ConcatTransforms
0x00bbc590 · 212 bytes · __cdecl
_Z16ConcatTransformsRK11matrix3x4_tS1_RS_
Decompiled
undefined (3 params)
/* ConcatTransforms(matrix3x4_t const&, matrix3x4_t const&, matrix3x4_t&) */
void ConcatTransforms(matrix3x4_t *param_1,matrix3x4_t *param_2,matrix3x4_t *param_3)
{
float fVar1;
float fVar2;
float fVar3;
float fVar4;
float fVar5;
float fVar6;
float fVar7;
float fVar8;
float fVar9;
float fVar10;
float fVar11;
float fVar12;
float fVar13;
float fVar14;
float fVar15;
float fVar16;
float fVar17;
float fVar18;
float fVar19;
float fVar20;
float fVar21;
float fVar22;
float fVar23;
float fVar24;
fVar1 = *(float *)(param_2 + 0x10);
fVar2 = *(float *)(param_2 + 0x14);
fVar3 = *(float *)(param_2 + 0x18);
fVar4 = *(float *)(param_2 + 0x1c);
fVar5 = *(float *)param_1;
fVar6 = *(float *)(param_1 + 4);
fVar7 = *(float *)(param_1 + 8);
fVar8 = *(float *)(param_1 + 0xc);
fVar21 = *(float *)(param_2 + 0x20);
fVar22 = *(float *)(param_2 + 0x24);
fVar23 = *(float *)(param_2 + 0x28);
fVar24 = *(float *)(param_2 + 0x2c);
fVar9 = *(float *)(param_1 + 0x10);
fVar10 = *(float *)(param_1 + 0x14);
fVar11 = *(float *)(param_1 + 0x18);
fVar12 = *(float *)(param_1 + 0x1c);
fVar13 = *(float *)(param_1 + 0x20);
fVar14 = *(float *)(param_1 + 0x24);
fVar15 = *(float *)(param_1 + 0x28);
fVar16 = *(float *)(param_1 + 0x2c);
fVar17 = *(float *)param_2;
fVar18 = *(float *)(param_2 + 4);
fVar19 = *(float *)(param_2 + 8);
fVar20 = *(float *)(param_2 + 0xc);
*(float *)param_3 = fVar5 * fVar17 + fVar6 * fVar1 + fVar7 * fVar21 + 0.0;
*(float *)(param_3 + 4) = fVar5 * fVar18 + fVar6 * fVar2 + fVar7 * fVar22 + 0.0;
*(float *)(param_3 + 8) = fVar5 * fVar19 + fVar6 * fVar3 + fVar7 * fVar23 + 0.0;
*(float *)(param_3 + 0xc) = fVar5 * fVar20 + fVar6 * fVar4 + fVar7 * fVar24 + fVar8;
*(float *)(param_3 + 0x10) = fVar9 * fVar17 + fVar10 * fVar1 + fVar11 * fVar21 + 0.0;
*(float *)(param_3 + 0x14) = fVar9 * fVar18 + fVar10 * fVar2 + fVar11 * fVar22 + 0.0;
*(float *)(param_3 + 0x18) = fVar9 * fVar19 + fVar10 * fVar3 + fVar11 * fVar23 + 0.0;
*(float *)(param_3 + 0x1c) = fVar9 * fVar20 + fVar10 * fVar4 + fVar11 * fVar24 + fVar12;
*(float *)(param_3 + 0x20) = fVar13 * fVar17 + fVar14 * fVar1 + fVar15 * fVar21 + 0.0;
*(float *)(param_3 + 0x24) = fVar13 * fVar18 + fVar14 * fVar2 + fVar15 * fVar22 + 0.0;
*(float *)(param_3 + 0x28) = fVar13 * fVar19 + fVar14 * fVar3 + fVar15 * fVar23 + 0.0;
*(float *)(param_3 + 0x2c) = fVar13 * fVar20 + fVar14 * fVar4 + fVar15 * fVar24 + fVar16;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.