CMolotovProjectile::Detonate
0x0054c7d0 · 1463 bytes · __thiscall
_ZN18CMolotovProjectile8DetonateEv
Decompiled
undefined (1 param)
/* CMolotovProjectile::Detonate() */
void __thiscall CMolotovProjectile::Detonate(CMolotovProjectile *this)
{
code *pcVar1;
char cVar2;
CGameTrace *this_00;
int *piVar3;
int *piVar4;
undefined4 uVar5;
CBaseEntity *pCVar6;
CInferno *this_01;
float fVar7;
Vector *local_e0;
undefined4 local_dc;
undefined4 local_d8;
undefined4 local_d4;
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
float local_70;
float local_6c;
float local_68;
undefined4 local_64;
undefined4 local_60;
undefined4 local_5c;
float local_58;
undefined4 local_54;
undefined4 local_50;
byte local_2e;
this_00 = (CGameTrace *)CBaseEntity::GetTouchTrace();
if (((byte)this_00[0x42] & 4) != 0) {
return;
}
piVar3 = (int *)CBaseGrenade::GetThrower((CBaseGrenade *)this);
if (((piVar3 != (int *)0x0) && (cVar2 = (**(code **)(*piVar3 + 0x16c))(piVar3), cVar2 != '\0')) &&
(piVar4 = (int *)(**(code **)(*gameeventmanager + 0x1c))
(gameeventmanager,"hegrenade_detonate",0,0), piVar4 != (int *)0x0))
{
pcVar1 = *(code **)(*piVar4 + 0x30);
uVar5 = (**(code **)(*engine + 0x40))(engine,piVar3[0xc]);
(*pcVar1)(piVar4,"userid",uVar5);
pcVar1 = *(code **)(*piVar4 + 0x38);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
(*pcVar1)(piVar4,&DAT_00c147b6,*(undefined4 *)(this + 0x2e0));
pcVar1 = *(code **)(*piVar4 + 0x38);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
(*pcVar1)(piVar4,&DAT_00ca1f7c,*(undefined4 *)(this + 0x2e4));
pcVar1 = *(code **)(*piVar4 + 0x38);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
(*pcVar1)(piVar4,&DAT_00ca1f82,*(undefined4 *)(this + 0x2e8));
(**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar4,0);
}
cVar2 = CGameTrace::DidHitWorld(this_00);
if (cVar2 == '\0') {
if (((byte)this[0x14d] & 8) == 0) {
local_c4 = *(float *)(this + 0x2e8);
fVar7 = 0.0;
local_b8 = 0.0;
local_bc = 0.0;
local_b4 = local_c4 - 999999.9;
local_cc = *(float *)(this + 0x2e0);
local_c8 = *(float *)(this + 0x2e4);
}
else {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
local_c4 = *(float *)(this + 0x2e8);
local_cc = *(float *)(this + 0x2e0);
local_c8 = *(float *)(this + 0x2e4);
local_b4 = local_c4 - 999999.9;
if (((byte)this[0x14d] & 8) == 0) {
fVar7 = 0.0;
local_b8 = 0.0;
local_bc = 0.0;
}
else {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
local_bc = local_cc - *(float *)(this + 0x2e0);
local_c4 = *(float *)(this + 0x2e8);
local_b8 = local_c8 - *(float *)(this + 0x2e4);
fVar7 = local_b8 * local_b8 + local_bc * local_bc;
local_cc = *(float *)(this + 0x2e0);
local_c8 = *(float *)(this + 0x2e4);
}
}
local_c4 = local_c4 + 10.0;
local_b4 = local_b4 - local_c4;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_87 = local_b4 * local_b4 + fVar7 != 0.0;
local_88 = 1;
local_8c = 0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
CTraceFilterSimple::CTraceFilterSimple
((CTraceFilterSimple *)&local_dc,(IHandleEntity *)this,0,
(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))
(enginetrace,&local_cc,0x200400b,(CTraceFilterSimple *)&local_dc,(Vector *)&local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine((Vector *)&local_70,(Vector *)&local_64,0xff,0,0,true,-1.0);
}
if ((local_2e & 4) != 0) {
return;
}
local_dc = local_64;
local_d8 = local_60;
local_d4 = local_5c;
local_cc = local_58;
local_c8 = (float)local_54;
local_c4 = (float)local_50;
}
else {
local_dc = *(undefined4 *)(this_00 + 0xc);
local_d8 = *(undefined4 *)(this_00 + 0x10);
local_d4 = *(undefined4 *)(this_00 + 0x14);
local_cc = *(float *)(this_00 + 0x18);
local_c8 = *(float *)(this_00 + 0x1c);
local_c4 = *(float *)(this_00 + 0x20);
}
local_e0 = (Vector *)&local_cc;
pCVar6 = (CBaseEntity *)CBaseGrenade::GetThrower((CBaseGrenade *)this);
local_70 = 0.0;
local_6c = 0.0;
local_68 = 0.0;
this_01 = (CInferno *)
CBaseEntity::Create("inferno",(Vector *)&local_dc,(QAngle *)&local_70,pCVar6);
local_70 = *(float *)(this + 0x1a60);
local_6c = *(float *)(this + 0x1a64);
local_68 = *(float *)(this + 0x1a68);
VectorNormalize((Vector *)&local_70);
if (((byte)this[0x14d] & 0x10) != 0) {
CBaseEntity::CalcAbsoluteVelocity((CBaseEntity *)this);
}
fVar7 = SQRT(*(float *)(this + 0x274) * *(float *)(this + 0x274) +
*(float *)(this + 0x27c) * *(float *)(this + 0x27c) +
*(float *)(this + 0x278) * *(float *)(this + 0x278));
local_70 = local_70 * fVar7;
local_6c = local_6c * fVar7;
local_68 = fVar7 * local_68;
CInferno::StartBurning(this_01,(Vector *)&local_dc,local_e0,(Vector *)&local_70,0);
CBaseEntity::StopSound((CBaseEntity *)this,"Molotov.Loop");
UTIL_Remove((CBaseEntity *)this);
return;
}
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paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
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raw memory ops, or anything else.
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calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
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