CCarProp::AlarmTouch
0x007ff440 · 1205 bytes · __thiscall
_ZN8CCarProp10AlarmTouchEP11CBaseEntity
Decompiled
undefined (2 params)
/* CCarProp::AlarmTouch(CBaseEntity*) */
void __thiscall CCarProp::AlarmTouch(CCarProp *this,CBaseEntity *param_1)
{
char cVar1;
int iVar2;
int *piVar3;
longdouble lVar4;
float fVar5;
CCarProp *pCVar6;
code *pcVar7;
undefined4 uVar8;
undefined4 uVar9;
char *pcVar10;
undefined1 local_54 [8];
CAI_Concept local_4c [8];
undefined4 local_44;
undefined4 local_40;
AI_CriteriaSet local_3c [44];
iVar2 = CBaseEntity::GetTeamNumber(param_1);
if (((((iVar2 == 2) && (cVar1 = CTerrorGameRules::HasPlayerControlledZombies(), cVar1 != '\0')) &&
(param_1 != (CBaseEntity *)0x0)) &&
((cVar1 = (**(code **)(*(int *)param_1 + 0x16c))(param_1), cVar1 != '\0' &&
(cVar1 = CTerrorPlayer::IsDominatedBySpecialInfected((CTerrorPlayer *)param_1), cVar1 != '\0'
)))) && ((this[0x1710] == (CCarProp)0x0 &&
((this[0x1711] == (CCarProp)0x0 && (this[0x16f5] == (CCarProp)0x0)))))) {
if ((0.0 < *(float *)(this + 0x1700)) &&
(lVar4 = (longdouble)CountdownTimer::Now(), (float)lVar4 < *(float *)(this + 0x1700))) {
return;
}
fVar5 = *(float *)(car_alarm_distance._28_4_ + 0x2c);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(param_1);
}
if ((*(float *)(param_1 + 0x2e8) - *(float *)(this + 0x2e8)) *
(*(float *)(param_1 + 0x2e8) - *(float *)(this + 0x2e8)) +
(*(float *)(param_1 + 0x2e4) - *(float *)(this + 0x2e4)) *
(*(float *)(param_1 + 0x2e4) - *(float *)(this + 0x2e4)) +
(*(float *)(param_1 + 0x2e0) - *(float *)(this + 0x2e0)) *
(*(float *)(param_1 + 0x2e0) - *(float *)(this + 0x2e0)) <= fVar5 * fVar5) {
cVar1 = (**(code **)(*(int *)param_1 + 0x16c))(param_1);
if (cVar1 == '\0') {
param_1 = (CBaseEntity *)0x0;
}
else {
cVar1 = (**(code **)(*(int *)param_1 + 0x778))(param_1);
if (cVar1 != '\0') {
return;
}
}
cVar1 = CDirector::OnMapInvokedPanicEvent(TheDirector,param_1,1);
if (cVar1 != '\0') {
this[0x16f5] = (CCarProp)0x1;
CDirector::UnregisterForbiddenTarget(TheDirector,(CBaseEntity *)this);
this[0x16f4] = (CCarProp)0x0;
if (0.0 < *(float *)(this + 0x170c)) {
pcVar10 = "ContextAlarm";
uVar9 = 0;
CBaseEntity::ThinkSet((_func_void *)local_54,(float)this,(char *)0x0);
uVar8 = 0;
pCVar6 = this;
COutputEvent::FireOutput
((COutputEvent *)(this + 0x16dc),(CBaseEntity *)this,(CBaseEntity *)this,0.0);
if (*(float *)(this + 0x170c) != -1.0) {
(**(code **)(*(int *)(this + 0x1704) + 4))
(this + 0x1704,this + 0x170c,pCVar6,uVar8,uVar9,pcVar10);
*(undefined4 *)(this + 0x170c) = 0xbf800000;
}
}
CL4DGameStats::Event_CarAlarm((CL4DGameStats *)CL4D_GameStats);
COutputEvent::FireOutput
((COutputEvent *)(this + 0x1694),(CBaseEntity *)this,(CBaseEntity *)this,0.0);
fVar5 = *(float *)(car_alarm_duration._28_4_ + 0x2c);
lVar4 = (longdouble)CountdownTimer::Now();
if ((float)lVar4 + fVar5 != *(float *)(this + 0x1700)) {
(**(code **)(*(int *)(this + 0x16f8) + 4))(this + 0x16f8,this + 0x1700);
*(float *)(this + 0x1700) = (float)lVar4 + fVar5;
}
if (fVar5 != *(float *)(this + 0x16fc)) {
(**(code **)(*(int *)(this + 0x16f8) + 4))(this + 0x16f8,this + 0x16fc);
*(float *)(this + 0x16fc) = fVar5;
}
fVar5 = *(float *)(car_alarm_duration._28_4_ + 0x2c) + *(float *)(gpGlobals + 0xc);
pcVar10 = "ContextAlarm";
pcVar7 = AlarmEndThink;
uVar8 = 0;
CBaseEntity::ThinkSet((_func_void *)local_54,(float)this,(char *)AlarmEndThink);
if (param_1 != (CBaseEntity *)0x0) {
AI_CriteriaSet::AI_CriteriaSet(local_3c);
/* try { // try from 007ff78e to 007ff81b has its CatchHandler @ 007ff904 */
pcVar10 = (char *)SurvivorCharacterName
(*(undefined4 *)(param_1 + 0x2ba0),this,pcVar7,uVar8,fVar5,
pcVar10);
AI_CriteriaSet::AppendCriteria(local_3c,"Subject",pcVar10,1.0);
AI_CriteriaSet::AppendCriteria(local_3c,"PanicType","CarAlarm",1.0);
local_44 = 1;
local_40 = 0xffffffff;
CAI_Concept::CAI_Concept(local_4c,"PanicEvent");
CResponseQueue::Add((CResponseQueue *)g_ResponseQueueManager._12_4_,local_4c,local_3c,0.0,
(CFollowupTargetSpec_t *)&local_44,(CBaseEntity *)0x0);
AI_CriteriaSet::~AI_CriteriaSet(local_3c);
}
piVar3 = (int *)(**(code **)(*gameeventmanager + 0x1c))
(gameeventmanager,"triggered_car_alarm",0,0);
if (piVar3 != (int *)0x0) {
pcVar7 = *(code **)(*piVar3 + 0x30);
uVar8 = 0;
if (param_1 != (CBaseEntity *)0x0) {
uVar8 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(param_1 + 0x30));
}
(*pcVar7)(piVar3,"userid",uVar8);
(**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar3,0);
}
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.