PhysTeleportConstrainedEntity
0x007742e0 · 488 bytes · __cdecl
_Z29PhysTeleportConstrainedEntityP11CBaseEntityP14IPhysicsObjectS2_RK6VectorRK6QAngleb
Decompiled
undefined (6 params)
/* PhysTeleportConstrainedEntity(CBaseEntity*, IPhysicsObject*, IPhysicsObject*, Vector const&,
QAngle const&, bool) */
void PhysTeleportConstrainedEntity
(CBaseEntity *param_1,IPhysicsObject *param_2,IPhysicsObject *param_3,Vector *param_4
,QAngle *param_5,bool param_6)
{
int *piVar1;
char cVar2;
CBaseEntity *pCVar3;
CBaseEntity *this;
bool bVar4;
undefined4 local_100;
undefined4 local_fc;
undefined4 local_f8;
float local_f4 [3];
undefined4 local_e8;
undefined4 local_e4;
undefined4 local_e0;
matrix3x4_t local_dc [48];
matrix3x4_t local_ac [48];
matrix3x4_t local_7c [12];
undefined4 local_70;
undefined4 local_60;
undefined4 local_50;
matrix3x4_t local_4c [60];
pCVar3 = (CBaseEntity *)(**(code **)(*(int *)param_2 + 0x48))(param_2);
this = (CBaseEntity *)(**(code **)(*(int *)param_3 + 0x48))(param_3);
if ((this != (CBaseEntity *)0x0) && (pCVar3 != (CBaseEntity *)0x0)) {
if ((pCVar3 != param_1) && (bVar4 = this != param_1, this = pCVar3, bVar4)) {
Msg("Bogus teleport notification!!\n");
return;
}
if (((this[0x186] == (CBaseEntity)0x6) &&
(piVar1 = *(int **)(this + 0x238), piVar1 != (int *)0x0)) &&
(cVar2 = (**(code **)(*piVar1 + 0x2c))(piVar1), cVar2 != '\0')) {
local_100 = *(undefined4 *)param_5;
local_fc = *(undefined4 *)(param_5 + 4);
local_f8 = *(undefined4 *)(param_5 + 8);
if (!param_6) {
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(param_1);
}
local_100 = *(undefined4 *)(param_1 + 0x37c);
local_fc = *(undefined4 *)(param_1 + 0x380);
local_f8 = *(undefined4 *)(param_1 + 900);
}
AngleMatrix((QAngle *)&local_100,param_4,local_dc);
MatrixInvert(local_dc,local_ac);
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(param_1);
}
ConcatTransforms((matrix3x4_t *)(param_1 + 0x28c),local_ac,local_4c);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this);
}
ConcatTransforms(local_4c,(matrix3x4_t *)(this + 0x28c),local_7c);
MatrixAngles(local_7c,local_f4);
local_e8 = local_70;
local_e4 = local_60;
local_e0 = local_50;
(**(code **)(*(int *)this + 0x1dc))(this,&local_e8,local_f4,0);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.