CGameMovement::FullObserverMove
0x004580f0 · 834 bytes · __thiscall
_ZN13CGameMovement16FullObserverMoveEv
Decompiled
undefined (1 param)
/* CGameMovement::FullObserverMove() */
void __thiscall CGameMovement::FullObserverMove(CGameMovement *this)
{
float fVar1;
int iVar2;
CBaseEntity *this_00;
longdouble lVar3;
float fVar4;
float fVar5;
float fVar6;
float fVar7;
float local_4c;
float local_48;
float local_44;
float local_40;
float local_3c;
float local_38;
Vector local_34 [12];
float local_28;
float local_24;
float local_20;
iVar2 = (**(code **)(**(int **)(this + 4) + 0x648))(*(int **)(this + 4));
if (iVar2 - 4U < 2) {
this_00 = (CBaseEntity *)(**(code **)(**(int **)(this + 4) + 0x654))(*(int **)(this + 4));
if (this_00 != (CBaseEntity *)0x0) {
if (((byte)this_00[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_00);
}
iVar2 = *(int *)(this + 8);
*(undefined4 *)(iVar2 + 0x9c) = *(undefined4 *)(this_00 + 0x2e0);
*(undefined4 *)(iVar2 + 0xa0) = *(undefined4 *)(this_00 + 0x2e4);
*(undefined4 *)(iVar2 + 0xa4) = *(undefined4 *)(this_00 + 0x2e8);
if (((byte)this_00[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_00);
}
iVar2 = *(int *)(this + 8);
*(undefined4 *)(iVar2 + 0xc) = *(undefined4 *)(this_00 + 0x37c);
*(undefined4 *)(iVar2 + 0x10) = *(undefined4 *)(this_00 + 0x380);
*(undefined4 *)(iVar2 + 0x14) = *(undefined4 *)(this_00 + 900);
if (((byte)this_00[0x14d] & 0x10) != 0) {
CBaseEntity::CalcAbsoluteVelocity(this_00);
}
iVar2 = *(int *)(this + 8);
*(undefined4 *)(iVar2 + 0x40) = *(undefined4 *)(this_00 + 0x274);
*(undefined4 *)(iVar2 + 0x44) = *(undefined4 *)(this_00 + 0x278);
*(undefined4 *)(iVar2 + 0x48) = *(undefined4 *)(this_00 + 0x27c);
return;
}
}
else if (iVar2 != 6) {
return;
}
if (*(int *)(sv_specnoclip._28_4_ + 0x30) == 0) {
AngleVectors((QAngle *)(*(int *)(this + 8) + 0xc),(Vector *)&local_4c,(Vector *)&local_40,
local_34);
fVar6 = *(float *)(sv_specspeed._28_4_ + 0x2c);
iVar2 = *(int *)(this + 8);
if ((*(byte *)(iVar2 + 0x26) & 2) != 0) {
fVar6 = fVar6 * 0.5;
}
fVar7 = *(float *)(iVar2 + 0x2c) * fVar6;
fVar6 = fVar6 * *(float *)(iVar2 + 0x30);
VectorNormalize((Vector *)&local_4c);
VectorNormalize((Vector *)&local_40);
local_24 = local_3c * fVar6 + local_48 * fVar7;
local_28 = fVar6 * local_40 + fVar7 * local_4c;
local_20 = local_44 * fVar7 + local_38 * fVar6 + *(float *)(*(int *)(this + 8) + 0x34);
lVar3 = (longdouble)VectorNormalize((Vector *)&local_28);
fVar6 = (float)lVar3;
if (*(float *)(sv_maxvelocity._28_4_ + 0x2c) <= (float)lVar3) {
fVar6 = *(float *)(sv_maxvelocity._28_4_ + 0x2c);
}
(**(code **)(*(int *)this + 0x68))
(this,(Vector *)&local_28,fVar6,*(undefined4 *)(sv_specaccelerate._28_4_ + 0x2c));
iVar2 = *(int *)(this + 8);
fVar6 = *(float *)(iVar2 + 0x40);
fVar7 = *(float *)(iVar2 + 0x48);
fVar1 = *(float *)(iVar2 + 0x44);
fVar4 = SQRT(fVar7 * fVar7 + fVar6 * fVar6 + fVar1 * fVar1);
if (fVar4 < 1.0) {
*(undefined4 *)(iVar2 + 0x40) = 0;
*(undefined4 *)(iVar2 + 0x44) = 0;
*(undefined4 *)(iVar2 + 0x48) = 0;
}
else {
fVar5 = fVar4 - *(float *)(sv_friction._28_4_ + 0x2c) * *(float *)(gpGlobals + 0x10) * fVar4;
if (fVar5 <= 0.0) {
fVar5 = 0.0;
}
fVar5 = fVar5 / fVar4;
*(float *)(iVar2 + 0x40) = fVar6 * fVar5;
*(float *)(iVar2 + 0x44) = fVar1 * fVar5;
*(float *)(iVar2 + 0x48) = fVar5 * fVar7;
CheckVelocity(this);
(**(code **)(*(int *)this + 0x9c))(this,0,0);
}
return;
}
FullNoClipMove(this,*(float *)(sv_specspeed._28_4_ + 0x2c),
*(float *)(sv_specaccelerate._28_4_ + 0x2c));
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.