L L4D2node

CEnvAirStrikeIndoorEffect::CrumbleThink

0x0066e190 · 875 bytes · __thiscall

_ZN25CEnvAirStrikeIndoorEffect12CrumbleThinkEv

Decompiled

undefined (1 param)

/* CEnvAirStrikeIndoorEffect::CrumbleThink() */

void __thiscall CEnvAirStrikeIndoorEffect::CrumbleThink(CEnvAirStrikeIndoorEffect *this)

{
  CBaseEdict *this_00;
  int iVar1;
  CBaseEdict *pCVar2;
  uint uVar3;
  longdouble lVar4;
  float fVar5;
  
  if (((byte)this[0xd4] & 0x20) == 0) {
    (**(code **)(*(int *)this + 0x32c))(this);
  }
  fVar5 = *(float *)(gpGlobals + 0xc);
  if (*(float *)(this + 0x13fc) <= fVar5) {
    iVar1 = *(int *)(this + 0x13f4);
    if (iVar1 == 1) {
      if (((byte)this[0x14d] & 8) != 0) {
        CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
      }
      UTIL_ScreenShake(this + 0x2e0,0x41c80000,0x43020000,0x3f800000,0x44160000,0,0,0);
      CBaseEntity::EmitSound((CBaseEntity *)this,"bombing.close_explos",0.0,(float *)0x0);
      *(int *)(this + 0x13f4) = *(int *)(this + 0x13f4) + 1;
      if (*(float *)(this + 0x468) == 1.0) {
        pCVar2 = *(CBaseEdict **)(this + 0x30);
      }
      else {
        if (this[0x6c] == (CEnvAirStrikeIndoorEffect)0x0) {
          this_00 = *(CBaseEdict **)(this + 0x30);
          pCVar2 = (CBaseEdict *)0x0;
          if (this_00 != (CBaseEdict *)0x0) {
            *(uint *)this_00 = *(uint *)this_00 | 0x101;
            iVar1 = CBaseEdict::GetChangeAccessor(this_00);
            *(undefined2 *)(iVar1 + 2) = 0;
            pCVar2 = *(CBaseEdict **)(this + 0x30);
          }
        }
        else {
          this[0x70] = (CEnvAirStrikeIndoorEffect)((byte)this[0x70] | 1);
          pCVar2 = *(CBaseEdict **)(this + 0x30);
        }
        *(undefined4 *)(this + 0x468) = 0x3f800000;
      }
      uVar3 = *(uint *)(this + 0xd4) & 0xffffffdf;
      if (*(uint *)(this + 0xd4) != uVar3) {
        if (this[0x6c] == (CEnvAirStrikeIndoorEffect)0x0) {
          if (pCVar2 != (CBaseEdict *)0x0) {
            *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
            iVar1 = CBaseEdict::GetChangeAccessor(pCVar2);
            *(undefined2 *)(iVar1 + 2) = 0;
            pCVar2 = *(CBaseEdict **)(this + 0x30);
          }
        }
        else {
          this[0x70] = (CEnvAirStrikeIndoorEffect)((byte)this[0x70] | 1);
        }
        *(uint *)(this + 0xd4) = uVar3;
      }
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x80;
      }
      CBaseEntity::DispatchUpdateTransmitState((CBaseEntity *)this);
      iVar1 = gpGlobals;
      fVar5 = *(float *)(gpGlobals + 0xc);
      *(int *)(this + 0x13f4) = *(int *)(this + 0x13f4) + 1;
      *(float *)(this + 0x13fc) = fVar5 + 2.0;
      fVar5 = *(float *)(iVar1 + 0xc);
    }
    else if (iVar1 < 2) {
      if (iVar1 == 0) {
        CBaseEntity::EmitSound((CBaseEntity *)this,"bombing.close_jetsflyby",0.0,(float *)0x0);
        if (((byte)this[0x14d] & 8) != 0) {
          CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
        }
        UTIL_ScreenShake(this + 0x2e0,0x41000000,0x43480000,0x3f800000,0x44160000,0,0,0);
        iVar1 = gpGlobals;
        *(int *)(this + 0x13f4) = *(int *)(this + 0x13f4) + 1;
        fVar5 = *(float *)(iVar1 + 0xc);
        lVar4 = (longdouble)RandomFloat(0,0x3e4ccccd);
        iVar1 = gpGlobals;
        *(float *)(this + 0x13fc) = fVar5 + 2.0 + (float)lVar4;
        fVar5 = *(float *)(iVar1 + 0xc);
      }
    }
    else if (iVar1 == 3) {
      CBaseEntity::EmitSound((CBaseEntity *)this,"BaseExplosionEffect.Sound",0.0,(float *)0x0);
      iVar1 = gpGlobals;
      fVar5 = *(float *)(gpGlobals + 0xc);
      *(int *)(this + 0x13f4) = *(int *)(this + 0x13f4) + 1;
      *(float *)(this + 0x13fc) = fVar5 + 10.0;
      fVar5 = *(float *)(iVar1 + 0xc);
    }
    else if (iVar1 == 4) {
      CBaseEntity::AddEffects((CBaseEntity *)this,0x20);
      if (*(float *)(this + 0x490) == 0.0) {
        return;
      }
      if (this[0x6c] == (CEnvAirStrikeIndoorEffect)0x0) {
        pCVar2 = *(CBaseEdict **)(this + 0x30);
        if (pCVar2 != (CBaseEdict *)0x0) {
          *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
          iVar1 = CBaseEdict::GetChangeAccessor(pCVar2);
          *(undefined2 *)(iVar1 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CEnvAirStrikeIndoorEffect)((byte)this[0x70] | 1);
      }
      *(undefined4 *)(this + 0x490) = 0;
      return;
    }
  }
  CBaseEntity::SetNextThink((CBaseEntity *)this,fVar5 + 0.05,(char *)0x0);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)