SavedWeaponSpawn::SavedWeaponSpawn
0x00868670 · 918 bytes · __thiscall
_ZN16SavedWeaponSpawnC2EP12CWeaponSpawn
Decompiled
undefined (2 params)
/* SavedWeaponSpawn::SavedWeaponSpawn(CWeaponSpawn*) */
void __thiscall SavedWeaponSpawn::SavedWeaponSpawn(SavedWeaponSpawn *this,CWeaponSpawn *param_1)
{
KeyValues *this_00;
char *pcVar1;
undefined1 *puVar2;
int iVar3;
int in_GS_OFFSET;
uint in_stack_ffffff98;
double local_44;
double local_3c;
char *local_30 [3];
Color local_24;
undefined1 local_23;
undefined1 local_22;
undefined1 local_21;
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
*(undefined ***)this = &PTR__SavedEntity_00cda8a0;
this_00 = KeyValues::operator_new((KeyValues *)0x2c,in_stack_ffffff98);
/* try { // try from 008686b9 to 008686bd has its CatchHandler @ 00868a15 */
KeyValues::KeyValues(this_00,"item",(IKeyValuesSystem *)0x0,false);
*(KeyValues **)(this + 4) = this_00;
pcVar1 = "";
if (*(char **)(param_1 + 0x7c) != (char *)0x0) {
pcVar1 = *(char **)(param_1 + 0x7c);
}
KeyValues::SetString(this_00,"classname",pcVar1);
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
}
pcVar1 = (char *)UTIL_VarArgs("%f %f %f",SUB84((double)*(float *)(param_1 + 0x2e0),0),
(int)((ulonglong)(double)*(float *)(param_1 + 0x2e0) >> 0x20),
SUB84((double)*(float *)(param_1 + 0x2e4),0),
(int)((ulonglong)(double)*(float *)(param_1 + 0x2e4) >> 0x20),
SUB84((double)*(float *)(param_1 + 0x2e8),0),
(int)((ulonglong)(double)*(float *)(param_1 + 0x2e8) >> 0x20));
KeyValues::SetString(*(KeyValues **)(this + 4),"pos",pcVar1);
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
}
pcVar1 = (char *)UTIL_VarArgs("%f %f %f",SUB84((double)*(float *)(param_1 + 0x37c),0),
(int)((ulonglong)(double)*(float *)(param_1 + 0x37c) >> 0x20),
SUB84((double)*(float *)(param_1 + 0x380),0),
(int)((ulonglong)(double)*(float *)(param_1 + 0x380) >> 0x20),
SUB84((double)*(float *)(param_1 + 900),0),
(int)((ulonglong)(double)*(float *)(param_1 + 900) >> 0x20));
KeyValues::SetString(*(KeyValues **)(this + 4),"angles",pcVar1);
if (((byte)param_1[0x14d] & 0x10) != 0) {
CBaseEntity::CalcAbsoluteVelocity((CBaseEntity *)param_1);
}
pcVar1 = (char *)UTIL_VarArgs("%f %f %f",SUB84((double)*(float *)(param_1 + 0x274),0),
(int)((ulonglong)(double)*(float *)(param_1 + 0x274) >> 0x20),
SUB84((double)*(float *)(param_1 + 0x278),0),
(int)((ulonglong)(double)*(float *)(param_1 + 0x278) >> 0x20),
SUB84((double)*(float *)(param_1 + 0x27c),0),
(int)((ulonglong)(double)*(float *)(param_1 + 0x27c) >> 0x20));
KeyValues::SetString(*(KeyValues **)(this + 4),"vel",pcVar1);
*(undefined ***)this = &PTR__SavedWeaponSpawn_00cda8b8;
/* try { // try from 00868821 to 00868974 has its CatchHandler @ 00868a27 */
(**(code **)(*(int *)param_1 + 0x20))(local_30,param_1);
pcVar1 = "";
if (local_30[0] != (char *)0x0) {
pcVar1 = local_30[0];
}
if (((byte)param_1[0x14d] & 8) == 0) {
local_3c = (double)*(float *)(param_1 + 0x2e8);
}
else {
/* try { // try from 008689a3 to 008689f1 has its CatchHandler @ 00868a27 */
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
local_3c = (double)*(float *)(param_1 + 0x2e8);
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
local_44 = (double)*(float *)(param_1 + 0x2e4);
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
}
goto LAB_00868861;
}
}
local_44 = (double)*(float *)(param_1 + 0x2e4);
LAB_00868861:
puVar2 = &DAT_00d539c2;
if (*(undefined1 **)(param_1 + 0x7c) != (undefined1 *)0x0) {
puVar2 = *(undefined1 **)(param_1 + 0x7c);
}
local_24 = 0;
local_23 = 0xff;
local_22 = 0xc0;
local_21 = 0xff;
ConColorMsg(&local_24,"Saving %s at %.0f, %.0f, %.0f (model %s)\n",puVar2,
SUB84((double)*(float *)(param_1 + 0x2e0),0),
(int)((ulonglong)(double)*(float *)(param_1 + 0x2e0) >> 0x20),SUB84(local_44,0),
(int)((ulonglong)local_44 >> 0x20),SUB84(local_3c,0),
(int)((ulonglong)local_3c >> 0x20),pcVar1);
KeyValues::SetInt(*(KeyValues **)(this + 4),"itemCount",*(int *)(param_1 + 0x144c));
KeyValues::SetInt(*(KeyValues **)(this + 4),"shadow",(uint)(((byte)param_1[0xd4] & 0x10) == 0));
(**(code **)(*(int *)param_1 + 0x20))(local_30,param_1);
pcVar1 = "";
if (local_30[0] != (char *)0x0) {
pcVar1 = local_30[0];
}
KeyValues::SetString(*(KeyValues **)(this + 4),"model",pcVar1);
iVar3 = (**(code **)(*(int *)param_1 + 0x3cc))(param_1);
KeyValues::SetInt(*(KeyValues **)(this + 4),"weaponID",iVar3);
KeyValues::SetInt(*(KeyValues **)(this + 4),"weaponskin",*(int *)(param_1 + 0x1450));
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.