;
                if (local_e0 < local_c4) goto LAB_008e4610;
              }
              else {
                local_e8 = local_cc;
                local_e4 = local_c8;
              }
              local_e0 = local_c4;
            }
            else {
              fVar10 = local_58 * -local_58;
              fVar11 = -local_58 * local_50;
              fVar9 = local_50 * local_54;
              fVar8 = local_54 * local_54;
              lVar6 = (longdouble)VectorNormalize((Vector *)&local_e8);
              local_e0 = (float)lVar6;
              local_e8 = -fVar11 * local_e0;
              local_e4 = fVar9 * local_e0;
              local_e0 = -(fVar8 - fVar10) * local_e0;
            }
          }
          else {
            local_e0 = local_e0 - local_11c;
          }
LAB_008e4610:
        } while ((fVar7 < fVar12) &&
                (fVar9 = local_5c, fVar8 = local_64, local_110 = local_60, iVar2 < 0x1e));
      }
      lVar6 = (longdouble)fVar7;
      if (*(int *)(ZombieDebugFallingDamage._28_4_ + 0x30) != 0) {
        DevMsg("Too many traces, %f damage, %d iterations\n",(double)fVar7,iVar2);
        lVar6 = (longdouble)fVar7;
      }
    }
  }
  return lVar6;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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Return-type handling cheatsheet (DHookReturn)