L L4D2node

CMolotovProjectile::Detonate

0x0054c7d0 · 1463 bytes · __thiscall

_ZN18CMolotovProjectile8DetonateEv

Decompiled

undefined (1 param)

/* CMolotovProjectile::Detonate() */

void __thiscall CMolotovProjectile::Detonate(CMolotovProjectile *this)

{
  code *pcVar1;
  char cVar2;
  CGameTrace *this_00;
  int *piVar3;
  int *piVar4;
  undefined4 uVar5;
  CBaseEntity *pCVar6;
  CInferno *this_01;
  float fVar7;
  Vector *local_e0;
  undefined4 local_dc;
  undefined4 local_d8;
  undefined4 local_d4;
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  float local_70;
  float local_6c;
  float local_68;
  undefined4 local_64;
  undefined4 local_60;
  undefined4 local_5c;
  float local_58;
  undefined4 local_54;
  undefined4 local_50;
  byte local_2e;
  
  this_00 = (CGameTrace *)CBaseEntity::GetTouchTrace();
  if (((byte)this_00[0x42] & 4) != 0) {
    return;
  }
  piVar3 = (int *)CBaseGrenade::GetThrower((CBaseGrenade *)this);
  if (((piVar3 != (int *)0x0) && (cVar2 = (**(code **)(*piVar3 + 0x16c))(piVar3), cVar2 != '\0')) &&
     (piVar4 = (int *)(**(code **)(*gameeventmanager + 0x1c))
                                (gameeventmanager,"hegrenade_detonate",0,0), piVar4 != (int *)0x0))
  {
    pcVar1 = *(code **)(*piVar4 + 0x30);
    uVar5 = (**(code **)(*engine + 0x40))(engine,piVar3[0xc]);
    (*pcVar1)(piVar4,"userid",uVar5);
    pcVar1 = *(code **)(*piVar4 + 0x38);
    if (((byte)this[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
    }
    (*pcVar1)(piVar4,&DAT_00c147b6,*(undefined4 *)(this + 0x2e0));
    pcVar1 = *(code **)(*piVar4 + 0x38);
    if (((byte)this[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
    }
    (*pcVar1)(piVar4,&DAT_00ca1f7c,*(undefined4 *)(this + 0x2e4));
    pcVar1 = *(code **)(*piVar4 + 0x38);
    if (((byte)this[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
    }
    (*pcVar1)(piVar4,&DAT_00ca1f82,*(undefined4 *)(this + 0x2e8));
    (**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar4,0);
  }
  cVar2 = CGameTrace::DidHitWorld(this_00);
  if (cVar2 == '\0') {
    if (((byte)this[0x14d] & 8) == 0) {
      local_c4 = *(float *)(this + 0x2e8);
      fVar7 = 0.0;
      local_b8 = 0.0;
      local_bc = 0.0;
      local_b4 = local_c4 - 999999.9;
      local_cc = *(float *)(this + 0x2e0);
      local_c8 = *(float *)(this + 0x2e4);
    }
    else {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
      local_c4 = *(float *)(this + 0x2e8);
      local_cc = *(float *)(this + 0x2e0);
      local_c8 = *(float *)(this + 0x2e4);
      local_b4 = local_c4 - 999999.9;
      if (((byte)this[0x14d] & 8) == 0) {
        fVar7 = 0.0;
        local_b8 = 0.0;
        local_bc = 0.0;
      }
      else {
        CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
        local_bc = local_cc - *(float *)(this + 0x2e0);
        local_c4 = *(float *)(this + 0x2e8);
        local_b8 = local_c8 - *(float *)(this + 0x2e4);
        fVar7 = local_b8 * local_b8 + local_bc * local_bc;
        local_cc = *(float *)(this + 0x2e0);
        local_c8 = *(float *)(this + 0x2e4);
      }
    }
    local_c4 = local_c4 + 10.0;
    local_b4 = local_b4 - local_c4;
    local_94 = 0;
    local_98 = 0;
    local_9c = 0;
    local_87 = local_b4 * local_b4 + fVar7 != 0.0;
    local_88 = 1;
    local_8c = 0;
    local_a4 = 0;
    local_a8 = 0;
    local_ac = 0;
    CTraceFilterSimple::CTraceFilterSimple
              ((CTraceFilterSimple *)&local_dc,(IHandleEntity *)this,0,
               (_func_bool_IHandleEntity_ptr_int *)0x0);
    (**(code **)(*enginetrace + 0x14))
              (enginetrace,&local_cc,0x200400b,(CTraceFilterSimple *)&local_dc,(Vector *)&local_70);
    if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
      DebugDrawLine((Vector *)&local_70,(Vector *)&local_64,0xff,0,0,true,-1.0);
    }
    if ((local_2e & 4) != 0) {
      return;
    }
    local_dc = local_64;
    local_d8 = local_60;
    local_d4 = local_5c;
    local_cc = local_58;
    local_c8 = (float)local_54;
    local_c4 = (float)local_50;
  }
  else {
    local_dc = *(undefined4 *)(this_00 + 0xc);
    local_d8 = *(undefined4 *)(this_00 + 0x10);
    local_d4 = *(undefined4 *)(this_00 + 0x14);
    local_cc = *(float *)(this_00 + 0x18);
    local_c8 = *(float *)(this_00 + 0x1c);
    local_c4 = *(float *)(this_00 + 0x20);
  }
  local_e0 = (Vector *)&local_cc;
  pCVar6 = (CBaseEntity *)CBaseGrenade::GetThrower((CBaseGrenade *)this);
  local_70 = 0.0;
  local_6c = 0.0;
  local_68 = 0.0;
  this_01 = (CInferno *)
            CBaseEntity::Create("inferno",(Vector *)&local_dc,(QAngle *)&local_70,pCVar6);
  local_70 = *(float *)(this + 0x1a60);
  local_6c = *(float *)(this + 0x1a64);
  local_68 = *(float *)(this + 0x1a68);
  VectorNormalize((Vector *)&local_70);
  if (((byte)this[0x14d] & 0x10) != 0) {
    CBaseEntity::CalcAbsoluteVelocity((CBaseEntity *)this);
  }
  fVar7 = SQRT(*(float *)(this + 0x274) * *(float *)(this + 0x274) +
               *(float *)(this + 0x27c) * *(float *)(this + 0x27c) +
               *(float *)(this + 0x278) * *(float *)(this + 0x278));
  local_70 = local_70 * fVar7;
  local_6c = local_6c * fVar7;
  local_68 = fVar7 * local_68;
  CInferno::StartBurning(this_01,(Vector *)&local_dc,local_e0,(Vector *)&local_70,0);
  CBaseEntity::StopSound((CBaseEntity *)this,"Molotov.Loop");
  UTIL_Remove((CBaseEntity *)this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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