TerrorNavArea::OnEnter
0x00971720 · 846 bytes · __thiscall
_ZN13TerrorNavArea7OnEnterEP20CBaseCombatCharacterP8CNavArea
Decompiled
undefined (3 params)
/* TerrorNavArea::OnEnter(CBaseCombatCharacter*, CNavArea*) */
void __thiscall
TerrorNavArea::OnEnter(TerrorNavArea *this,CBaseCombatCharacter *param_1,CNavArea *param_2)
{
char cVar1;
int iVar2;
int *piVar3;
undefined4 uVar4;
int iVar5;
undefined1 *puVar6;
code *UNRECOVERED_JUMPTABLE;
CBaseCombatCharacter *pCVar7;
int local_20 [4];
if (param_1 != (CBaseCombatCharacter *)0x0) {
cVar1 = (**(code **)(*(int *)param_1 + 0x16c))(param_1);
pCVar7 = (CBaseCombatCharacter *)0x0;
if (cVar1 != '\0') {
pCVar7 = param_1;
}
cVar1 = (**(code **)(*(int *)param_1 + 300))(param_1);
if ((((cVar1 != '\0') &&
(cVar1 = (**(code **)(*(int *)param_1 + 0x558))(param_1), cVar1 == '\0')) &&
((param_2 == (CNavArea *)0x0 || (((byte)param_2[0x12d] & 8) == 0)))) &&
(((byte)this[0x12d] & 8) != 0)) {
iVar2 = TerrorNavMesh::GetCheckpoint(TheNavMesh,(Vector *)(this + 0x2c));
if (((iVar2 == 0) || (*(char *)(iVar2 + 0x5f) != '\0')) ||
(iVar2 = CDirector::GetMapNumber(TheDirector), iVar2 != 0)) {
if ((OnEnter(CBaseCombatCharacter*,CNavArea*)::doorStr == '\0') &&
(iVar2 = __cxa_guard_acquire(&OnEnter(CBaseCombatCharacter*,CNavArea*)::doorStr),
iVar2 != 0)) {
DAT_01014224 = 0;
OnEnter(CBaseCombatCharacter*,CNavArea*)::doorStr = 0;
DAT_01014220 = "prop_door_rotating_checkpoint";
__cxa_guard_release(&OnEnter(CBaseCombatCharacter*,CNavArea*)::doorStr);
__cxa_atexit(CGameString::~CGameString,&OnEnter(CBaseCombatCharacter*,CNavArea*)::doorStr,
&__dso_handle);
}
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
}
if (((OnEnter(CBaseCombatCharacter*,CNavArea*)::doorStr == 0) ||
(iVar2 = OnEnter(CBaseCombatCharacter*,CNavArea*)::doorStr,
DAT_01014224 != CGameString::gm_iSerialNumber)) &&
(iVar2 = 0, DAT_01014220 != (char *)0x0)) {
AllocPooledString((char *)local_20);
OnEnter(CBaseCombatCharacter*,CNavArea*)::doorStr = local_20[0];
DAT_01014224 = CGameString::gm_iSerialNumber;
iVar2 = local_20[0];
}
iVar2 = CGlobalEntityList::FindEntityByClassnameNearestFast
((CGlobalEntityList *)gEntList,iVar2,param_1 + 0x2e0,0x43960000);
if ((iVar2 != 0) &&
(piVar3 = (int *)(**(code **)(*gameeventmanager + 0x1c))
(gameeventmanager,"player_entered_checkpoint",0,0),
piVar3 != (int *)0x0)) {
if (pCVar7 == (CBaseCombatCharacter *)0x0) {
if (*(int *)(param_1 + 0x30) == 0) {
iVar5 = 0;
}
else {
iVar5 = *(int *)(param_1 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
(**(code **)(*piVar3 + 0x30))(piVar3,"entityid",iVar5);
}
else {
UNRECOVERED_JUMPTABLE = *(code **)(*piVar3 + 0x30);
uVar4 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(pCVar7 + 0x30));
(*UNRECOVERED_JUMPTABLE)(piVar3,"userid",uVar4);
}
if (*(int *)(iVar2 + 0x30) == 0) {
iVar5 = 0;
}
else {
iVar5 = *(int *)(iVar2 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
(**(code **)(*piVar3 + 0x30))(piVar3,"door",iVar5);
(**(code **)(*piVar3 + 0x30))(piVar3,"area",*(undefined4 *)(this + 0x8c));
puVar6 = &DAT_00d539c2;
if (*(undefined1 **)(iVar2 + 0x154) != (undefined1 *)0x0) {
puVar6 = *(undefined1 **)(iVar2 + 0x154);
}
(**(code **)(*piVar3 + 0x3c))(piVar3,"doorname",puVar6);
UNRECOVERED_JUMPTABLE = *(code **)(*gameeventmanager + 0x20);
LAB_00971936:
/* WARNING: Could not recover jumptable at 0x0097193d. Too many branches */
/* WARNING: Treating indirect jump as call */
(*UNRECOVERED_JUMPTABLE)();
return;
}
}
else if ((pCVar7 != (CBaseCombatCharacter *)0x0) &&
(piVar3 = (int *)(**(code **)(*gameeventmanager + 0x1c))
(gameeventmanager,"player_entered_start_area",0,0),
piVar3 != (int *)0x0)) {
UNRECOVERED_JUMPTABLE = *(code **)(*piVar3 + 0x30);
uVar4 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(pCVar7 + 0x30));
(*UNRECOVERED_JUMPTABLE)(piVar3,"userid",uVar4);
UNRECOVERED_JUMPTABLE = *(code **)(*gameeventmanager + 0x20);
goto LAB_00971936;
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.