CWaterBullet::Touch
0x00b5dad0 · 868 bytes · __cdecl
_ZN12CWaterBullet5TouchEP11CBaseEntity
Decompiled
undefined (1 param)
/* CWaterBullet::Touch(CBaseEntity*) */
void CWaterBullet::Touch(CBaseEntity *param_1)
{
longdouble lVar1;
float fVar2;
float fVar3;
float fVar4;
float fVar5;
float fVar6;
float local_d0;
float local_c8;
float local_c4;
float local_c0;
float local_bc;
float local_b8;
float local_b4;
float local_ac;
float local_a8;
float local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined4 local_88;
undefined4 local_84;
undefined4 local_7c;
undefined1 local_78;
undefined1 local_77;
Vector local_60 [12];
Vector local_54 [72];
if (((byte)param_1[0x14d] & 0x10) != 0) {
CBaseEntity::CalcAbsoluteVelocity(param_1);
}
local_c8 = *(float *)(param_1 + 0x274);
local_c4 = *(float *)(param_1 + 0x278);
local_c0 = *(float *)(param_1 + 0x27c);
lVar1 = (longdouble)VectorNormalize((Vector *)&local_c8);
fVar2 = (float)lVar1;
local_bc = local_c8 * 8.0;
local_b8 = local_c4 * 8.0;
local_b4 = local_c0 * 8.0;
if (((byte)param_1[0x14d] & 8) == 0) {
local_d0 = local_c8 * fVar2;
fVar4 = local_c4 * fVar2;
local_bc = *(float *)(param_1 + 0x2e0) - local_bc;
fVar2 = fVar2 * local_c0;
fVar5 = *(float *)(param_1 + 0x2e0);
local_b8 = *(float *)(param_1 + 0x2e4) - local_b8;
fVar6 = *(float *)(param_1 + 0x2e8);
local_b4 = fVar6 - local_b4;
fVar3 = *(float *)(param_1 + 0x2e4);
}
else {
CBaseEntity::CalcAbsolutePosition(param_1);
fVar5 = *(float *)(param_1 + 0x2e0);
local_bc = fVar5 - local_bc;
fVar3 = *(float *)(param_1 + 0x2e4);
local_b8 = fVar3 - local_b8;
fVar6 = *(float *)(param_1 + 0x2e8);
local_b4 = fVar6 - local_b4;
local_d0 = local_c8 * fVar2;
fVar4 = local_c4 * fVar2;
fVar2 = fVar2 * local_c0;
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(param_1);
fVar5 = *(float *)(param_1 + 0x2e0);
fVar3 = *(float *)(param_1 + 0x2e4);
fVar6 = *(float *)(param_1 + 0x2e8);
}
}
local_78 = 1;
local_7c = 0;
local_ac = (fVar5 + local_d0) - local_bc;
local_a4 = (fVar2 + fVar6) - local_b4;
local_a8 = (fVar4 + fVar3) - local_b8;
local_84 = 0;
local_88 = 0;
local_8c = 0;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_77 = local_ac * local_ac + local_a4 * local_a4 + local_a8 * local_a8 != 0.0;
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_bc,0x46004003,0,local_60);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_60,local_54,0xff,0,0,true,-1.0);
}
UTIL_ImpactTrace((CGameTrace *)local_60,2,(char *)0x0);
UTIL_Remove(param_1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.