TankAttack::TryToThrowRock
0x00ae15d0 · 2170 bytes · __thiscall
_ZN10TankAttack14TryToThrowRockEP4Tank
Decompiled
undefined (2 params)
/* TankAttack::TryToThrowRock(Tank*) */
void __thiscall TankAttack::TryToThrowRock(TankAttack *this,Tank *param_1)
{
float fVar1;
uint uVar2;
code *pcVar3;
char cVar4;
int *piVar5;
int *piVar6;
int iVar7;
float *pfVar8;
undefined *puVar9;
undefined4 uVar10;
CBaseEntity *pCVar11;
longdouble lVar12;
longdouble lVar13;
float fVar14;
float fVar15;
float fVar16;
float fVar17;
float fVar18;
double dVar19;
double local_74;
float local_54;
undefined4 local_50;
float local_40;
float local_3c;
float local_38;
float local_34;
float local_30;
float local_2c;
float local_28;
float local_24;
float local_20;
if (*(int *)(ZombieAllowAIToUseAbilities._28_4_ + 0x30) == 0) {
return;
}
cVar4 = CDirector::IsFinale(TheDirector);
if ((cVar4 == '\0') &&
(((iVar7 = GetDifficulty(), iVar7 == 0 || (iVar7 = GetDifficulty(), iVar7 == 1)) &&
(lVar12 = (longdouble)IntervalTimer::Now(), (float)lVar12 - *(float *)(this + 0x484c) < 10.0))
)) {
return;
}
uVar2 = *(uint *)(param_1 + 0x30bc);
if (uVar2 == 0xffffffff) {
return;
}
puVar9 = g_pEntityList + (uVar2 & 0xfff) * 0x10;
if (puVar9 == (undefined *)0xfffffffc) {
return;
}
if (*(uint *)(puVar9 + 8) != uVar2 >> 0xc) {
return;
}
piVar6 = *(int **)(puVar9 + 4);
if (piVar6 == (int *)0x0) {
return;
}
lVar12 = (longdouble)CountdownTimer::Now();
if ((float)lVar12 < *(float *)(this + 0x4864)) {
cVar4 = (**(code **)(*piVar6 + 0x354))(piVar6);
if (cVar4 == '\0') {
return;
}
pCVar11 = (CBaseEntity *)0x0;
uVar2 = *(uint *)(this + 0x34);
if (((uVar2 != 0xffffffff) &&
(puVar9 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar9 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar9 + 8) == uVar2 >> 0xc)) {
pCVar11 = *(CBaseEntity **)(puVar9 + 4);
}
if (((byte)pCVar11[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(pCVar11);
}
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
}
fVar14 = SQRT((*(float *)(param_1 + 0x2e4) - *(float *)(pCVar11 + 0x2e4)) *
(*(float *)(param_1 + 0x2e4) - *(float *)(pCVar11 + 0x2e4)) +
(*(float *)(param_1 + 0x2e0) - *(float *)(pCVar11 + 0x2e0)) *
(*(float *)(param_1 + 0x2e0) - *(float *)(pCVar11 + 0x2e0)) +
(*(float *)(param_1 + 0x2e8) - *(float *)(pCVar11 + 0x2e8)) *
(*(float *)(param_1 + 0x2e8) - *(float *)(pCVar11 + 0x2e8)));
fVar18 = fVar14 * *(float *)(TankThrowLoftRate._28_4_ + 0x2c);
if (*(float *)(TankThrowMaxLoftAngle._28_4_ + 0x2c) <= fVar18) {
fVar18 = *(float *)(TankThrowMaxLoftAngle._28_4_ + 0x2c);
}
iVar7 = GetDifficulty();
if (iVar7 == 0) {
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
}
pCVar11 = (CBaseEntity *)0x0;
uVar2 = *(uint *)(this + 0x34);
if (((uVar2 != 0xffffffff) &&
(puVar9 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar9 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar9 + 8) == uVar2 >> 0xc)) {
pCVar11 = *(CBaseEntity **)(puVar9 + 4);
}
if (((byte)pCVar11[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(pCVar11);
}
local_40 = *(float *)(pCVar11 + 0x2e0) - *(float *)(param_1 + 0x2e0);
local_3c = *(float *)(pCVar11 + 0x2e4) - *(float *)(param_1 + 0x2e4);
local_38 = *(float *)(pCVar11 + 0x2e8) - *(float *)(param_1 + 0x2e8);
VectorVectors((Vector *)&local_40,(Vector *)&local_34,(Vector *)&local_28);
lVar12 = (longdouble)fcos((longdouble)*(float *)(this + 0x4878));
lVar13 = (longdouble)fsin((longdouble)*(float *)(this + 0x4878));
fVar15 = (float)lVar13;
fVar16 = (float)lVar12;
fVar1 = *(float *)(TankThrowAimError._28_4_ + 0x2c);
fVar17 = (local_28 * fVar16 + local_34 * fVar15) * fVar1;
local_54 = (local_24 * fVar16 + local_30 * fVar15) * fVar1;
local_74 = (double)((fVar15 * local_2c + fVar16 * local_20) * fVar1);
}
else {
pCVar11 = (CBaseEntity *)0x0;
local_54 = fVar14 / *(float *)(ZombieTankThrowForce._28_4_ + 0x2c) +
*(float *)(TankThrowLeadTimeFactor._28_4_ + 0x2c);
uVar2 = *(uint *)(this + 0x34);
if (((uVar2 != 0xffffffff) &&
(puVar9 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar9 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar9 + 8) == uVar2 >> 0xc)) {
pCVar11 = *(CBaseEntity **)(puVar9 + 4);
}
if (((byte)pCVar11[0x14d] & 0x10) != 0) {
CBaseEntity::CalcAbsoluteVelocity(pCVar11);
}
local_74 = 0.0;
fVar17 = *(float *)(pCVar11 + 0x274) * local_54;
local_54 = local_54 * *(float *)(pCVar11 + 0x278);
}
piVar6 = (int *)(**(code **)(*(int *)param_1 + 0x9b4))(param_1);
pcVar3 = *(code **)(*piVar6 + 0xc0);
dVar19 = tan((double)(fVar18 * 0.017453292));
uVar2 = *(uint *)(this + 0x34);
if (((uVar2 == 0xffffffff) ||
(puVar9 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar9 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar9 + 8) != uVar2 >> 0xc)) {
piVar5 = (int *)0x0;
}
else {
piVar5 = *(int **)(puVar9 + 4);
}
pfVar8 = (float *)(**(code **)(*piVar5 + 0x288))(piVar5);
local_28 = fVar17 + *pfVar8;
local_24 = local_54 + pfVar8[1];
local_20 = (float)(dVar19 * (double)fVar14 + local_74) + pfVar8[2];
(*pcVar3)(piVar6,&local_28,3,0x40800000,0,"Throw loft angle",1,0x3e800000);
}
else {
if (param_1[0x1a90] != (Tank)0x0) {
return;
}
piVar5 = (int *)(**(code **)(*(int *)param_1 + 0x9b0))(param_1);
cVar4 = (**(code **)(*piVar5 + 0xf8))(piVar5);
if (cVar4 == '\0') {
return;
}
piVar5 = (int *)(**(code **)(*(int *)param_1 + 0x9b0))(param_1);
cVar4 = (**(code **)(*piVar5 + 200))(piVar5);
if (cVar4 != '\0') {
return;
}
uVar2 = *(uint *)(this + 0x34);
piVar5 = (int *)0x0;
if (uVar2 != 0xffffffff) {
puVar9 = g_pEntityList + (uVar2 & 0xfff) * 0x10;
if ((puVar9 == (undefined *)0xfffffffc) || (*(uint *)(puVar9 + 8) != uVar2 >> 0xc)) {
piVar5 = (int *)0x0;
}
else {
piVar5 = *(int **)(puVar9 + 4);
}
}
cVar4 = (**(code **)(*piVar5 + 0x16c))(piVar5);
if (cVar4 != '\0') {
uVar2 = *(uint *)(this + 0x34);
if ((((uVar2 == 0xffffffff) ||
(puVar9 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar9 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar9 + 8) != uVar2 >> 0xc)) ||
((piVar5 = *(int **)(puVar9 + 4), piVar5 == (int *)0x0 ||
(cVar4 = (**(code **)(*piVar5 + 0x16c))(piVar5), cVar4 == '\0')))) {
piVar5 = (int *)0x0;
}
cVar4 = (**(code **)(*piVar5 + 0x7e8))(piVar5);
if (cVar4 != '\0') {
return;
}
}
local_50 = 0;
uVar2 = *(uint *)(this + 0x34);
if (((uVar2 != 0xffffffff) &&
(puVar9 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar9 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar9 + 8) == uVar2 >> 0xc)) {
local_50 = *(undefined4 *)(puVar9 + 4);
}
cVar4 = (**(code **)(*(int *)(param_1 + 0x4028) + 0x114))
(param_1 + 0x4028,local_50,*(undefined4 *)(TankThrowAllowRange._28_4_ + 0x2c))
;
if (cVar4 != '\0') {
return;
}
piVar5 = (int *)(**(code **)(*(int *)param_1 + 0x9bc))(param_1);
local_50 = 0;
uVar2 = *(uint *)(this + 0x34);
if (((uVar2 != 0xffffffff) &&
(puVar9 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar9 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar9 + 8) == uVar2 >> 0xc)) {
local_50 = *(undefined4 *)(puVar9 + 4);
}
cVar4 = (**(code **)(*piVar5 + 0xf8))(piVar5,local_50,0);
if (cVar4 == '\0') {
return;
}
cVar4 = (**(code **)(*piVar6 + 0x32c))(piVar6);
if (cVar4 == '\0') {
return;
}
cVar4 = (**(code **)(*piVar6 + 0x33c))(piVar6);
if (cVar4 == '\0') {
return;
}
piVar6 = (int *)(**(code **)(*(int *)param_1 + 0x9bc))(param_1);
uVar2 = *(uint *)(this + 0x34);
if (((uVar2 == 0xffffffff) ||
(puVar9 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar9 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar9 + 8) != uVar2 >> 0xc)) {
uVar10 = 0;
}
else {
uVar10 = *(undefined4 *)(puVar9 + 4);
}
cVar4 = (**(code **)(*piVar6 + 0x100))(piVar6,uVar10,0x3f733333);
if (cVar4 == '\0') {
return;
}
(**(code **)(*(int *)param_1 + 0x940))(param_1);
fVar18 = *(float *)(TankThrowMinInterval._28_4_ + 0x2c);
lVar12 = (longdouble)CountdownTimer::Now();
if ((float)lVar12 + fVar18 != *(float *)(this + 0x4864)) {
(**(code **)(*(int *)(this + 0x485c) + 4))(this + 0x485c);
*(float *)(this + 0x4864) = (float)lVar12 + fVar18;
}
if (fVar18 != *(float *)(this + 0x4860)) {
(**(code **)(*(int *)(this + 0x485c) + 4))(this + 0x485c);
*(float *)(this + 0x4860) = fVar18;
}
UpdateThrowAimError(this);
}
piVar6 = (int *)(**(code **)(*(int *)param_1 + 0x9b0))(param_1);
(**(code **)(*piVar6 + 0x170))(piVar6,"Throwing rock");
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.