CHitAndRunAwardTemplate::FireGameEvent
0x00855020 · 714 bytes · __thiscall
_ZN23CHitAndRunAwardTemplate13FireGameEventEP10IGameEvent
Decompiled
undefined (2 params)
/* CHitAndRunAwardTemplate::FireGameEvent(IGameEvent*) */
void __thiscall
CHitAndRunAwardTemplate::FireGameEvent(CHitAndRunAwardTemplate *this,IGameEvent *param_1)
{
char *pcVar1;
CBaseEntity *this_00;
int iVar2;
CBaseEntity *pCVar3;
CBaseEntity *pCVar4;
int iVar5;
pcVar1 = (char *)(**(code **)(*(int *)param_1 + 8))(param_1);
if (pcVar1 == (char *)0x0) {
return;
}
this_00 = (CBaseEntity *)CAwardTemplate::GetOwner((CAwardTemplate *)this);
if (this_00 == (CBaseEntity *)0x0) {
return;
}
iVar2 = CBaseEntity::GetTeamNumber(this_00);
if (iVar2 != 3) {
return;
}
iVar2 = CBaseEntity::GetTeamNumber(this_00);
if (iVar2 != 3) {
return;
}
iVar2 = (**(code **)(*(int *)this_00 + 0x544))(this_00);
if (iVar2 != 3) {
return;
}
if (((pcVar1 == "player_hurt") || (iVar2 = _V_stricmp(pcVar1,"player_hurt"), iVar2 == 0)) &&
(*(int *)(this + 0x10) == 0)) {
iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar3 = (CBaseEntity *)UTIL_PlayerByUserId(iVar2);
iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
pCVar4 = (CBaseEntity *)UTIL_PlayerByUserId(iVar2);
if (pCVar4 == (CBaseEntity *)0x0) {
return;
}
if (pCVar3 == (CBaseEntity *)0x0) {
return;
}
if (this_00 == pCVar4) {
iVar2 = CBaseEntity::GetTeamNumber(pCVar3);
iVar5 = CBaseEntity::GetTeamNumber(this_00);
if (iVar2 != iVar5) goto LAB_008551aa;
}
if (this_00 != pCVar3) {
return;
}
iVar2 = CBaseEntity::GetTeamNumber(this_00);
iVar5 = CBaseEntity::GetTeamNumber(pCVar4);
if (iVar2 == iVar5) {
return;
}
if (((byte)this_00[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_00);
}
if (((byte)pCVar4[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(pCVar4);
}
if (500.0 <= SQRT((*(float *)(pCVar4 + 0x2e8) - *(float *)(this_00 + 0x2e8)) *
(*(float *)(pCVar4 + 0x2e8) - *(float *)(this_00 + 0x2e8)) +
(*(float *)(pCVar4 + 0x2e0) - *(float *)(this_00 + 0x2e0)) *
(*(float *)(pCVar4 + 0x2e0) - *(float *)(this_00 + 0x2e0)) +
(*(float *)(pCVar4 + 0x2e4) - *(float *)(this_00 + 0x2e4)) *
(*(float *)(pCVar4 + 0x2e4) - *(float *)(this_00 + 0x2e4)))) {
return;
}
}
else {
if (((pcVar1 != "player_shoved") && (iVar2 = _V_stricmp(pcVar1,"player_shoved"), iVar2 != 0)) ||
(*(int *)(this + 0x10) != 0)) {
if ((pcVar1 != "player_death") && (iVar2 = _V_stricmp(pcVar1,"player_death"), iVar2 != 0)) {
return;
}
iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar3 = (CBaseEntity *)UTIL_PlayerByUserId(iVar2);
if (this_00 != pCVar3) {
return;
}
*(undefined4 *)(this + 0x10) = 0;
*(undefined4 *)(this + 0x14) = 0;
return;
}
iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar3 = (CBaseEntity *)UTIL_PlayerByUserId(iVar2);
iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
pCVar4 = (CBaseEntity *)UTIL_PlayerByUserId(iVar2);
if (pCVar3 == (CBaseEntity *)0x0) {
return;
}
if (pCVar4 == (CBaseEntity *)0x0) {
return;
}
if (this_00 != pCVar3) {
return;
}
iVar2 = CBaseEntity::GetTeamNumber(this_00);
iVar5 = CBaseEntity::GetTeamNumber(pCVar4);
if (iVar2 == iVar5) {
return;
}
}
LAB_008551aa:
*(undefined4 *)(this + 0x10) = 1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.