CBasePlayer::EntSelectSpawnPoint
0x007afa70 · 914 bytes · __thiscall
_ZN11CBasePlayer19EntSelectSpawnPointEv
Decompiled
undefined (1 param)
/* CBasePlayer::EntSelectSpawnPoint() */
CBaseEntity * __thiscall CBasePlayer::EntSelectSpawnPoint(CBasePlayer *this)
{
int iVar1;
char *pcVar2;
byte *pbVar3;
int *piVar4;
char cVar5;
CBaseEntity *pCVar6;
int iVar7;
CBaseEntity *pCVar8;
CBaseEntity *pCVar9;
CBaseEntity *pCVar10;
CTakeDamageInfo local_884 [96];
int local_824 [517];
iVar1 = *(int *)(this + 0x30);
cVar5 = (**(code **)(*g_pGameRules + 0xd8))(g_pGameRules);
if (cVar5 == '\0') {
cVar5 = (**(code **)(*g_pGameRules + 0xd0))(g_pGameRules);
pCVar6 = g_pLastSpawn;
if (cVar5 != '\0') {
iVar7 = (**(code **)(*random_valve + 8))(random_valve,1,5);
if (0 < iVar7) {
do {
pCVar6 = (CBaseEntity *)
CGlobalEntityList::FindEntityByClassname
((CGlobalEntityList *)gEntList,pCVar6,"info_player_deathmatch");
iVar7 = iVar7 + -1;
} while (iVar7 != 0);
}
pCVar8 = pCVar6;
if (pCVar6 == (CBaseEntity *)0x0) {
pCVar6 = (CBaseEntity *)
CGlobalEntityList::FindEntityByClassname
((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,
"info_player_deathmatch");
pCVar8 = pCVar6;
}
do {
if ((pCVar6 != (CBaseEntity *)0x0) &&
(cVar5 = (**(code **)(*g_pGameRules + 0x124))(g_pGameRules,pCVar6,this), cVar5 != '\0'))
{
if (vec3_origin != *(float *)(pCVar6 + 0x39c)) {
g_pLastSpawn = pCVar6;
return pCVar6;
}
if (DAT_01053d4c != *(float *)(pCVar6 + 0x3a0)) {
g_pLastSpawn = pCVar6;
return pCVar6;
}
if (DAT_01053d50 != *(float *)(pCVar6 + 0x3a4)) {
g_pLastSpawn = pCVar6;
return pCVar6;
}
}
pCVar6 = (CBaseEntity *)
CGlobalEntityList::FindEntityByClassname
((CGlobalEntityList *)gEntList,pCVar6,"info_player_deathmatch");
} while (pCVar8 != pCVar6);
if (pCVar6 != (CBaseEntity *)0x0) {
if (((byte)pCVar6[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(pCVar6);
}
CEntitySphereQuery::CEntitySphereQuery
((CEntitySphereQuery *)local_824,(Vector *)(pCVar6 + 0x2e0),128.0,0);
while (pCVar8 = (CBaseEntity *)
CEntitySphereQuery::GetCurrentEntity((CEntitySphereQuery *)local_824),
pCVar8 != (CBaseEntity *)0x0) {
cVar5 = (**(code **)(*(int *)pCVar8 + 0x16c))(pCVar8);
if ((cVar5 != '\0') && (iVar1 != *(int *)(pCVar8 + 0x30))) {
pCVar10 = (CBaseEntity *)0x0;
pbVar3 = *(byte **)(gpGlobals + 0x58);
pCVar9 = (CBaseEntity *)0x0;
if (pbVar3 != (byte *)0x0) {
if (((*pbVar3 & 2) == 0) && (piVar4 = *(int **)(pbVar3 + 0xc), piVar4 != (int *)0x0))
{
pCVar10 = (CBaseEntity *)(**(code **)(*piVar4 + 0x18))(piVar4);
pbVar3 = *(byte **)(gpGlobals + 0x58);
pCVar9 = (CBaseEntity *)0x0;
if (pbVar3 != (byte *)0x0) {
if (((*pbVar3 & 2) == 0) &&
(piVar4 = *(int **)(pbVar3 + 0xc), piVar4 != (int *)0x0)) {
pCVar9 = (CBaseEntity *)(**(code **)(*piVar4 + 0x18))(piVar4);
}
else {
pCVar9 = (CBaseEntity *)0x0;
}
}
}
else {
pCVar10 = (CBaseEntity *)0x0;
pCVar9 = (CBaseEntity *)0x0;
}
}
CTakeDamageInfo::CTakeDamageInfo(local_884,pCVar9,pCVar10,300.0,0,0);
CBaseEntity::TakeDamage(pCVar8,local_884);
}
local_824[0] = local_824[0] + 1;
}
g_pLastSpawn = pCVar6;
return pCVar6;
}
}
}
else {
pCVar6 = (CBaseEntity *)
CGlobalEntityList::FindEntityByClassname
((CGlobalEntityList *)gEntList,g_pLastSpawn,"info_player_coop");
if (pCVar6 != (CBaseEntity *)0x0) {
g_pLastSpawn = pCVar6;
return pCVar6;
}
pCVar6 = (CBaseEntity *)
CGlobalEntityList::FindEntityByClassname
((CGlobalEntityList *)gEntList,g_pLastSpawn,"info_player_start");
if (pCVar6 != (CBaseEntity *)0x0) {
g_pLastSpawn = pCVar6;
return pCVar6;
}
}
pcVar2 = *(char **)(gpGlobals + 0x44);
if ((pcVar2 == (char *)0x0) || (*pcVar2 == '\0')) {
pCVar6 = (CBaseEntity *)FindPlayerStart("info_player_start");
}
else {
pCVar6 = (CBaseEntity *)
CGlobalEntityList::FindEntityByName
((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,pcVar2,(CBaseEntity *)0x0,
(CBaseEntity *)0x0,(CBaseEntity *)0x0,(IEntityFindFilter *)0x0);
}
pCVar8 = pCVar6;
if (pCVar6 == (CBaseEntity *)0x0) {
Warning("PutClientInServer: no info_player_start on level\n");
pbVar3 = *(byte **)(gpGlobals + 0x58);
if (((pbVar3 == (byte *)0x0) || ((*pbVar3 & 2) != 0)) ||
(piVar4 = *(int **)(pbVar3 + 0xc), piVar4 == (int *)0x0)) {
pCVar6 = (CBaseEntity *)0x0;
pCVar8 = g_pLastSpawn;
}
else {
pCVar6 = (CBaseEntity *)(**(code **)(*piVar4 + 0x18))(piVar4);
pCVar8 = g_pLastSpawn;
}
}
g_pLastSpawn = pCVar8;
return pCVar6;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.