L L4D2node

CGameMovement::ElevatorPushPlayer

0x0045d500 · 2321 bytes · __thiscall

_ZN13CGameMovement18ElevatorPushPlayerEP13CFuncElevator

Decompiled

undefined (2 params)

/* CGameMovement::ElevatorPushPlayer(CFuncElevator*) */

void __thiscall CGameMovement::ElevatorPushPlayer(CGameMovement *this,CFuncElevator *param_1)

{
  undefined4 uVar1;
  code *pcVar2;
  CBaseEntity *this_00;
  uint uVar3;
  int *piVar4;
  char cVar5;
  char cVar6;
  CFuncElevator *pCVar7;
  undefined4 uVar8;
  float *pfVar9;
  int iVar10;
  IHandleEntity *pIVar11;
  float *pfVar12;
  undefined *puVar13;
  longdouble lVar14;
  float fVar15;
  float local_114;
  undefined4 local_110;
  undefined4 local_10c;
  float local_108;
  undefined4 local_104;
  undefined4 local_100;
  float local_fc;
  undefined4 local_f8;
  undefined4 local_f4;
  float local_f0;
  undefined4 local_ec;
  undefined4 local_e8;
  float local_e4;
  undefined **local_e0;
  float local_dc;
  float local_d8;
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  float local_ac;
  float local_a8;
  float local_a4;
  float local_9c;
  float local_98;
  float local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  undefined1 local_70 [12];
  undefined4 local_64;
  undefined4 local_60;
  undefined4 local_5c;
  float local_44;
  char local_3a;
  char local_39;
  CBaseEntity *local_24;
  
  if (param_1 == (CFuncElevator *)0x0) {
    return;
  }
  iVar10 = *(int *)(this + 4);
  if ((*(byte *)(iVar10 + 0x186) < 0xb) && ((1 << (*(byte *)(iVar10 + 0x186) & 0x1f) & 0x503U) != 0)
     ) {
    return;
  }
  if (((byte)param_1[0x14d] & 8) != 0) {
    CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
    iVar10 = *(int *)(this + 4);
  }
  local_110 = *(undefined4 *)(param_1 + 0x2e0);
  local_10c = *(undefined4 *)(param_1 + 0x2e4);
  local_108 = *(float *)(param_1 + 0x2e8);
  lVar14 = (longdouble)
           CFuncElevator::GetHeightForTime
                     (param_1,"ElevatorPushPlayer1",
                      (float)*(int *)(iVar10 + 0x2058) * *(float *)(gpGlobals + 0x1c),&local_114);
  local_108 = (float)lVar14;
  local_104 = local_110;
  local_100 = local_10c;
  local_fc = local_108;
  lVar14 = (longdouble)
           CFuncElevator::GetHeightForTime
                     (param_1,"ElevatorPushPlayer2",*(float *)(gpGlobals + 0xc),&local_114);
  local_fc = (float)lVar14;
  fVar15 = local_fc - local_108;
  if (fVar15 == 0.0) {
    return;
  }
  pCVar7 = (CFuncElevator *)CBasePlayer::GetElevator(*(CBasePlayer **)(this + 4));
  if (param_1 != pCVar7) {
    iVar10 = *(int *)(this + 8);
    local_f8 = *(undefined4 *)(iVar10 + 0x9c);
    local_f4 = *(undefined4 *)(iVar10 + 0xa0);
    local_f0 = *(float *)(iVar10 + 0xa4);
    local_e4 = fVar15 + local_f0;
    pcVar2 = *(code **)(*(int *)this + 0x3c);
    local_ec = local_f8;
    local_e8 = local_f4;
    uVar8 = (**(code **)(*(int *)this + 0x40))(this,0,0);
    (*pcVar2)(this,&local_f8,&local_ec,uVar8,8,local_70);
    if (local_44 == 1.0) {
      return;
    }
    pfVar9 = (float *)(**(code **)(*(int *)this + 0x7c))(this);
    iVar10 = *(int *)(this + 8);
    local_e0 = (undefined **)(*pfVar9 + *(float *)(iVar10 + 0x9c));
    local_dc = pfVar9[1] + *(float *)(iVar10 + 0xa0);
    local_d8 = pfVar9[2] + *(float *)(iVar10 + 0xa4);
    pfVar9 = (float *)(**(code **)(*(int *)this + 0x80))(this);
    iVar10 = *(int *)(this + 8);
    local_cc = *pfVar9 + *(float *)(iVar10 + 0x9c);
    local_c8 = pfVar9[1] + *(float *)(iVar10 + 0xa0);
    local_c4 = pfVar9[2] + *(float *)(iVar10 + 0xa4);
    CBaseEntity::SetAbsOrigin((CBaseEntity *)param_1,(Vector *)&local_110);
    cVar5 = IsElevatorInteresting_R((CBaseEntity *)param_1,(Vector *)&local_e0,(Vector *)&local_cc);
    CBaseEntity::SetAbsOrigin((CBaseEntity *)param_1,(Vector *)&local_104);
    cVar6 = IsElevatorInteresting_R((CBaseEntity *)param_1,(Vector *)&local_e0,(Vector *)&local_cc);
    if ((cVar6 != '\x01') && (cVar5 != '\x01')) {
      return;
    }
    if (cVar5 != '\0') {
      uVar8 = local_ec;
      local_ec = local_f8;
      uVar1 = local_e8;
      local_e8 = local_f4;
      fVar15 = local_f0;
      local_f0 = local_e4;
      local_f8 = uVar8;
      local_f4 = uVar1;
      local_e4 = fVar15;
    }
    pcVar2 = *(code **)(*(int *)this + 0x3c);
    uVar8 = (**(code **)(*(int *)this + 0x40))(this,0,0);
    (*pcVar2)(this,&local_f8,&local_ec,uVar8,8,local_70);
    if (((local_39 != '\0') && (local_24 != (CBaseEntity *)0x0)) &&
       (pCVar7 = (CFuncElevator *)CBaseEntity::GetRootMoveParent(local_24), param_1 == pCVar7)) {
      return;
    }
    iVar10 = *(int *)(this + 8);
    *(undefined4 *)(iVar10 + 0x9c) = local_64;
    *(undefined4 *)(iVar10 + 0xa0) = local_60;
    *(undefined4 *)(iVar10 + 0xa4) = local_5c;
    (**(code **)(*(int *)this + 0xcc))(this,0);
    return;
  }
  this_00 = *(CBaseEntity **)(this + 4);
  if (((this_00 != (CBaseEntity *)0x0) &&
      (cVar5 = (**(code **)(*(int *)this_00 + 0x16c))(this_00), cVar5 != '\0')) &&
     (cVar5 = (**(code **)(*(int *)this_00 + 0x558))(this_00), cVar5 == '\0')) {
    iVar10 = CBaseEntity::GetTeamNumber(this_00);
    cVar5 = IsASurvivorTeam(iVar10);
    if (((cVar5 != '\0') &&
        ((((((uVar3 = *(uint *)(this_00 + 0x3e68), uVar3 != 0xffffffff &&
             (puVar13 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar13 != (undefined *)0xfffffffc))
            && ((*(uint *)(puVar13 + 8) == uVar3 >> 0xc && (*(int *)(puVar13 + 4) != 0)))) ||
           ((((uVar3 = *(uint *)(this_00 + 0x3e48), uVar3 != 0xffffffff &&
              (puVar13 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar13 != (undefined *)0xfffffffc)
              ) && (*(uint *)(puVar13 + 8) == uVar3 >> 0xc)) && (*(int *)(puVar13 + 4) != 0)))) ||
          (((uVar3 = *(uint *)(this_00 + 0x33c4), uVar3 != 0xffffffff &&
            (puVar13 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar13 != (undefined *)0xfffffffc))
           && ((*(uint *)(puVar13 + 8) == uVar3 >> 0xc &&
               ((*(int *)(puVar13 + 4) != 0 && (this_00[0x39f1] == (CBaseEntity)0x0)))))))) ||
         (cVar5 = (**(code **)(*(int *)this_00 + 0x7e8))(this_00), cVar5 == '\0')))) &&
       (cVar5 = CTerrorPlayer::IsDominatedBySpecialInfected((CTerrorPlayer *)this_00), cVar5 == '\0'
       )) {
      uVar3 = *(uint *)(*(IHandleEntity **)(this + 4) + 0x2338);
      if (((uVar3 == 0xffffffff) ||
          (puVar13 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar13 == (undefined *)0xfffffffc)) ||
         (*(uint *)(puVar13 + 8) != uVar3 >> 0xc)) {
        pIVar11 = (IHandleEntity *)0x0;
      }
      else {
        pIVar11 = *(IHandleEntity **)(puVar13 + 4);
      }
      CTraceFilterSkipTwoEntities::CTraceFilterSkipTwoEntities
                ((CTraceFilterSkipTwoEntities *)&local_e0,*(IHandleEntity **)(this + 4),pIVar11,8);
      local_e0 = &PTR_ShouldHitEntity_00c13d68;
      uVar8 = (**(code **)(*(int *)this + 0x40))(this,0,0);
      pfVar9 = (float *)(**(code **)(*(int *)this + 0x80))(this);
      pfVar12 = (float *)(**(code **)(*(int *)this + 0x7c))(this);
      iVar10 = *(int *)(this + 8);
      local_cc = *(float *)(iVar10 + 0x9c);
      local_c8 = *(float *)(iVar10 + 0xa0);
      fVar15 = fVar15 + *(float *)(iVar10 + 0xa4);
      *(int *)(this + 2000) = *(int *)(this + 2000) + 1;
      local_bc = *(float *)(iVar10 + 0x9c) - local_cc;
      local_b8 = *(float *)(iVar10 + 0xa0) - local_c8;
      local_8c = 0;
      local_b4 = *(float *)(iVar10 + 0xa4) - fVar15;
      local_87 = local_b8 * local_b8 + local_bc * local_bc + local_b4 * local_b4 != 0.0;
      local_9c = (*pfVar9 - *pfVar12) * 0.5;
      local_98 = (pfVar9[1] - pfVar12[1]) * 0.5;
      local_94 = (pfVar9[2] - pfVar12[2]) * 0.5;
      local_88 = local_98 * local_98 + local_9c * local_9c + local_94 * local_94 < 1e-06;
      local_ac = (*pfVar9 + *pfVar12) * 0.5;
      local_cc = local_cc + local_ac;
      local_a8 = (pfVar9[1] + pfVar12[1]) * 0.5;
      piVar4 = *(int **)(this + 0x7cc);
      local_a4 = (pfVar9[2] + pfVar12[2]) * 0.5;
      local_c8 = local_c8 + local_a8;
      local_c4 = fVar15 + local_a4;
      local_ac = -local_ac;
      local_a8 = -local_a8;
      local_a4 = -local_a4;
      if (piVar4 != (int *)0x0) {
        cVar5 = (**(code **)(*piVar4 + 0x10))(piVar4,&local_cc);
        if (cVar5 != '\0') {
          (**(code **)(*enginetrace + 0x20))
                    (enginetrace,&local_cc,*(undefined4 *)(this + 0x7cc),uVar8,
                     (CTraceFilterSkipTwoEntities *)&local_e0,local_70);
          goto LAB_0045dd14;
        }
      }
      (**(code **)(*enginetrace + 0x14))
                (enginetrace,&local_cc,uVar8,(CTraceFilterSkipTwoEntities *)&local_e0,local_70);
      goto LAB_0045dd14;
    }
  }
  pcVar2 = *(code **)(*(int *)this + 0x3c);
  uVar8 = (**(code **)(*(int *)this + 0x40))(this,0,0);
  iVar10 = *(int *)(this + 8);
  local_cc = *(float *)(iVar10 + 0x9c);
  local_c8 = *(float *)(iVar10 + 0xa0);
  local_c4 = fVar15 + *(float *)(iVar10 + 0xa4);
  (*pcVar2)(this,&local_cc,iVar10 + 0x9c,uVar8,8,local_70);
LAB_0045dd14:
  if ((local_39 == '\0') && (local_3a == '\0')) {
    iVar10 = *(int *)(this + 8);
    *(undefined4 *)(iVar10 + 0x9c) = local_64;
    *(undefined4 *)(iVar10 + 0xa0) = local_60;
    *(undefined4 *)(iVar10 + 0xa4) = local_5c;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)