L L4D2node

PhysicsSplash

0x007895d0 · 3320 bytes · __cdecl

_Z13PhysicsSplashP23IPhysicsFluidControllerP14IPhysicsObjectP11CBaseEntity

Decompiled

undefined (3 params)

/* PhysicsSplash(IPhysicsFluidController*, IPhysicsObject*, CBaseEntity*) */

void PhysicsSplash(IPhysicsFluidController *param_1,IPhysicsObject *param_2,CBaseEntity *param_3)

{
  CBaseEntity *pCVar1;
  code *pcVar2;
  bool bVar3;
  float fVar4;
  float fVar5;
  float fVar6;
  float fVar7;
  char cVar8;
  CBaseEntity *pCVar9;
  undefined4 uVar10;
  uint uVar11;
  int iVar12;
  int iVar13;
  float *pfVar14;
  int iVar15;
  int iVar16;
  longdouble lVar17;
  float fVar18;
  float fVar19;
  float fVar20;
  float fVar21;
  float fVar22;
  int local_f4;
  float local_f0;
  float local_ec;
  float local_e8;
  float local_e4;
  float local_e0;
  float local_dc;
  float local_d8;
  float local_d4;
  float local_d0;
  float local_cc;
  float local_c8;
  float local_c4;
  float local_c0;
  float local_bc;
  float local_b8;
  float local_b4;
  float local_b0;
  float local_ac;
  float local_a8;
  float local_a4;
  float local_a0;
  float local_9c;
  float local_98;
  float local_94;
  float local_90;
  float local_8c;
  float local_88;
  float local_84;
  float local_80;
  float local_7c;
  float local_78;
  float local_74;
  undefined4 local_70;
  undefined4 local_6c;
  undefined4 local_68;
  float local_64;
  float local_60;
  float local_5c;
  undefined4 local_58;
  undefined4 local_54;
  undefined4 local_50;
  uint local_4c;
  undefined4 local_48;
  float local_44;
  undefined4 local_40;
  undefined4 local_3c;
  undefined4 local_38;
  undefined2 local_34;
  undefined4 local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined1 local_24;
  undefined1 local_23;
  
  (**(code **)(*(int *)param_1 + 0x10))(param_1,&local_e8,&local_ec);
  if (((byte)param_3[0x14d] & 8) != 0) {
    CBaseEntity::CalcAbsolutePosition(param_3);
  }
  local_f4 = 0;
  iVar16 = 0;
  local_f0 = -1.0;
  do {
    MatrixGetColumn((matrix3x4_t *)(param_3 + 0x28c),iVar16,(Vector *)&local_7c);
    fVar18 = ABS(local_e4 * local_78 + local_e8 * local_7c + local_e0 * local_74);
    if (local_f0 < fVar18) {
      local_f4 = iVar16;
      local_f0 = fVar18;
    }
    iVar16 = iVar16 + 1;
  } while (iVar16 != 3);
  MatrixGetColumn((matrix3x4_t *)(param_3 + 0x28c),(local_f4 + 1) % 3,(Vector *)&local_dc);
  local_cc = local_e0 * local_dc - local_d4 * local_e8;
  local_d0 = local_d4 * local_e4 - local_e0 * local_d8;
  local_c8 = local_e8 * local_d8 - local_e4 * local_dc;
  VectorNormalize((Vector *)&local_d0);
  local_dc = local_e0 * local_cc - local_c8 * local_e4;
  local_d8 = local_c8 * local_e8 - local_e0 * local_d0;
  local_d4 = local_d0 * local_e4 - local_cc * local_e8;
  VectorNormalize((Vector *)&local_dc);
  local_a4 = -local_d4;
  local_a8 = -local_d8;
  local_ac = -local_dc;
  pcVar2 = *(code **)(*physcollision + 0x5c);
  pCVar9 = param_3 + 0x37c;
  if ((((byte)param_3[0x14d] & 8) != 0) &&
     (CBaseEntity::CalcAbsolutePosition(param_3), ((byte)param_3[0x14d] & 8) != 0)) {
    CBaseEntity::CalcAbsolutePosition(param_3);
  }
  pCVar1 = param_3 + 0x2e0;
  uVar10 = (**(code **)(*(int *)param_2 + 300))(param_2);
  (*pcVar2)(&local_7c,physcollision,uVar10,pCVar1,pCVar9,&local_ac);
  fVar22 = local_74;
  fVar19 = local_78;
  fVar18 = local_7c;
  pcVar2 = *(code **)(*physcollision + 0x5c);
  if ((((byte)param_3[0x14d] & 8) != 0) &&
     (CBaseEntity::CalcAbsolutePosition(param_3), ((byte)param_3[0x14d] & 8) != 0)) {
    CBaseEntity::CalcAbsolutePosition(param_3);
  }
  uVar10 = (**(code **)(*(int *)param_2 + 300))(param_2);
  (*pcVar2)(&local_7c,physcollision,uVar10,pCVar1,pCVar9,&local_dc);
  fVar6 = local_74;
  fVar21 = local_78;
  fVar20 = local_7c;
  local_a4 = -local_c8;
  pcVar2 = *(code **)(*physcollision + 0x5c);
  local_a8 = -local_cc;
  local_ac = -local_d0;
  if ((((byte)param_3[0x14d] & 8) != 0) &&
     (CBaseEntity::CalcAbsolutePosition(param_3), ((byte)param_3[0x14d] & 8) != 0)) {
    CBaseEntity::CalcAbsolutePosition(param_3);
  }
  uVar10 = (**(code **)(*(int *)param_2 + 300))(param_2);
  (*pcVar2)(&local_7c,physcollision,uVar10,pCVar1,pCVar9,&local_ac);
  fVar7 = local_74;
  fVar5 = local_78;
  fVar4 = local_7c;
  pcVar2 = *(code **)(*physcollision + 0x5c);
  if ((((byte)param_3[0x14d] & 8) != 0) &&
     (CBaseEntity::CalcAbsolutePosition(param_3), ((byte)param_3[0x14d] & 8) != 0)) {
    CBaseEntity::CalcAbsolutePosition(param_3);
  }
  uVar10 = (**(code **)(*(int *)param_2 + 300))(param_2);
  (*pcVar2)(&local_7c,physcollision,uVar10,pCVar1,pCVar9,&local_d0);
  fVar21 = fVar21 * local_d8 + fVar20 * local_dc + fVar6 * local_d4;
  fVar20 = local_cc * local_78 + local_d0 * local_7c + local_c8 * local_74;
  fVar19 = (fVar19 * local_d8 + fVar18 * local_dc + fVar22 * local_d4 + fVar21) * 0.5;
  fVar21 = fVar21 - fVar19;
  fVar18 = (fVar5 * local_cc + fVar4 * local_d0 + fVar7 * local_c8 + fVar20) * 0.5;
  fVar20 = fVar20 - fVar18;
  local_c4 = local_d0 * fVar18 + fVar19 * local_dc + local_ec * local_e8;
  local_c0 = local_cc * fVar18 + fVar19 * local_d8 + local_e4 * local_ec;
  local_bc = fVar18 * local_c8 + fVar19 * local_d4 + local_e0 * local_ec;
  local_88 = local_c4 - local_dc * fVar21;
  fVar18 = local_cc * fVar20;
  local_84 = local_c0 - local_d8 * fVar21;
  fVar22 = local_d0 * fVar20;
  local_80 = fVar20 * local_c8;
  local_98 = local_bc + fVar21 * local_d4;
  local_a8 = local_84 - fVar18;
  local_ac = local_88 - fVar22;
  fVar19 = local_bc - fVar21 * local_d4;
  local_a0 = local_dc * fVar21 + local_c4;
  local_9c = local_d8 * fVar21 + local_c0;
  local_a4 = fVar19 - local_80;
  local_94 = local_a0 + fVar22;
  local_a0 = local_a0 - fVar22;
  local_90 = local_9c + fVar18;
  local_9c = local_9c - fVar18;
  local_88 = local_88 + fVar22;
  local_8c = local_98 + local_80;
  local_98 = local_98 - local_80;
  local_80 = local_80 + fVar19;
  local_34 = 0;
  local_84 = local_84 + fVar18;
  local_7c = 0.0;
  local_78 = 0.0;
  local_74 = 0.0;
  local_70 = 0;
  local_6c = 0;
  local_68 = 0;
  local_64 = 0.0;
  local_60 = 0.0;
  local_5c = 0.0;
  local_58 = 0;
  local_54 = 0;
  local_50 = 0;
  local_40 = 0;
  local_3c = 0;
  local_4c = 0;
  local_48 = 0;
  local_44 = 1.0;
  local_38 = 0;
  local_30 = 0;
  local_2c = 0;
  local_28 = 0;
  local_24 = 0;
  local_23 = 0;
  uVar11 = (**(code **)(*(int *)param_2 + 0x50))(param_2);
  if ((uVar11 & 8) == 0) {
    (**(code **)(*(int *)param_2 + 0xd4))(param_2,&local_b8,0);
    fVar18 = -(local_b4 * local_e4 + local_b8 * local_e8 + local_b0 * local_e0);
    lVar17 = (longdouble)(**(code **)(*(int *)param_2 + 0x78))(param_2);
    fVar19 = fVar18 * fVar18 * 4e-09 * fVar20 * fVar21 * (float)lVar17;
    if (50.0 < fVar19) {
      cVar8 = (**(code **)(*(int *)param_3 + 0x280))(param_3,&local_c4,&local_e8,fVar18,0x42480000);
      fVar22 = 50.0;
      if (cVar8 != '\0') {
        return;
      }
      bVar3 = false;
    }
    else {
      fVar22 = 0.0;
      if (0.0 <= fVar19) {
        fVar22 = fVar19;
      }
      cVar8 = (**(code **)(*(int *)param_3 + 0x280))(param_3,&local_c4,&local_e8,fVar18,fVar22);
      if (cVar8 != '\0') {
        return;
      }
      if (0.35 < fVar22) {
        bVar3 = false;
      }
      else {
        if (fVar22 <= 0.1) {
          return;
        }
        bVar3 = true;
      }
    }
    local_4c = 0;
    fVar18 = (fVar22 + -0.35) * 0.20140988 + 8.0;
    local_7c = local_c4;
    local_78 = local_c0;
    local_74 = local_bc;
    local_64 = local_e8;
    local_60 = local_e4;
    local_5c = local_e0;
    VectorAngles((Vector *)&local_e8,(QAngle *)&local_58);
    lVar17 = (longdouble)(**(code **)(*random_valve + 4))(random_valve,0,0x40000000);
    local_44 = (float)lVar17 + fVar18;
    uVar11 = CBaseEntity::GetWaterType(param_3);
    if ((uVar11 & 0x10) != 0) {
      local_4c = local_4c | 1;
    }
    if (bVar3) {
      DispatchEffect("waterripple",(CEffectData *)&local_7c);
    }
    else {
      DispatchEffect("watersplash",(CEffectData *)&local_7c);
    }
    if ((500.0 < fVar20 * fVar21) &&
       (iVar16 = (**(code **)(*random_valve + 8))(random_valve,1,4), 0 < iVar16)) {
      pfVar14 = &local_ac;
      iVar15 = 0;
      do {
        iVar12 = rand();
        iVar13 = rand();
        rand();
        local_4c = 0;
        local_74 = pfVar14[2];
        local_78 = (float)iVar13 * 0.00024414808 + pfVar14[1] + -4.0;
        local_64 = local_e8;
        local_7c = (float)iVar12 * 0.00024414808 + *pfVar14 + -4.0;
        local_60 = local_e4;
        local_5c = local_e0;
        VectorAngles((Vector *)&local_e8,(QAngle *)&local_58);
        lVar17 = (longdouble)(**(code **)(*random_valve + 4))(random_valve,0xc0400000,0x3f800000);
        local_44 = (float)lVar17 + fVar18;
        uVar11 = CBaseEntity::GetWaterType(param_3);
        if ((uVar11 & 0x10) != 0) {
          local_4c = local_4c | 1;
        }
        if (bVar3) {
          DispatchEffect("waterripple",(CEffectData *)&local_7c);
        }
        else {
          DispatchEffect("watersplash",(CEffectData *)&local_7c);
        }
        iVar15 = iVar15 + 1;
        pfVar14 = pfVar14 + 3;
      } while (iVar15 != iVar16);
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)