CFuncTrackTrain::NearestPath
0x00b0a050 · 722 bytes · __thiscall
_ZN15CFuncTrackTrain11NearestPathEv
Decompiled
undefined (1 param)
/* CFuncTrackTrain::NearestPath() */
void __thiscall CFuncTrackTrain::NearestPath(CFuncTrackTrain *this)
{
char cVar1;
CBaseEntity *pCVar2;
undefined4 uVar3;
undefined4 uVar4;
CBaseEntity *pCVar5;
float fVar6;
float fVar7;
float fVar8;
float fVar9;
float fVar10;
float fVar11;
CBaseEntity *local_840;
float local_83c;
undefined1 local_834 [16];
int local_824 [517];
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
CEntitySphereQuery::CEntitySphereQuery
((CEntitySphereQuery *)local_824,(Vector *)(this + 0x2e0),1024.0,0);
local_83c = 1024.0;
local_840 = (CBaseEntity *)0x0;
while (pCVar2 = (CBaseEntity *)
CEntitySphereQuery::GetCurrentEntity((CEntitySphereQuery *)local_824),
pCVar2 != (CBaseEntity *)0x0) {
if (((*(uint *)(pCVar2 + 0x150) & 0x2080) == 0) &&
((*(char **)(pCVar2 + 0x7c) == "path_track" ||
(cVar1 = CBaseEntity::ClassMatchesComplex(pCVar2,"path_track"), cVar1 != '\0')))) {
if (((byte)pCVar2[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(pCVar2);
}
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
fVar6 = SQRT((*(float *)(this + 0x2e0) - *(float *)(pCVar2 + 0x2e0)) *
(*(float *)(this + 0x2e0) - *(float *)(pCVar2 + 0x2e0)) +
(*(float *)(this + 0x2e4) - *(float *)(pCVar2 + 0x2e4)) *
(*(float *)(this + 0x2e4) - *(float *)(pCVar2 + 0x2e4)) +
(*(float *)(this + 0x2e8) - *(float *)(pCVar2 + 0x2e8)) *
(*(float *)(this + 0x2e8) - *(float *)(pCVar2 + 0x2e8)));
if (fVar6 < local_83c) {
local_840 = pCVar2;
local_83c = fVar6;
}
}
local_824[0] = local_824[0] + 1;
}
if (local_840 == (CBaseEntity *)0x0) {
Msg("Can\'t find a nearby track !!!\n");
CBaseEntity::ThinkSet((_func_void *)local_834,(float)this,(char *)0x0);
return;
}
uVar3 = CBaseEntity::GetDebugName(local_840);
uVar4 = CBaseEntity::GetDebugName((CBaseEntity *)this);
DevMsg(2,"TRAIN: %s, Nearest track is %s\n",uVar4,uVar3);
pCVar5 = (CBaseEntity *)CPathTrack::GetNext((CPathTrack *)local_840);
pCVar2 = local_840;
if ((pCVar5 != (CBaseEntity *)0x0) &&
(fVar7 = *(float *)(this + 0x39c) - *(float *)(pCVar5 + 0x39c),
fVar11 = *(float *)(this + 0x3a4) - *(float *)(pCVar5 + 0x3a4),
fVar9 = *(float *)(this + 0x39c) - *(float *)(local_840 + 0x39c),
fVar6 = *(float *)(this + 0x3a0) - *(float *)(local_840 + 0x3a0),
fVar10 = *(float *)(this + 0x3a0) - *(float *)(pCVar5 + 0x3a0),
fVar8 = *(float *)(this + 0x3a4) - *(float *)(local_840 + 0x3a4), pCVar2 = pCVar5,
SQRT(fVar6 * fVar6 + fVar9 * fVar9 + fVar8 * fVar8) <=
SQRT(fVar7 * fVar7 + fVar11 * fVar11 + fVar10 * fVar10))) {
pCVar2 = local_840;
}
*(CBaseEntity **)(this + 0x440) = pCVar2;
if (*(float *)(this + 0x11c) != 0.0) {
CBaseEntity::SetMoveDoneTime((CBaseEntity *)this,0.1);
*(code **)(this + 0x14) = Next;
*(undefined4 *)(this + 0x18) = 0;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.