L L4D2node

CPhysicsCannister::Explode

0x00788030 · 399 bytes · __thiscall

_ZN17CPhysicsCannister7ExplodeEP11CBaseEntity

Decompiled

undefined (2 params)

/* CPhysicsCannister::Explode(CBaseEntity*) */

void __thiscall CPhysicsCannister::Explode(CPhysicsCannister *this,CBaseEntity *param_1)

{
  float fVar1;
  IPhysicsObject *pIVar2;
  int iVar3;
  Vector local_34 [12];
  Vector local_28 [24];
  
  if (this[0x105] != (CPhysicsCannister)0x0) {
    (**(code **)(*(int *)this + 0x224))(this,this + 0x105);
    this[0x105] = (CPhysicsCannister)0x0;
  }
  Deactivate(this);
  pIVar2 = *(IPhysicsObject **)(this + 0x238);
  (**(code **)(*(int *)pIVar2 + 0xd4))(pIVar2,local_34,local_28);
  if (((byte)this[0x14d] & 8) != 0) {
    CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
    if (((byte)this[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
    }
  }
  iVar3 = (**(code **)(*(int *)this + 0x1c))(this);
  PropBreakableCreateAll
            (iVar3,pIVar2,(Vector *)(this + 0x2e0),(QAngle *)(this + 0x37c),local_34,local_28,1.0,
             20.0,1,(CBaseEntity *)0x0,true);
  fVar1 = *(float *)(this + 0x1a7c);
  if (((byte)this[0x14d] & 8) != 0) {
    CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
    if (((byte)this[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
    }
  }
  ExplosionCreate((Vector *)(this + 0x2e0),(QAngle *)(this + 0x37c),param_1,(int)fVar1,0,true,0.0,
                  false,false,-1);
  UTIL_Remove((CBaseEntity *)this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)