L L4D2node

CBaseEntity::PhysicsStepRecheckGround

0x0078f6e0 · 826 bytes · __thiscall

_ZN11CBaseEntity24PhysicsStepRecheckGroundEv

Decompiled

undefined (1 param)

/* CBaseEntity::PhysicsStepRecheckGround() */

void __thiscall CBaseEntity::PhysicsStepRecheckGround(CBaseEntity *this)

{
  float fVar1;
  float fVar2;
  float fVar3;
  float fVar4;
  float fVar5;
  float fVar6;
  float fVar7;
  float fVar8;
  float fVar9;
  float fVar10;
  char cVar11;
  uint uVar12;
  float *pfVar13;
  int iVar14;
  int iVar15;
  int iVar16;
  float local_e8;
  float local_e4;
  float local_e0;
  CTraceFilterSimple local_dc [16];
  float local_cc;
  float local_c8;
  float local_c4;
  undefined4 local_bc;
  undefined4 local_b8;
  undefined4 local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  CGameTrace local_70 [12];
  Vector local_64 [43];
  char local_39;
  CBaseEntity *local_24;
  
  uVar12 = (**(code **)(*(int *)this + 0x2c8))(this);
  pfVar13 = (float *)(**(code **)(*(int *)(this + 0x194) + 4))(this + 0x194);
  if (((byte)this[0x14d] & 8) != 0) {
    CalcAbsolutePosition(this);
  }
  fVar1 = *pfVar13;
  fVar2 = pfVar13[1];
  fVar3 = *(float *)(this + 0x2e8);
  fVar4 = *(float *)(this + 0x2e0);
  fVar5 = pfVar13[2];
  fVar6 = *(float *)(this + 0x2e4);
  pfVar13 = (float *)(**(code **)(*(int *)(this + 0x194) + 8))(this + 0x194);
  if (((byte)this[0x14d] & 8) != 0) {
    CalcAbsolutePosition(this);
  }
  fVar7 = *pfVar13;
  iVar16 = 0;
  fVar8 = pfVar13[1];
  fVar9 = *(float *)(this + 0x2e0);
  fVar10 = *(float *)(this + 0x2e4);
  local_e0 = fVar3 + fVar5 + -1.0;
  do {
    iVar15 = 0;
    do {
      local_e8 = fVar1 + fVar4;
      if (iVar16 != 0) {
        local_e8 = fVar7 + fVar9;
      }
      local_e4 = fVar2 + fVar6;
      if (iVar15 != 0) {
        local_e4 = fVar8 + fVar10;
      }
      iVar14 = (**(code **)(*(int *)this + 0x10))(this);
      if ((iVar14 == 0) || (cVar11 = (**(code **)(*(int *)this + 0x140))(this), cVar11 == '\0')) {
        local_cc = local_e8;
        local_c8 = local_e4;
        local_c4 = local_e0;
        local_bc = 0;
        local_b8 = 0;
        local_b4 = 0;
        local_87 = 0;
        local_94 = 0;
        local_98 = 0;
        local_9c = 0;
        local_8c = 0;
        local_88 = 1;
        local_a4 = 0;
        local_a8 = 0;
        local_ac = 0;
        CTraceFilterSimple::CTraceFilterSimple
                  (local_dc,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
        (**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,uVar12,local_dc,local_70);
        if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
          DebugDrawLine((Vector *)local_70,local_64,0xff,0,0,true,-1.0);
        }
      }
      else {
        UTIL_TraceLineFilterEntity(this,(Vector *)&local_e8,(Vector *)&local_e8,uVar12,0,local_70);
      }
      if (local_39 != '\0') {
        SetGroundEntity(this,local_24);
        return;
      }
      iVar15 = iVar15 + 1;
    } while (iVar15 != 2);
    iVar16 = iVar16 + 1;
    if (iVar16 == 2) {
      return;
    }
  } while( true );
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)