L L4D2node

CCSPlayer::CSWeaponDrop

0x00657a80 · 4448 bytes · __thiscall

_ZN9CCSPlayer12CSWeaponDropEP17CBaseCombatWeaponbbP6Vector

Decompiled

undefined (5 params)

/* CCSPlayer::CSWeaponDrop(CBaseCombatWeapon*, bool, bool, Vector*) */

uint __thiscall
CCSPlayer::CSWeaponDrop
          (CCSPlayer *this,CBaseCombatWeapon *param_1,bool param_2,bool param_3,Vector *param_4)

{
  float fVar1;
  float fVar2;
  float fVar3;
  float fVar4;
  CWeaponSpawn *this_00;
  int *piVar5;
  CBaseEdict *pCVar6;
  code *pcVar7;
  CBaseCombatWeapon *pCVar8;
  uint uVar9;
  char cVar10;
  CWeaponCSBase *this_01;
  uint uVar11;
  int iVar12;
  QAngle *pQVar13;
  float *pfVar14;
  int iVar15;
  float *pfVar16;
  int iVar17;
  int *piVar18;
  undefined *puVar19;
  int *piVar20;
  longdouble lVar21;
  float fVar22;
  float fVar23;
  float fVar24;
  undefined4 uStackY_1f8;
  undefined4 *local_1b8;
  int *local_1b0;
  float local_1a4;
  float local_1a0;
  float local_19c;
  float local_198;
  float local_194;
  float local_190;
  float local_18c;
  float local_188;
  float local_184;
  float local_180;
  float local_17c;
  float local_178;
  float local_174;
  float local_170;
  float local_16c;
  float local_168;
  float local_164;
  float local_160;
  undefined4 local_15c;
  undefined4 local_158;
  undefined4 local_154;
  undefined4 local_144;
  undefined4 local_140;
  undefined4 local_13c;
  float local_138;
  float local_134;
  float local_130;
  float local_12c;
  float local_128;
  float local_124;
  CTraceFilterSkipTwoEntities local_fc [48];
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  float local_ac;
  float local_a8;
  float local_a4;
  float local_9c;
  float local_98;
  float local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  float local_70;
  float local_6c;
  float local_68;
  float local_64 [4];
  float local_54;
  float local_44;
  char local_39;
  
  if (param_1 == (CBaseCombatWeapon *)0x0) {
    return 0;
  }
  this_01 = (CWeaponCSBase *)__dynamic_cast();
  if ((this_01 != (CWeaponCSBase *)0x0) &&
     (uVar11 = (**(code **)(*(int *)this_01 + 0x668))(), (char)uVar11 == '\0')) {
    return uVar11;
  }
  iVar12 = CWeaponCSBase::GetCSWpnData(this_01);
  iVar12 = CBaseCombatCharacter::GetAmmoCount((CBaseCombatCharacter *)this,*(int *)(iVar12 + 0x850))
  ;
  pQVar13 = (QAngle *)(**(code **)(*(int *)this + 0x238))();
  AngleVectors(pQVar13,(Vector *)&local_1a4,(Vector *)0x0,(Vector *)0x0);
  pfVar14 = (float *)(**(code **)(*(int *)this + 0x288))();
  local_198 = *pfVar14;
  local_194 = pfVar14[1];
  local_190 = pfVar14[2];
  if (param_4 == (Vector *)0x0) {
    if (param_3) {
      lVar21 = (longdouble)(**(code **)(*(int *)this_01 + 0x650))();
      fVar23 = (float)lVar21;
      local_194 = local_1a0 * fVar23 + local_194;
      local_190 = local_19c * fVar23 + local_190;
      local_198 = fVar23 * local_1a4 + local_198;
    }
    else {
      local_6c = -local_1a0;
      local_68 = 0.0;
      local_70 = -local_1a4;
      VectorNormalize((Vector *)&local_70);
      local_194 = local_6c * 48.0 + local_194;
      local_190 = local_68 * 48.0 + local_190;
      local_198 = local_70 * 48.0 + local_198;
    }
  }
  else {
    local_198 = *(float *)param_4;
    local_194 = *(float *)(param_4 + 4);
    local_190 = *(float *)(param_4 + 8);
  }
  (**(code **)(*(int *)this + 0x470))();
  uVar11 = (**(code **)(*(int *)this_01 + 0x64c))();
  if ((char)uVar11 != '\0') {
    iVar15 = (**(code **)(*(int *)this_01 + 0x530))();
    if ((iVar15 == 2) && (iVar12 == 0)) {
      UTIL_Remove((CBaseEntity *)this_01);
      return uVar11;
    }
    if (0 < DAT_0100486c) {
      iVar12 = 0;
      do {
        this_00 = *(CWeaponSpawn **)(TheWeaponSpawns + iVar12 * 4);
        iVar15 = (**(code **)(*(int *)this_00 + 0x3cc))();
        iVar17 = (**(code **)(*(int *)this_01 + 0x638))();
        if (((iVar15 == iVar17) && (*(int *)(this_00 + 0x458) == *(int *)(this_01 + 0x458))) ||
           (((byte)this_00[0x148] & 4) != 0)) {
          pfVar14 = (float *)(**(code **)(*(int *)this + 0x288))();
          pfVar16 = (float *)(**(code **)(*(int *)this_00 + 0x288))();
          if ((*pfVar16 - *pfVar14) * (*pfVar16 - *pfVar14) +
              (pfVar16[2] - pfVar14[2]) * (pfVar16[2] - pfVar14[2]) +
              (pfVar16[1] - pfVar14[1]) * (pfVar16[1] - pfVar14[1]) < 40000.0) {
            iVar15 = (**(code **)(*(int *)this_01 + 0x55c))();
            uVar11 = CWeaponSpawn::AbsorbWeapon(this_00,this_01);
            if ((char)uVar11 != '\0') {
              iVar12 = 0;
              if (iVar15 == -1) {
                return uVar11;
              }
              while ((((uVar9 = *(uint *)(this + iVar12 * 4 + 0x18f4), uVar9 == 0xffffffff ||
                       (puVar19 = g_pEntityList + (uVar9 & 0xfff) * 0x10,
                       puVar19 == (undefined *)0xfffffffc)) ||
                      ((*(uint *)(puVar19 + 8) != uVar9 >> 0xc ||
                       ((pCVar8 = *(CBaseCombatWeapon **)(puVar19 + 4), param_1 == pCVar8 ||
                        (pCVar8 == (CBaseCombatWeapon *)0x0)))))) ||
                     (iVar17 = (**(code **)(*(int *)pCVar8 + 0x55c))(), iVar15 != iVar17))) {
                iVar12 = iVar12 + 1;
                if (iVar12 == 0x38) {
                  pcVar7 = *(code **)(*(int *)this + 0x450);
                  CBaseCombatCharacter::GetAmmoCount((CBaseCombatCharacter *)this,iVar15);
                  (*pcVar7)();
                  return uVar11 & 0xff;
                }
              }
              return uVar11 & 0xff;
            }
          }
        }
        iVar12 = iVar12 + 1;
      } while (iVar12 < DAT_0100486c);
    }
  }
  CCollisionProperty::SetSolidFlags((CCollisionProperty *)(param_1 + 0x194),0x98);
  if (param_1[0x187] != (CBaseCombatWeapon)0x1) {
    if (param_1[0x6c] == (CBaseCombatWeapon)0x0) {
      pCVar6 = *(CBaseEdict **)(param_1 + 0x30);
      if (pCVar6 != (CBaseEdict *)0x0) {
        *(uint *)pCVar6 = *(uint *)pCVar6 | 0x101;
        iVar12 = CBaseEdict::GetChangeAccessor(pCVar6);
        *(undefined2 *)(iVar12 + 2) = 0;
      }
    }
    else {
      param_1[0x70] = (CBaseCombatWeapon)((byte)param_1[0x70] | 1);
    }
    param_1[0x187] = (CBaseCombatWeapon)0x1;
  }
  pcVar7 = *(code **)(*(int *)this_01 + 0x640);
  (**(code **)(*(int *)this_01 + 0x508))();
  (*pcVar7)();
  iVar12 = (**(code **)(*(int *)this_01 + 0x55c))();
  if (iVar12 != -1) {
    cVar10 = (**(code **)(*(int *)this + 300))();
    if ((cVar10 != '\0') && (0 < *(int *)(this + 0x100))) {
      iVar15 = 0;
      do {
        uVar11 = *(uint *)(this + iVar15 * 4 + 0x18f4);
        if (((((uVar11 != 0xffffffff) &&
              (puVar19 = g_pEntityList + (uVar11 & 0xfff) * 0x10, puVar19 != (undefined *)0xfffffffc
              )) && (*(uint *)(puVar19 + 8) == uVar11 >> 0xc)) &&
            ((pCVar8 = *(CBaseCombatWeapon **)(puVar19 + 4), param_1 != pCVar8 &&
             (pCVar8 != (CBaseCombatWeapon *)0x0)))) &&
           (iVar17 = (**(code **)(*(int *)pCVar8 + 0x55c))(), iVar12 == iVar17)) goto LAB_00657d18;
        iVar15 = iVar15 + 1;
      } while (iVar15 != 0x38);
    }
    iVar15 = CBaseCombatCharacter::GetAmmoCount((CBaseCombatCharacter *)this,iVar12);
    if (iVar15 != *(int *)(this_01 + 0x14fc)) {
      if (this_01[0x6c] == (CWeaponCSBase)0x0) {
        pCVar6 = *(CBaseEdict **)(this_01 + 0x30);
        if (pCVar6 != (CBaseEdict *)0x0) {
          *(uint *)pCVar6 = *(uint *)pCVar6 | 0x101;
          iVar17 = CBaseEdict::GetChangeAccessor(pCVar6);
          *(undefined2 *)(iVar17 + 2) = 0;
        }
      }
      else {
        this_01[0x70] = (CWeaponCSBase)((byte)this_01[0x70] | 1);
      }
      *(int *)(this_01 + 0x14fc) = iVar15;
    }
    CBaseCombatCharacter::SetAmmoCount((CBaseCombatCharacter *)this,0,iVar12);
  }
LAB_00657d18:
  uVar11 = (**(code **)(*(int *)this_01 + 0x66c))();
  piVar5 = mdlcache;
  if ((char)uVar11 == '\0') {
    CBaseEntity::StopFollowingEntity((CBaseEntity *)param_1);
    if (((byte)param_1[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
    }
    pfVar14 = (float *)(**(code **)(*(int *)param_1 + 0x288))();
    fVar23 = *pfVar14;
    fVar22 = pfVar14[1];
    fVar1 = pfVar14[2];
    fVar2 = *(float *)(param_1 + 0x2e0);
    fVar3 = *(float *)(param_1 + 0x2e4);
    fVar4 = *(float *)(param_1 + 0x2e8);
    CBasePlayer::EyeVectors((CBasePlayer *)this,(Vector *)&local_18c,(Vector *)0x0,(Vector *)0x0);
    local_184 = local_184 * 0.1;
    VectorNormalize((Vector *)&local_18c);
    fVar24 = local_184 * 20.0;
    (**(code **)(*(int *)this + 0x234))();
    piVar5 = *(int **)(param_1 + 0x238);
    local_15c = vec3_angle;
    local_180 = (local_18c * 20.0 + local_70) - (fVar23 - fVar2);
    local_158 = DAT_01053d40;
    local_17c = (local_188 * 20.0 + local_6c) - (fVar22 - fVar3);
    local_178 = (fVar24 + local_68) - (fVar1 - fVar4);
    local_154 = DAT_01053d44;
    if (piVar5 == (int *)0x0) {
      pfVar14 = (float *)(**(code **)(*(int *)(param_1 + 0x194) + 4))();
      local_174 = *pfVar14;
      local_170 = pfVar14[1];
      local_16c = pfVar14[2];
      pfVar14 = (float *)(**(code **)(*(int *)(param_1 + 0x194) + 8))();
      local_168 = *pfVar14;
      local_164 = pfVar14[1];
      local_160 = pfVar14[2];
    }
    else {
      if (((byte)this[0x14d] & 8) != 0) {
        CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
      }
      pcVar7 = *(code **)(*physcollision + 0x60);
      (**(code **)(*piVar5 + 300))();
      (*pcVar7)();
    }
    local_1b8 = &local_15c;
    CTraceFilterSkipTwoEntities::CTraceFilterSkipTwoEntities
              (local_fc,(IHandleEntity *)param_1,(IHandleEntity *)this,0);
    (**(code **)(*(int *)this + 0x234))();
    local_8c = 0;
    piVar20 = (int *)&stack0xfffffe0c;
    local_bc = local_180 - local_12c;
    local_b8 = local_17c - local_128;
    local_b4 = local_178 - local_124;
    local_9c = (local_168 - local_174) * 0.5;
    local_87 = local_b8 * local_b8 + local_bc * local_bc + local_b4 * local_b4 != 0.0;
    local_94 = (local_160 - local_16c) * 0.5;
    local_98 = (local_164 - local_170) * 0.5;
    local_ac = (local_168 + local_174) * 0.5;
    local_a8 = (local_164 + local_170) * 0.5;
    local_cc = local_12c + local_ac;
    local_a4 = (local_160 + local_16c) * 0.5;
    local_c8 = local_128 + local_a8;
    local_88 = local_98 * local_98 + local_9c * local_9c + local_94 * local_94 < 1e-06;
    local_c4 = local_124 + local_a4;
    local_ac = -local_ac;
    local_a8 = -local_a8;
    local_a4 = -local_a4;
    uStackY_1f8 = 0x65812d;
    (**(code **)(*enginetrace + 0x14))();
    if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
      uStackY_1f8 = 0x658176;
      DebugDrawLine((Vector *)&local_70,(Vector *)local_64,0xff,0xff,0,true,-1.0);
    }
    if (local_39 != '\0') {
      uStackY_1f8 = 0x6588f5;
      (**(code **)(*(int *)this + 0x234))();
      piVar20 = &uStackY_1f8;
    }
    iVar12 = *(int *)param_1;
    piVar20[3] = 0;
    piVar20[2] = (int)local_1b8;
    piVar20[1] = (int)&local_180;
    *piVar20 = (int)param_1;
    pcVar7 = *(code **)(iVar12 + 0x1dc);
    piVar20[-1] = 0x6581d4;
    (*pcVar7)();
    piVar20[1] = (int)&vec3_origin;
    *piVar20 = (int)param_1;
    piVar20[-1] = 0x6581e7;
    CBaseEntity::SetAbsVelocity((CBaseEntity *)*piVar20,(Vector *)piVar20[1]);
    piVar20[1] = (int)&vec3_angle;
    *piVar20 = (int)param_1;
    piVar20[-1] = 0x6581fa;
    CBaseEntity::SetLocalAngularVelocity((CBaseEntity *)*piVar20,(QAngle *)piVar20[1]);
    if (piVar5 == (int *)0x0) {
      return 1;
    }
    iVar12 = *piVar5;
    *piVar20 = (int)piVar5;
    piVar20[2] = (int)&local_138;
    piVar20[1] = (int)&local_144;
    pcVar7 = *(code **)(iVar12 + 0xc4);
    piVar20[-1] = 0x658223;
    (*pcVar7)();
    iVar12 = *piVar5;
    piVar20[3] = 1;
    *piVar20 = (int)piVar5;
    piVar20[2] = (int)local_1b8;
    piVar20[1] = (int)&local_144;
    pcVar7 = *(code **)(iVar12 + 0xbc);
    piVar20[-1] = 0x65824a;
    (*pcVar7)();
    iVar12 = *piVar5;
    piVar20[2] = (int)&vec3_origin;
    piVar20[1] = (int)&vec3_origin;
    *piVar20 = (int)piVar5;
    pcVar7 = *(code **)(iVar12 + 0xd0);
    piVar20[-1] = 0x658265;
    (*pcVar7)();
    if (!param_3) {
      return 1;
    }
    piVar20[3] = 0;
    piVar20[2] = 0;
    *piVar20 = (int)this;
    piVar20[1] = (int)&local_12c;
    piVar20[-1] = 0x65895a;
    CBasePlayer::EyeVectors
              ((CBasePlayer *)*piVar20,(Vector *)piVar20[1],(Vector *)piVar20[2],
               (Vector *)piVar20[3]);
    iVar12 = *piVar5;
    *piVar20 = (int)piVar5;
    pcVar7 = *(code **)(iVar12 + 0x78);
    piVar20[-1] = 0x658962;
    lVar21 = (longdouble)(*pcVar7)();
    fVar23 = 4.0;
    if ((float)lVar21 <= 15.0) {
      iVar12 = *piVar5;
      *piVar20 = (int)piVar5;
      pcVar7 = *(code **)(iVar12 + 0x78);
      piVar20[-1] = 0x658b99;
      lVar21 = (longdouble)(*pcVar7)();
      fVar23 = 0.5;
      if (0.5 <= (float)lVar21) {
        iVar12 = *piVar5;
        *piVar20 = (int)piVar5;
        pcVar7 = *(code **)(iVar12 + 0x78);
        piVar20[-1] = 0x658bc4;
        lVar21 = (longdouble)(*pcVar7)();
        fVar23 = ((float)lVar21 + -0.5) * 0.2413793 + 0.5;
      }
    }
    fVar22 = fVar23 * *(float *)(player_throwforce._28_4_ + 0x2c);
    local_12c = local_12c * fVar22;
    local_128 = local_128 * fVar22;
    local_124 = fVar22 * local_124;
    iVar12 = *piVar5;
    piVar20[1] = (int)&local_12c;
    *piVar20 = (int)piVar5;
    pcVar7 = *(code **)(iVar12 + 0xf4);
    piVar20[-1] = 0x6589eb;
    (*pcVar7)();
    piVar20[-1] = 0x6589f0;
    iVar12 = rand();
    piVar20[-1] = 0x6589fb;
    iVar15 = rand();
    piVar20[-1] = 0x658a02;
    iVar17 = rand();
    local_cc = ((float)iVar12 * 0.0006103702 + -10.0) * fVar23;
    local_c8 = ((float)iVar15 * 0.0006103702 + -10.0) * fVar23;
    local_c4 = ((float)iVar17 * 0.0006103702 + -10.0) * fVar23;
    iVar12 = *piVar5;
    piVar20[1] = (int)&local_cc;
    *piVar20 = (int)piVar5;
    pcVar7 = *(code **)(iVar12 + 0xfc);
    piVar20[-1] = 0x658a77;
    (*pcVar7)();
    return 1;
  }
  (**(code **)(*mdlcache + 0x68))();
  local_1b0 = *(int **)(param_1 + 0x13e0);
  if (local_1b0 == (int *)0x0) {
                    /* try { // try from 00658557 to 0065859f has its CatchHandler @ 00658c31 */
    iVar12 = CBaseEntity::GetModel((CBaseEntity *)param_1);
    if (iVar12 != 0) {
      CBaseAnimating::LockStudioHdr((CBaseAnimating *)param_1);
    }
    local_1b0 = *(int **)(param_1 + 0x13e0);
    if (local_1b0 != (int *)0x0) goto LAB_006583ec;
  }
  else {
LAB_006583ec:
    iVar12 = *local_1b0;
    if ((iVar12 != 0) && (iVar15 = 0, 0 < *(int *)(iVar12 + 0x9c))) {
      do {
        piVar18 = (int *)(iVar12 + iVar15 * 0xd8 + *(int *)(iVar12 + 0xa0));
                    /* try { // try from 00658440 to 00658444 has its CatchHandler @ 00658c31 */
        iVar12 = CBaseAnimating::LookupBone
                           ((CBaseAnimating *)this,(char *)((int)piVar18 + *piVar18));
        if (iVar12 != -1) {
          if (iVar15 != *(int *)(*local_1b0 + 0x9c)) goto LAB_006585bd;
          goto LAB_0065845e;
        }
        iVar15 = iVar15 + 1;
        iVar12 = *local_1b0;
      } while (iVar15 < *(int *)(iVar12 + 0x9c));
      if (*(int *)(iVar12 + 0x9c) == iVar15) {
LAB_0065845e:
        (**(code **)(*piVar5 + 0x6c))();
        return uVar11;
      }
                    /* try { // try from 006588b3 to 006588b7 has its CatchHandler @ 00658c31 */
      iVar12 = CBaseAnimating::LookupBone((CBaseAnimating *)this,"ValveBiped.Bip01_R_Hand");
      goto LAB_006585a5;
    }
  }
  iVar12 = CBaseAnimating::LookupBone((CBaseAnimating *)this,"ValveBiped.Bip01_R_Hand");
LAB_006585a5:
  if (iVar12 != -1) {
LAB_006585bd:
                    /* try { // try from 006585d4 to 00658816 has its CatchHandler @ 00658c31 */
    CBaseAnimating::GetBoneTransformUncached
              ((CBaseAnimating *)this,iVar12,(matrix3x4_t *)&local_12c);
    CBaseEntity::StopFollowingEntity((CBaseEntity *)param_1);
    local_70 = 0.0;
    local_6c = 0.0;
    local_68 = 0.0;
    CBaseEntity::SetAbsOrigin((CBaseEntity *)param_1,(Vector *)&local_70);
    local_70 = 0.0;
    local_6c = 0.0;
    local_68 = 0.0;
    CBaseEntity::SetAbsAngles((CBaseEntity *)param_1,(QAngle *)&local_70);
    CBaseAnimating::InvalidateBoneCache((CBaseAnimating *)param_1);
    (**(code **)(*(int *)param_1 + 0x358))();
    MatrixInvert((matrix3x4_t *)local_fc,(matrix3x4_t *)&local_cc);
    ConcatTransforms((matrix3x4_t *)&local_12c,(matrix3x4_t *)&local_cc,(matrix3x4_t *)&local_70);
    MatrixAngles((matrix3x4_t *)&local_70,&local_168);
    local_174 = local_64[0];
    local_170 = local_54;
    local_16c = local_44;
    (**(code **)(*(int *)param_1 + 0x1dc))();
    piVar18 = *(int **)(param_1 + 0x238);
    if (piVar18 != (int *)0x0) {
      (**(code **)(*piVar18 + 0xc4))();
      (**(code **)(*piVar18 + 0xbc))();
      local_144 = 0;
      local_140 = 0;
      local_13c = 0;
      if (((byte)this[0x14d] & 0x10) != 0) {
        CBaseEntity::CalcAbsoluteVelocity((CBaseEntity *)this);
      }
      local_138 = local_1a4 * 64.0 + *(float *)(this + 0x274);
      local_134 = local_1a0 * 64.0 + *(float *)(this + 0x278);
      local_130 = local_19c * 64.0 + *(float *)(this + 0x27c);
      (**(code **)(*piVar18 + 0xd8))();
    }
  }
  (**(code **)(*piVar5 + 0x6c))();
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)