CItemBaseUpgradePack::OnActionComplete
0x00540cb0 · 1751 bytes · __cdecl
_ZN20CItemBaseUpgradePack16OnActionCompleteEP13CTerrorPlayerP11CBaseEntity
Decompiled
undefined (2 params)
/* CItemBaseUpgradePack::OnActionComplete(CTerrorPlayer*, CBaseEntity*) */
void CItemBaseUpgradePack::OnActionComplete(CTerrorPlayer *param_1,CBaseEntity *param_2)
{
float fVar1;
code *pcVar2;
uint uVar3;
CBaseEntity *this;
char cVar4;
char *pcVar5;
undefined4 uVar6;
int iVar7;
CBaseEntity *this_00;
int *piVar8;
undefined *puVar9;
int in_GS_OFFSET;
CBaseEntity *local_1f4;
float local_1e0;
float local_1dc;
float local_1d8;
undefined4 local_1d4;
undefined4 local_1d0;
undefined4 local_1cc;
float local_1c8;
float local_1c4;
float local_1c0;
float local_1bc;
float local_1b8;
float local_1b4;
undefined4 local_1b0;
undefined4 local_1ac;
float local_1a8;
undefined **local_1a4 [4];
undefined4 local_194 [3];
undefined4 local_188;
undefined4 local_184;
CAI_Concept local_180 [12];
undefined4 local_174;
undefined4 local_170;
float local_16c;
float local_154;
CBaseEntity *local_134;
CFmtStrN<256> local_12c [5];
undefined1 local_127 [263];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
pcVar5 = (char *)(**(code **)(*(int *)param_1 + 0x728))(param_1);
if ((pcVar5 != (char *)0x0) && (*pcVar5 != '\0')) {
this_00 = (CBaseEntity *)CreateEntityByName(pcVar5,-1,true);
if (this_00 == (CBaseEntity *)0x0) {
Msg("Failed to spawn item by class %s\n",pcVar5);
UTIL_Remove((CBaseEntity *)param_1);
goto LAB_00540d6e;
}
if (((byte)param_2[0x14d] & 8) == 0) {
local_1e0 = *(float *)(param_2 + 0x2e0);
local_1dc = *(float *)(param_2 + 0x2e4);
local_1d8 = *(float *)(param_2 + 0x2e8);
}
else {
CBaseEntity::CalcAbsolutePosition(param_2);
local_1e0 = *(float *)(param_2 + 0x2e0);
local_1dc = *(float *)(param_2 + 0x2e4);
local_1d8 = *(float *)(param_2 + 0x2e8);
if ((*(uint *)(param_2 + 0x14c) & 0x800) != 0) {
CBaseEntity::CalcAbsolutePosition(param_2);
}
}
local_1d4 = *(undefined4 *)(param_2 + 0x37c);
local_1d0 = *(undefined4 *)(param_2 + 0x380);
local_1cc = *(undefined4 *)(param_2 + 900);
CBaseEntity::SetAbsAngles(this_00,(QAngle *)&local_1d4);
CBaseEntity::SetAbsOrigin(this_00,(Vector *)&local_1e0);
DispatchSpawn(this_00,true);
AngleVectors((QAngle *)&local_1d4,(Vector *)&local_1c8,(Vector *)0x0,(Vector *)0x0);
fVar1 = *(float *)(upgradepack_forward_dist._28_4_ + 0x2c);
local_1b8 = local_1c4 * fVar1 + local_1dc;
local_1b4 = local_1c0 * fVar1 + local_1d8;
local_1bc = fVar1 * local_1c8 + local_1e0;
CTraceFilterSimpleList::CTraceFilterSimpleList((CTraceFilterSimpleList *)local_1a4,1);
/* try { // try from 00540eea to 005412ad has its CatchHandler @ 005413ae */
CTraceFilterSimpleList::AddEntityToIgnore
((CTraceFilterSimpleList *)local_1a4,(IHandleEntity *)param_2);
CTraceFilterSimpleList::AddEntityToIgnore
((CTraceFilterSimpleList *)local_1a4,(IHandleEntity *)this_00);
UTIL_TraceEntity(this_00,(Vector *)&local_1e0,(Vector *)&local_1bc,0x200400b,
(ITraceFilter *)local_1a4,(CGameTrace *)local_180);
local_1b0 = local_174;
local_1ac = local_170;
local_1a8 = local_16c - *(float *)(upgradepack_max_drop_dist._28_4_ + 0x2c);
UTIL_TraceEntity(this_00,(Vector *)&local_174,(Vector *)&local_1b0,0x200400b,
(ITraceFilter *)local_1a4,(CGameTrace *)local_180);
if (local_154 < 1.0) {
/* try { // try from 0054134d to 00541351 has its CatchHandler @ 005413ae */
CBaseEntity::SetAbsOrigin(this_00,(Vector *)&local_174);
}
else {
CBaseEntity::SetAbsOrigin(this_00,(Vector *)&local_1e0);
}
cVar4 = CGameTrace::DidHitNonWorldEntity((CGameTrace *)local_180);
if (cVar4 != '\0') {
if (((((*(char **)(local_134 + 0x7c) != "func_movelinear") &&
(cVar4 = CBaseEntity::ClassMatchesComplex(local_134,"func_movelinear"), cVar4 == '\0'))
&& (*(char **)(local_134 + 0x7c) != "func_tracktrain")) &&
((cVar4 = CBaseEntity::ClassMatchesComplex(local_134,"func_tracktrain"), cVar4 == '\0' &&
(*(char **)(local_134 + 0x7c) != "func_elevator")))) &&
(cVar4 = CBaseEntity::ClassMatchesComplex(local_134,"func_elevator"), cVar4 == '\0')) {
if (((*(char **)(local_134 + 0x7c) != "prop_dynamic") &&
(cVar4 = CBaseEntity::ClassMatchesComplex(local_134,"prop_dynamic"), cVar4 == '\0')) ||
((uVar3 = *(uint *)(local_134 + 0x180), uVar3 == 0xffffffff ||
(((puVar9 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar9 == (undefined *)0xfffffffc ||
(*(uint *)(puVar9 + 8) != uVar3 >> 0xc)) ||
(this = *(CBaseEntity **)(puVar9 + 4), this == (CBaseEntity *)0x0))))))
goto LAB_005411fd;
if ((*(char **)(this + 0x7c) != "func_movelinear") &&
(cVar4 = CBaseEntity::ClassMatchesComplex(this,"func_movelinear"), cVar4 == '\0')) {
local_1f4 = (CBaseEntity *)0x0;
uVar3 = *(uint *)(local_134 + 0x180);
if ((uVar3 != 0xffffffff) &&
((puVar9 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar9 != (undefined *)0xfffffffc &&
(*(uint *)(puVar9 + 8) == uVar3 >> 0xc)))) {
local_1f4 = *(CBaseEntity **)(puVar9 + 4);
}
if ((*(char **)(local_1f4 + 0x7c) != "func_tracktrain") &&
(cVar4 = CBaseEntity::ClassMatchesComplex(local_1f4,"func_tracktrain"), cVar4 == '\0'))
{
local_1f4 = (CBaseEntity *)0x0;
uVar3 = *(uint *)(local_134 + 0x180);
if ((uVar3 != 0xffffffff) &&
((puVar9 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar9 != (undefined *)0xfffffffc
&& (*(uint *)(puVar9 + 8) == uVar3 >> 0xc)))) {
local_1f4 = *(CBaseEntity **)(puVar9 + 4);
}
if ((*(char **)(local_1f4 + 0x7c) != "func_elevator") &&
(cVar4 = CBaseEntity::ClassMatchesComplex(local_1f4,"func_elevator"), cVar4 == '\0'))
goto LAB_005411fd;
}
}
}
(**(code **)(*(int *)this_00 + 0x98))(this_00,local_134,0xffffffff);
}
LAB_005411fd:
piVar8 = (int *)(**(code **)(*gameeventmanager + 0x1c))
(gameeventmanager,"upgrade_pack_used",0,0);
if (piVar8 != (int *)0x0) {
pcVar2 = *(code **)(*piVar8 + 0x30);
uVar6 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(param_2 + 0x30));
(*pcVar2)(piVar8,"userid",uVar6);
if (*(int *)(this_00 + 0x30) == 0) {
iVar7 = 0;
}
else {
iVar7 = *(int *)(this_00 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
(**(code **)(*piVar8 + 0x30))(piVar8,"upgradeid",iVar7);
(**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar8,0);
}
local_1a4[0] = &PTR_ShouldHitEntity_00c54590;
local_188 = 0;
CUtlMemory<IHandleEntity*,int>::Purge((CUtlMemory<IHandleEntity*,int> *)local_194);
local_184 = local_194[0];
CUtlMemory<IHandleEntity*,int>::Purge((CUtlMemory<IHandleEntity*,int> *)local_194);
}
uVar6 = (**(code **)(*(int *)param_1 + 0x638))(param_1);
iVar7 = GetWeaponInfo(uVar6);
if (iVar7 != 0) {
pcVar2 = *(code **)(*(int *)param_2 + 0x7b4);
CFmtStrN<256>::CFmtStrN(local_12c,"Type:%s",iVar7 + 0xa08);
CAI_Concept::CAI_Concept(local_180,"PlayerUpgradeAmmoDeployed");
(*pcVar2)(param_2,local_180,1,local_127,0,0,0);
}
LAB_00540d6e:
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.