CPropVehicleDriveable::EnterVehicle
0x00b354d0 · 604 bytes · __thiscall
_ZN21CPropVehicleDriveable12EnterVehicleEP20CBaseCombatCharacter
Decompiled
undefined (2 params)
/* CPropVehicleDriveable::EnterVehicle(CBaseCombatCharacter*) */
void __thiscall
CPropVehicleDriveable::EnterVehicle(CPropVehicleDriveable *this,CBaseCombatCharacter *param_1)
{
float fVar1;
float fVar2;
float fVar3;
float fVar4;
float fVar5;
float fVar6;
uint uVar7;
CBaseEdict *this_00;
undefined4 uVar8;
char cVar9;
int iVar10;
undefined4 *puVar11;
int *piVar12;
uint uVar13;
if ((param_1 == (CBaseCombatCharacter *)0x0) ||
(cVar9 = (**(code **)(*(int *)param_1 + 0x16c))(param_1), cVar9 == '\0')) {
return;
}
uVar7 = *(uint *)(this + 0x15e8);
if (uVar7 != 0xffffffff) {
uVar13 = uVar7 & 0xfff;
piVar12 = (int *)(g_pEntityList + uVar13 * 0x10 + 4);
if (piVar12 != (int *)0x0) {
if ((*(uint *)(g_pEntityList + uVar13 * 0x10 + 8) == uVar7 >> 0xc) &&
(*(int *)(g_pEntityList + uVar13 * 0x10 + 4) != 0)) {
(**(code **)(*(int *)this + 0x404))(this,0);
uVar7 = *(uint *)(this + 0x15e8);
if (((uVar7 != 0xffffffff) &&
(piVar12 = (int *)(g_pEntityList + (uVar7 & 0xfff) * 0x10 + 4), piVar12 != (int *)0x0))
&& (piVar12[1] == uVar7 >> 0xc)) {
LAB_00b35736:
if (param_1 == (CBaseCombatCharacter *)*piVar12) goto LAB_00b35570;
}
}
else if (*(uint *)(g_pEntityList + uVar13 * 0x10 + 8) == uVar7 >> 0xc) goto LAB_00b35736;
}
}
if (this[0x6c] == (CPropVehicleDriveable)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar10 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar10 + 2) = 0;
}
}
else {
this[0x70] = (CPropVehicleDriveable)((byte)this[0x70] | 1);
}
puVar11 = (undefined4 *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
*(undefined4 *)(this + 0x15e8) = *puVar11;
LAB_00b35570:
COutputEvent::FireOutput
((COutputEvent *)(this + 0x1558),(CBaseEntity *)param_1,(CBaseEntity *)this,0.0);
if (this[0x162c] == (CPropVehicleDriveable)0x0) {
StartEngine(this);
}
CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc),(char *)0x0);
iVar10 = *(int *)(this + 0x1554);
fVar1 = *(float *)(iVar10 + 0x7c);
fVar2 = *(float *)(iVar10 + 0x80);
fVar3 = *(float *)(iVar10 + 0x84);
puVar11 = (undefined4 *)(**(code **)(*(int *)param_1 + 0x238))(param_1);
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
}
iVar10 = *(int *)(this + 0x1554);
fVar4 = *(float *)(param_1 + 0x2e8);
fVar5 = *(float *)(param_1 + 0x2e0);
fVar6 = *(float *)(param_1 + 0x2e4);
*(undefined1 *)(iVar10 + 0x1de) = 0;
*(float *)(iVar10 + 500) = fVar1 + fVar5;
*(float *)(iVar10 + 0x1f8) = fVar2 + fVar6;
*(float *)(iVar10 + 0x1fc) = fVar3 + fVar4;
*(undefined4 *)(iVar10 + 0x1e8) = *puVar11;
*(undefined4 *)(iVar10 + 0x1ec) = puVar11[1];
uVar8 = r_JeepFOV._28_4_;
*(undefined4 *)(iVar10 + 0x1f0) = puVar11[2];
*(undefined4 *)(iVar10 + 0x1b8) = *(undefined4 *)(uVar8 + 0x2c);
/* WARNING: Could not recover jumptable at 0x00b35694. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(**(int **)(this + 0x141c) + 0x30))();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.