L L4D2node

CItemBaseUpgradePack::OnActionComplete

0x00540cb0 · 1751 bytes · __cdecl

_ZN20CItemBaseUpgradePack16OnActionCompleteEP13CTerrorPlayerP11CBaseEntity

Decompiled

undefined (2 params)

/* CItemBaseUpgradePack::OnActionComplete(CTerrorPlayer*, CBaseEntity*) */

void CItemBaseUpgradePack::OnActionComplete(CTerrorPlayer *param_1,CBaseEntity *param_2)

{
  float fVar1;
  code *pcVar2;
  uint uVar3;
  CBaseEntity *this;
  char cVar4;
  char *pcVar5;
  undefined4 uVar6;
  int iVar7;
  CBaseEntity *this_00;
  int *piVar8;
  undefined *puVar9;
  int in_GS_OFFSET;
  CBaseEntity *local_1f4;
  float local_1e0;
  float local_1dc;
  float local_1d8;
  undefined4 local_1d4;
  undefined4 local_1d0;
  undefined4 local_1cc;
  float local_1c8;
  float local_1c4;
  float local_1c0;
  float local_1bc;
  float local_1b8;
  float local_1b4;
  undefined4 local_1b0;
  undefined4 local_1ac;
  float local_1a8;
  undefined **local_1a4 [4];
  undefined4 local_194 [3];
  undefined4 local_188;
  undefined4 local_184;
  CAI_Concept local_180 [12];
  undefined4 local_174;
  undefined4 local_170;
  float local_16c;
  float local_154;
  CBaseEntity *local_134;
  CFmtStrN<256> local_12c [5];
  undefined1 local_127 [263];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  pcVar5 = (char *)(**(code **)(*(int *)param_1 + 0x728))(param_1);
  if ((pcVar5 != (char *)0x0) && (*pcVar5 != '\0')) {
    this_00 = (CBaseEntity *)CreateEntityByName(pcVar5,-1,true);
    if (this_00 == (CBaseEntity *)0x0) {
      Msg("Failed to spawn item by class %s\n",pcVar5);
      UTIL_Remove((CBaseEntity *)param_1);
      goto LAB_00540d6e;
    }
    if (((byte)param_2[0x14d] & 8) == 0) {
      local_1e0 = *(float *)(param_2 + 0x2e0);
      local_1dc = *(float *)(param_2 + 0x2e4);
      local_1d8 = *(float *)(param_2 + 0x2e8);
    }
    else {
      CBaseEntity::CalcAbsolutePosition(param_2);
      local_1e0 = *(float *)(param_2 + 0x2e0);
      local_1dc = *(float *)(param_2 + 0x2e4);
      local_1d8 = *(float *)(param_2 + 0x2e8);
      if ((*(uint *)(param_2 + 0x14c) & 0x800) != 0) {
        CBaseEntity::CalcAbsolutePosition(param_2);
      }
    }
    local_1d4 = *(undefined4 *)(param_2 + 0x37c);
    local_1d0 = *(undefined4 *)(param_2 + 0x380);
    local_1cc = *(undefined4 *)(param_2 + 900);
    CBaseEntity::SetAbsAngles(this_00,(QAngle *)&local_1d4);
    CBaseEntity::SetAbsOrigin(this_00,(Vector *)&local_1e0);
    DispatchSpawn(this_00,true);
    AngleVectors((QAngle *)&local_1d4,(Vector *)&local_1c8,(Vector *)0x0,(Vector *)0x0);
    fVar1 = *(float *)(upgradepack_forward_dist._28_4_ + 0x2c);
    local_1b8 = local_1c4 * fVar1 + local_1dc;
    local_1b4 = local_1c0 * fVar1 + local_1d8;
    local_1bc = fVar1 * local_1c8 + local_1e0;
    CTraceFilterSimpleList::CTraceFilterSimpleList((CTraceFilterSimpleList *)local_1a4,1);
                    /* try { // try from 00540eea to 005412ad has its CatchHandler @ 005413ae */
    CTraceFilterSimpleList::AddEntityToIgnore
              ((CTraceFilterSimpleList *)local_1a4,(IHandleEntity *)param_2);
    CTraceFilterSimpleList::AddEntityToIgnore
              ((CTraceFilterSimpleList *)local_1a4,(IHandleEntity *)this_00);
    UTIL_TraceEntity(this_00,(Vector *)&local_1e0,(Vector *)&local_1bc,0x200400b,
                     (ITraceFilter *)local_1a4,(CGameTrace *)local_180);
    local_1b0 = local_174;
    local_1ac = local_170;
    local_1a8 = local_16c - *(float *)(upgradepack_max_drop_dist._28_4_ + 0x2c);
    UTIL_TraceEntity(this_00,(Vector *)&local_174,(Vector *)&local_1b0,0x200400b,
                     (ITraceFilter *)local_1a4,(CGameTrace *)local_180);
    if (local_154 < 1.0) {
                    /* try { // try from 0054134d to 00541351 has its CatchHandler @ 005413ae */
      CBaseEntity::SetAbsOrigin(this_00,(Vector *)&local_174);
    }
    else {
      CBaseEntity::SetAbsOrigin(this_00,(Vector *)&local_1e0);
    }
    cVar4 = CGameTrace::DidHitNonWorldEntity((CGameTrace *)local_180);
    if (cVar4 != '\0') {
      if (((((*(char **)(local_134 + 0x7c) != "func_movelinear") &&
            (cVar4 = CBaseEntity::ClassMatchesComplex(local_134,"func_movelinear"), cVar4 == '\0'))
           && (*(char **)(local_134 + 0x7c) != "func_tracktrain")) &&
          ((cVar4 = CBaseEntity::ClassMatchesComplex(local_134,"func_tracktrain"), cVar4 == '\0' &&
           (*(char **)(local_134 + 0x7c) != "func_elevator")))) &&
         (cVar4 = CBaseEntity::ClassMatchesComplex(local_134,"func_elevator"), cVar4 == '\0')) {
        if (((*(char **)(local_134 + 0x7c) != "prop_dynamic") &&
            (cVar4 = CBaseEntity::ClassMatchesComplex(local_134,"prop_dynamic"), cVar4 == '\0')) ||
           ((uVar3 = *(uint *)(local_134 + 0x180), uVar3 == 0xffffffff ||
            (((puVar9 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar9 == (undefined *)0xfffffffc ||
              (*(uint *)(puVar9 + 8) != uVar3 >> 0xc)) ||
             (this = *(CBaseEntity **)(puVar9 + 4), this == (CBaseEntity *)0x0))))))
        goto LAB_005411fd;
        if ((*(char **)(this + 0x7c) != "func_movelinear") &&
           (cVar4 = CBaseEntity::ClassMatchesComplex(this,"func_movelinear"), cVar4 == '\0')) {
          local_1f4 = (CBaseEntity *)0x0;
          uVar3 = *(uint *)(local_134 + 0x180);
          if ((uVar3 != 0xffffffff) &&
             ((puVar9 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar9 != (undefined *)0xfffffffc &&
              (*(uint *)(puVar9 + 8) == uVar3 >> 0xc)))) {
            local_1f4 = *(CBaseEntity **)(puVar9 + 4);
          }
          if ((*(char **)(local_1f4 + 0x7c) != "func_tracktrain") &&
             (cVar4 = CBaseEntity::ClassMatchesComplex(local_1f4,"func_tracktrain"), cVar4 == '\0'))
          {
            local_1f4 = (CBaseEntity *)0x0;
            uVar3 = *(uint *)(local_134 + 0x180);
            if ((uVar3 != 0xffffffff) &&
               ((puVar9 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar9 != (undefined *)0xfffffffc
                && (*(uint *)(puVar9 + 8) == uVar3 >> 0xc)))) {
              local_1f4 = *(CBaseEntity **)(puVar9 + 4);
            }
            if ((*(char **)(local_1f4 + 0x7c) != "func_elevator") &&
               (cVar4 = CBaseEntity::ClassMatchesComplex(local_1f4,"func_elevator"), cVar4 == '\0'))
            goto LAB_005411fd;
          }
        }
      }
      (**(code **)(*(int *)this_00 + 0x98))(this_00,local_134,0xffffffff);
    }
LAB_005411fd:
    piVar8 = (int *)(**(code **)(*gameeventmanager + 0x1c))
                              (gameeventmanager,"upgrade_pack_used",0,0);
    if (piVar8 != (int *)0x0) {
      pcVar2 = *(code **)(*piVar8 + 0x30);
      uVar6 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(param_2 + 0x30));
      (*pcVar2)(piVar8,"userid",uVar6);
      if (*(int *)(this_00 + 0x30) == 0) {
        iVar7 = 0;
      }
      else {
        iVar7 = *(int *)(this_00 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
      }
      (**(code **)(*piVar8 + 0x30))(piVar8,"upgradeid",iVar7);
      (**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar8,0);
    }
    local_1a4[0] = &PTR_ShouldHitEntity_00c54590;
    local_188 = 0;
    CUtlMemory<IHandleEntity*,int>::Purge((CUtlMemory<IHandleEntity*,int> *)local_194);
    local_184 = local_194[0];
    CUtlMemory<IHandleEntity*,int>::Purge((CUtlMemory<IHandleEntity*,int> *)local_194);
  }
  uVar6 = (**(code **)(*(int *)param_1 + 0x638))(param_1);
  iVar7 = GetWeaponInfo(uVar6);
  if (iVar7 != 0) {
    pcVar2 = *(code **)(*(int *)param_2 + 0x7b4);
    CFmtStrN<256>::CFmtStrN(local_12c,"Type:%s",iVar7 + 0xa08);
    CAI_Concept::CAI_Concept(local_180,"PlayerUpgradeAmmoDeployed");
    (*pcVar2)(param_2,local_180,1,local_127,0,0,0);
  }
LAB_00540d6e:
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)