CFish::Avoid
0x006a48b0 · 2109 bytes · __thiscall
_ZN5CFish5AvoidEv
Decompiled
undefined (1 param)
/* CFish::Avoid() */
longdouble __thiscall CFish::Avoid(CFish *this)
{
uint uVar1;
undefined *puVar2;
CBaseEntity *this_00;
int iVar3;
float fVar4;
float fVar5;
float fVar6;
float fVar7;
float fVar8;
float fVar9;
float fVar10;
float local_e0;
CTraceFilterSimple local_dc [16];
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
Vector local_64 [32];
float local_44;
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
uVar1 = *(uint *)(this + 0x13f4);
this_00 = (CBaseEntity *)0x0;
if (((uVar1 != 0xffffffff) &&
(puVar2 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar2 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar2 + 8) == uVar1 >> 0xc)) {
this_00 = *(CBaseEntity **)(puVar2 + 4);
}
if (((byte)this_00[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_00);
uVar1 = *(uint *)(this + 0x13f4);
}
local_cc = *(float *)(this + 0x2e0);
iVar3 = 0;
local_c8 = *(float *)(this + 0x2e4);
fVar6 = *(float *)(this_00 + 0x2e0) - local_cc;
local_c4 = *(float *)(this + 0x2e8);
fVar8 = *(float *)(this_00 + 0x2e4) - local_c8;
fVar9 = *(float *)(this_00 + 0x2e8) - local_c4;
if (((uVar1 != 0xffffffff) &&
(puVar2 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar2 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar2 + 8) == uVar1 >> 0xc)) {
iVar3 = *(int *)(puVar2 + 4);
}
fVar4 = *(float *)(iVar3 + 0x450) - 20.0;
if (fVar4 * fVar4 < fVar9 * fVar9 + fVar6 * fVar6 + fVar8 * fVar8) {
if (fVar8 * *(float *)(this + 0x1414) + fVar6 * *(float *)(this + 0x1410) +
fVar9 * *(float *)(this + 0x1418) < 0.0) {
fVar6 = 100.0;
if (this[0x1458] != (CFish)0x0) {
fVar6 = -100.0;
}
*(float *)(this + 0x140c) = fVar6 + *(float *)(this + 0x140c);
local_e0 = 1.0;
}
else {
local_e0 = 1.0;
}
goto LAB_006a49ea;
}
fVar6 = *(float *)(this + 0x1448);
fVar9 = (*(float *)(this + 0x141c) * 0.2 + *(float *)(this + 0x1410)) * fVar6;
fVar8 = (*(float *)(this + 0x1420) * 0.2 + *(float *)(this + 0x1414)) * fVar6;
fVar6 = (*(float *)(this + 0x1424) * 0.2 + *(float *)(this + 0x1418)) * fVar6;
if (((byte)this[0x14d] & 8) == 0) {
fVar8 = fVar8 + local_c8;
fVar6 = fVar6 + local_c4;
fVar9 = fVar9 + local_cc;
}
else {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
local_cc = *(float *)(this + 0x2e0);
local_c8 = *(float *)(this + 0x2e4);
fVar9 = fVar9 + local_cc;
local_c4 = *(float *)(this + 0x2e8);
fVar8 = fVar8 + local_c8;
fVar6 = fVar6 + local_c4;
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
local_cc = *(float *)(this + 0x2e0);
local_c8 = *(float *)(this + 0x2e4);
local_c4 = *(float *)(this + 0x2e8);
}
}
local_bc = fVar9 - local_cc;
local_b4 = fVar6 - local_c4;
local_b8 = fVar8 - local_c8;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_a4 = 0;
local_a8 = 0;
local_87 = local_b4 * local_b4 + local_bc * local_bc + local_b8 * local_b8 != 0.0;
local_ac = 0;
local_8c = 0;
local_88 = 1;
CTraceFilterSimple::CTraceFilterSimple
(local_dc,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x200400b,local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
}
if (local_44 < 1.0) {
local_e0 = 1.0 - local_44;
}
else {
local_e0 = 0.0;
}
fVar6 = *(float *)(this + 0x1448);
fVar9 = (*(float *)(this + 0x1410) - *(float *)(this + 0x141c) * 0.2) * fVar6;
fVar8 = (*(float *)(this + 0x1414) - *(float *)(this + 0x1420) * 0.2) * fVar6;
fVar6 = (*(float *)(this + 0x1418) - *(float *)(this + 0x1424) * 0.2) * fVar6;
if (((byte)this[0x14d] & 8) == 0) {
fVar4 = *(float *)(this + 0x2e0);
fVar10 = *(float *)(this + 0x2e4);
fVar7 = *(float *)(this + 0x2e8);
fVar9 = fVar9 + fVar4;
fVar8 = fVar8 + fVar10;
fVar6 = fVar6 + fVar7;
}
else {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
fVar4 = *(float *)(this + 0x2e0);
fVar10 = *(float *)(this + 0x2e4);
fVar9 = fVar9 + fVar4;
fVar7 = *(float *)(this + 0x2e8);
fVar8 = fVar8 + fVar10;
fVar6 = fVar6 + fVar7;
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
fVar4 = *(float *)(this + 0x2e0);
fVar10 = *(float *)(this + 0x2e4);
fVar7 = *(float *)(this + 0x2e8);
}
}
fVar5 = 0.0;
local_b8 = fVar8 - fVar10;
local_b4 = fVar6 - fVar7;
local_bc = fVar9 - fVar4;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_87 = local_b8 * local_b8 + local_b4 * local_b4 + local_bc * local_bc != 0.0;
local_88 = 1;
local_8c = 0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
local_cc = fVar4;
local_c8 = fVar10;
local_c4 = fVar7;
CTraceFilterSimple::CTraceFilterSimple
(local_dc,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x200400b,local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
}
if (local_44 < 1.0) {
fVar5 = 1.0 - local_44;
if (this[0x1458] != (CFish)0x0) goto LAB_006a4e10;
if (fVar5 <= 0.0) goto LAB_006a5102;
LAB_006a4e70:
*(float *)(this + 0x140c) = fVar5 * 100.0 + *(float *)(this + 0x140c);
}
else if (this[0x1458] == (CFish)0x0) {
LAB_006a5102:
*(float *)(this + 0x140c) = *(float *)(this + 0x140c) - local_e0 * 100.0;
}
else {
LAB_006a4e10:
if (local_e0 <= 0.0) goto LAB_006a4e70;
*(float *)(this + 0x140c) = *(float *)(this + 0x140c) - local_e0 * 100.0;
}
if (local_e0 <= fVar5) {
local_e0 = fVar5;
}
LAB_006a49ea:
return (longdouble)local_e0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.