CBaseEntity::PhysicsStepRecheckGround
0x0078f6e0 · 826 bytes · __thiscall
_ZN11CBaseEntity24PhysicsStepRecheckGroundEv
Decompiled
undefined (1 param)
/* CBaseEntity::PhysicsStepRecheckGround() */
void __thiscall CBaseEntity::PhysicsStepRecheckGround(CBaseEntity *this)
{
float fVar1;
float fVar2;
float fVar3;
float fVar4;
float fVar5;
float fVar6;
float fVar7;
float fVar8;
float fVar9;
float fVar10;
char cVar11;
uint uVar12;
float *pfVar13;
int iVar14;
int iVar15;
int iVar16;
float local_e8;
float local_e4;
float local_e0;
CTraceFilterSimple local_dc [16];
float local_cc;
float local_c8;
float local_c4;
undefined4 local_bc;
undefined4 local_b8;
undefined4 local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
CGameTrace local_70 [12];
Vector local_64 [43];
char local_39;
CBaseEntity *local_24;
uVar12 = (**(code **)(*(int *)this + 0x2c8))(this);
pfVar13 = (float *)(**(code **)(*(int *)(this + 0x194) + 4))(this + 0x194);
if (((byte)this[0x14d] & 8) != 0) {
CalcAbsolutePosition(this);
}
fVar1 = *pfVar13;
fVar2 = pfVar13[1];
fVar3 = *(float *)(this + 0x2e8);
fVar4 = *(float *)(this + 0x2e0);
fVar5 = pfVar13[2];
fVar6 = *(float *)(this + 0x2e4);
pfVar13 = (float *)(**(code **)(*(int *)(this + 0x194) + 8))(this + 0x194);
if (((byte)this[0x14d] & 8) != 0) {
CalcAbsolutePosition(this);
}
fVar7 = *pfVar13;
iVar16 = 0;
fVar8 = pfVar13[1];
fVar9 = *(float *)(this + 0x2e0);
fVar10 = *(float *)(this + 0x2e4);
local_e0 = fVar3 + fVar5 + -1.0;
do {
iVar15 = 0;
do {
local_e8 = fVar1 + fVar4;
if (iVar16 != 0) {
local_e8 = fVar7 + fVar9;
}
local_e4 = fVar2 + fVar6;
if (iVar15 != 0) {
local_e4 = fVar8 + fVar10;
}
iVar14 = (**(code **)(*(int *)this + 0x10))(this);
if ((iVar14 == 0) || (cVar11 = (**(code **)(*(int *)this + 0x140))(this), cVar11 == '\0')) {
local_cc = local_e8;
local_c8 = local_e4;
local_c4 = local_e0;
local_bc = 0;
local_b8 = 0;
local_b4 = 0;
local_87 = 0;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_8c = 0;
local_88 = 1;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
CTraceFilterSimple::CTraceFilterSimple
(local_dc,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,uVar12,local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine((Vector *)local_70,local_64,0xff,0,0,true,-1.0);
}
}
else {
UTIL_TraceLineFilterEntity(this,(Vector *)&local_e8,(Vector *)&local_e8,uVar12,0,local_70);
}
if (local_39 != '\0') {
SetGroundEntity(this,local_24);
return;
}
iVar15 = iVar15 + 1;
} while (iVar15 != 2);
iVar16 = iVar16 + 1;
if (iVar16 == 2) {
return;
}
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.