L L4D2node

CTerrorPlayer::OnTakeDamage_Alive

0x009d6570 · 4939 bytes · __thiscall

_ZN13CTerrorPlayer18OnTakeDamage_AliveERK15CTakeDamageInfo

Decompiled

undefined (2 params)

/* CTerrorPlayer::OnTakeDamage_Alive(CTakeDamageInfo const&) */

undefined4 __thiscall
CTerrorPlayer::OnTakeDamage_Alive(CTerrorPlayer *this,CTakeDamageInfo *param_1)

{
  code *pcVar1;
  CBaseEdict *pCVar2;
  char cVar3;
  int iVar4;
  CBaseEntity *this_00;
  CTerrorGun *this_01;
  undefined4 uVar5;
  uint uVar6;
  uint uVar7;
  int *piVar8;
  undefined *puVar9;
  CBaseEntity *pCVar10;
  longdouble lVar11;
  longdouble lVar12;
  float fVar13;
  float fVar14;
  float fVar15;
  float fVar16;
  undefined *local_a8;
  float local_a4;
  CBaseEntity *local_a0;
  float local_94;
  float local_90;
  float local_8c;
  float local_88;
  float local_84;
  float local_80;
  undefined4 local_7c;
  undefined4 local_78;
  undefined4 local_74;
  undefined4 local_70;
  undefined4 local_6c;
  undefined4 local_68;
  undefined4 local_64;
  undefined4 local_60;
  undefined4 local_5c;
  undefined4 local_58;
  undefined4 local_54;
  undefined4 local_50;
  uint local_4c;
  uint local_48;
  undefined4 local_44;
  float local_40;
  undefined4 local_3c;
  undefined4 local_38;
  uint local_34;
  undefined4 local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined4 local_24;
  undefined4 local_20;
  
  uVar6 = *(uint *)(param_1 + 0x34);
  if (uVar6 == 0xffffffff) {
LAB_009d6c20:
    local_a4 = 0.0;
  }
  else {
    uVar7 = uVar6 & 0xfff;
    piVar8 = (int *)(g_pEntityList + uVar7 * 0x10 + 4);
    if (piVar8 == (int *)0x0) goto LAB_009d6c20;
    if ((*(uint *)(g_pEntityList + uVar7 * 0x10 + 8) == uVar6 >> 0xc) &&
       (*(CBaseEntity **)(g_pEntityList + uVar7 * 0x10 + 4) != (CBaseEntity *)0x0)) {
      local_a4 = (float)CBaseEntity::GetTeamNumber
                                  (*(CBaseEntity **)(g_pEntityList + uVar7 * 0x10 + 4));
      uVar6 = *(uint *)(param_1 + 0x34);
      if (((uVar6 != 0xffffffff) &&
          (piVar8 = (int *)(g_pEntityList + (uVar6 & 0xfff) * 0x10 + 4), piVar8 != (int *)0x0)) &&
         (piVar8[1] == uVar6 >> 0xc)) {
LAB_009d6eee:
        if ((*piVar8 != 0) && (*piVar8 != g_WorldEntity)) {
          iVar4 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
          cVar3 = IsASurvivorTeam(iVar4);
          if (((cVar3 != '\0') && (local_a4 == 4.2039e-45)) ||
             ((iVar4 = CBaseEntity::GetTeamNumber((CBaseEntity *)this), iVar4 == 3 &&
              (cVar3 = IsASurvivorTeam((int)local_a4), cVar3 != '\0')))) {
            lVar11 = (longdouble)IntervalTimer::Now();
            if ((float)lVar11 != *(float *)(this + 0x3180)) {
              (**(code **)(*(int *)(this + 0x317c) + 4))(this + 0x317c,this + 0x3180);
              *(float *)(this + 0x3180) = (float)lVar11;
            }
          }
        }
      }
    }
    else {
      local_a4 = 0.0;
      if (*(uint *)(g_pEntityList + uVar7 * 0x10 + 8) == uVar6 >> 0xc) goto LAB_009d6eee;
    }
  }
  iVar4 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
  cVar3 = IsASurvivorTeam(iVar4);
  if (cVar3 == '\0') {
LAB_009d6c05:
    local_a8 = g_pEntityList;
    local_48 = *(uint *)(param_1 + 0x34);
  }
  else {
    local_48 = *(uint *)(param_1 + 0x34);
    if (local_48 == 0xffffffff) {
      local_a8 = g_pEntityList;
      local_48 = 0xffffffff;
    }
    else {
      puVar9 = g_pEntityList + (local_48 & 0xfff) * 0x10;
      if (((puVar9 != (undefined *)0xfffffffc) && (*(uint *)(puVar9 + 8) == local_48 >> 0xc)) &&
         (*(int *)(puVar9 + 4) != 0)) {
        iVar4 = CheckAttackFrequency(this,param_1,true);
        if (iVar4 == 0) {
          return 0;
        }
        goto LAB_009d6c05;
      }
      local_a8 = g_pEntityList;
    }
  }
  local_7c = *(undefined4 *)param_1;
  local_4c = *(uint *)(param_1 + 0x30);
  fVar13 = *(float *)(param_1 + 0x3c);
  local_3c = *(undefined4 *)(param_1 + 0x40);
  local_78 = *(undefined4 *)(param_1 + 4);
  local_74 = *(undefined4 *)(param_1 + 8);
  local_70 = *(undefined4 *)(param_1 + 0xc);
  local_6c = *(undefined4 *)(param_1 + 0x10);
  local_68 = *(undefined4 *)(param_1 + 0x14);
  local_64 = *(undefined4 *)(param_1 + 0x18);
  local_60 = *(undefined4 *)(param_1 + 0x1c);
  local_5c = *(undefined4 *)(param_1 + 0x20);
  local_58 = *(undefined4 *)(param_1 + 0x24);
  local_54 = *(undefined4 *)(param_1 + 0x28);
  local_50 = *(undefined4 *)(param_1 + 0x2c);
  local_44 = *(undefined4 *)(param_1 + 0x38);
  local_30 = *(undefined4 *)(param_1 + 0x4c);
  local_a0 = (CBaseEntity *)0x0;
  local_38 = *(undefined4 *)(param_1 + 0x44);
  local_34 = *(uint *)(param_1 + 0x48);
  local_24 = *(undefined4 *)(param_1 + 0x58);
  local_2c = *(undefined4 *)(param_1 + 0x50);
  local_28 = *(undefined4 *)(param_1 + 0x54);
  local_20 = *(undefined4 *)(param_1 + 0x5c);
  if (((local_48 != 0xffffffff) &&
      (puVar9 = local_a8 + (local_48 & 0xfff) * 0x10, puVar9 != (undefined *)0xfffffffc)) &&
     (*(uint *)(puVar9 + 8) == local_48 >> 0xc)) {
    local_a0 = *(CBaseEntity **)(puVar9 + 4);
  }
  pCVar10 = (CBaseEntity *)0x0;
  if (((local_4c != 0xffffffff) &&
      (puVar9 = local_a8 + (local_4c & 0xfff) * 0x10, puVar9 != (undefined *)0xfffffffc)) &&
     (*(uint *)(puVar9 + 8) == local_4c >> 0xc)) {
    pCVar10 = *(CBaseEntity **)(puVar9 + 4);
  }
  g_pEntityList = local_a8;
  local_40 = fVar13;
  if ((local_34 & 0x200000c6) != 0) {
    if ((local_a0 == (CBaseEntity *)0x0) ||
       (iVar4 = (**(code **)(*(int *)local_a0 + 0x144))(local_a0), iVar4 == 0)) {
LAB_009d6784:
      fVar15 = 1.0;
    }
    else {
      this_00 = (CBaseEntity *)(**(code **)(*(int *)local_a0 + 0x144))(local_a0);
      iVar4 = CBaseEntity::GetTeamNumber(this_00);
      if ((iVar4 != 3) || (iVar4 = (**(code **)(*(int *)this_00 + 0x544))(this_00), iVar4 != 0))
      goto LAB_009d6784;
      iVar4 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
      cVar3 = IsASurvivorTeam(iVar4);
      if (cVar3 == '\0') goto LAB_009d6784;
      cVar3 = (**(code **)(*(int *)this + 0x7e8))(this);
      if (cVar3 == '\0') {
        CBasePlayer::EyeVectors((CBasePlayer *)this,(Vector *)&local_94,(Vector *)0x0,(Vector *)0x0)
        ;
        local_8c = 0.0;
        VectorNormalize((Vector *)&local_94);
        if (((byte)this[0x14d] & 8) != 0) {
          CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
        }
        if (((byte)local_a0[0x14d] & 8) != 0) {
          CBaseEntity::CalcAbsolutePosition(local_a0);
        }
        local_88 = *(float *)(local_a0 + 0x2e0) - *(float *)(this + 0x2e0);
        local_80 = 0.0;
        local_84 = *(float *)(local_a0 + 0x2e4) - *(float *)(this + 0x2e4);
        VectorNormalize((Vector *)&local_88);
        if (*(float *)(ZombieHitFromBehindCosine._28_4_ + 0x2c) <=
            local_84 * local_90 + local_88 * local_94 + local_80 * local_8c) {
          fVar15 = 1.0;
        }
        else {
          fVar15 = *(float *)(ZombieHitFromBehindFactor._28_4_ + 0x2c);
        }
        piVar8 = (int *)GetActiveTerrorWeapon(this);
        if (((piVar8 != (int *)0x0) &&
            (iVar4 = (**(code **)(*piVar8 + 0x638))(piVar8), iVar4 == 0x14)) &&
           (iVar4 = __dynamic_cast(piVar8,&CTerrorWeapon::typeinfo,&CChainsaw::typeinfo,0),
           *(int *)(iVar4 + 0x17e0) == 3)) {
          fVar15 = fVar15 * *(float *)(ZombieHitChainsawerFactor._28_4_ + 0x2c);
        }
      }
      else {
        iVar4 = GetDifficulty();
        if (iVar4 == 1) {
          fVar15 = *(float *)(ZombieHitIncapFactorNormal._28_4_ + 0x2c);
        }
        else if (iVar4 < 2) {
          if (iVar4 != 0) goto LAB_009d6784;
          fVar15 = *(float *)(ZombieHitIncapFactorEasy._28_4_ + 0x2c);
        }
        else if (iVar4 == 2) {
          fVar15 = *(float *)(ZombieHitIncapFactorHard._28_4_ + 0x2c);
        }
        else {
          if (iVar4 != 3) goto LAB_009d6784;
          fVar15 = *(float *)(ZombieHitIncapFactorExpert._28_4_ + 0x2c);
        }
      }
    }
    local_40 = fVar15 * fVar13;
  }
  if (local_a4 == 4.2039e-45) {
LAB_009d67a9:
    if (((local_34 == 1) && (pCVar10 != (CBaseEntity *)0x0)) &&
       (cVar3 = CanCausePlayerPhysicsDamage(pCVar10), cVar3 != '\0')) {
      if ((0.0 < *(float *)(this + 0x3f54)) &&
         (lVar11 = (longdouble)CountdownTimer::Now(), (float)lVar11 < *(float *)(this + 0x3f54))) {
        return 0;
      }
      cVar3 = (**(code **)(*(int *)this + 0x7e8))(this);
      if ((cVar3 != '\0') && (local_40 < 50.0)) {
        return 0;
      }
      lVar11 = (longdouble)CountdownTimer::Now();
      if ((float)lVar11 + 2.0 != *(float *)(this + 0x3f54)) {
        (**(code **)(*(int *)(this + 0x3f4c) + 4))(this + 0x3f4c,this + 0x3f54);
        *(float *)(this + 0x3f54) = (float)lVar11 + 2.0;
      }
      if (*(float *)(this + 0x3f50) != 2.0) {
        (**(code **)(*(int *)(this + 0x3f4c) + 4))(this + 0x3f4c,this + 0x3f50);
        *(undefined4 *)(this + 0x3f50) = 0x40000000;
      }
    }
  }
  else {
    iVar4 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
    if (((iVar4 == 3) && (iVar4 = (**(code **)(*(int *)this + 0x544))(this), iVar4 == 5)) &&
       ((((uVar6 = *(uint *)(this + 0x3edc), uVar6 == 0xffffffff ||
          ((puVar9 = g_pEntityList + (uVar6 & 0xfff) * 0x10, puVar9 == (undefined *)0xfffffffc ||
           (*(uint *)(puVar9 + 8) != uVar6 >> 0xc)))) || (*(int *)(puVar9 + 4) == 0)) &&
        ((iVar4 = CBaseEntity::GetGroundEntity((CBaseEntity *)this), iVar4 == 0 &&
         ((local_34 & 0x4000084) != 0)))))) {
      local_40 = (float)*(int *)(this + 0x100);
    }
    iVar4 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
    if ((((iVar4 != 3) || (iVar4 = (**(code **)(*(int *)this + 0x544))(this), iVar4 != 3)) ||
        (this[0x3e78] == (CTerrorPlayer)0x0)) || ((local_34 & 0x4000084) == 0)) goto LAB_009d67a9;
    local_40 = (float)*(int *)(this + 0x100);
  }
  if ((local_34 & 0x400) != 0) {
    local_a4 = 0.0;
    cVar3 = (**(code **)(*(int *)this + 0x7e8))(this);
    if ((cVar3 == '\0') && (cVar3 = IsDominatedBySpecialInfected(this), cVar3 == '\0')) {
      cVar3 = (**(code **)(*(int *)this + 0x778))(this);
      if (cVar3 == '\0') {
        uVar6 = GetDifficulty();
        fVar15 = -1.0;
        if (uVar6 < 4) {
          fVar15 = *(float *)(CSWTCH_11610 + uVar6 * 4);
        }
        cVar3 = (**(code **)(*engine + 0x1f8))(engine);
        if (cVar3 == '\0') {
          fVar16 = 0.35;
          fVar14 = 0.5;
        }
        else {
          fVar14 = *(float *)(spit_scaling_min_common_dps._28_4_ + 0x2c);
          fVar16 = *(float *)(spit_scaling_min_scale._28_4_ + 0x2c);
        }
        if ((0.0 < fVar15) && (fVar14 * fVar15 < *(float *)(this + 0x3aac))) {
          fVar15 = *(float *)(this + 0x3aac) / fVar15;
          if (fVar14 == 1.0) {
            uVar6 = -(uint)(1.0 <= fVar15);
            fVar15 = (float)(~uVar6 & 0x3f800000 | (uint)fVar16 & uVar6);
          }
          else {
            fVar15 = (fVar15 - fVar14) / (1.0 - fVar14);
            if (1.0 <= fVar15) {
              fVar15 = 1.0;
            }
            if (fVar15 <= 0.0) {
              fVar15 = local_a4;
            }
            fVar15 = fVar15 * (fVar16 + -1.0) + 1.0;
          }
          local_40 = fVar15 * local_40;
          if (local_40 < 1.0) {
            local_40 = 1.0;
          }
        }
      }
      else {
        local_40 = local_40 * 0.5;
      }
    }
    else {
      local_40 = 1.0;
    }
  }
  local_a4 = 0.0;
  *(uint *)(this + 0x1d54) = *(uint *)(this + 0x1d54) | local_34;
  local_a8 = (undefined *)(local_40 - (float)*(int *)(this + 0x100));
  if (local_40 - (float)*(int *)(this + 0x100) <= 0.0) {
    local_a8 = (undefined *)local_a4;
  }
  if ((this[0x32fc] != (CTerrorPlayer)0x0) &&
     (cVar3 = (**(code **)(*(int *)this + 0x7e8))(this), cVar3 == '\0')) {
    local_a8 = (undefined *)((float)local_a8 + 1.0);
  }
  iVar4 = (**(code **)(*(int *)this + 0x544))(this);
  if ((((0 < iVar4) && (iVar4 = (**(code **)(*(int *)this + 0x544))(this), iVar4 < 7)) &&
      ((local_34 & 0x10000008) == 0x10000008)) &&
     (cVar3 = CTerrorGameRules::HasPlayerControlledZombies(), cVar3 == '\0')) {
    local_40 = local_40 * *(float *)(z_special_burn_dmg_scale._28_4_ + 0x2c);
  }
  iVar4 = CBaseCombatCharacter::OnTakeDamage_Alive
                    ((CBaseCombatCharacter *)this,(CTakeDamageInfo *)&local_7c);
  if ((iVar4 == 0) && (0.0 < fVar13)) {
    return 0;
  }
  if (*(int *)(mp_logdetail._28_4_ + 0x30) == 3) {
    LogDamage(this,(CTakeDamageInfo *)&local_7c,0);
  }
  lVar11 = (longdouble)(**(code **)(*(int *)this + 0x7e4))(this);
  iVar4 = *(int *)(this + 0x100);
  if ((iVar4 < 1) && (0.0 < (float)lVar11 - (float)local_a8)) {
    if (this[0x32fc] == (CTerrorPlayer)0x1) {
LAB_009d72a0:
      (**(code **)(*(int *)this + 0x214))(this,this + 0x100);
      *(undefined4 *)(this + 0x100) = 1;
    }
    else {
      if (this[0x6c] == (CTerrorPlayer)0x0) {
        pCVar2 = *(CBaseEdict **)(this + 0x30);
        if (pCVar2 != (CBaseEdict *)0x0) {
          *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
          iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
          *(undefined2 *)(iVar4 + 2) = 0;
          iVar4 = *(int *)(this + 0x100);
        }
      }
      else {
        this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
      }
      this[0x32fc] = (CTerrorPlayer)0x1;
      if (iVar4 != 1) goto LAB_009d72a0;
    }
    SetHealthBuffer(this,(float)lVar11 - (float)local_a8);
  }
  InhibitCalm(this,*(float *)(SurvivorCalmDamageDelay._28_4_ + 0x2c));
  piVar8 = (int *)CBaseCombatCharacter::GetActiveWeapon((CBaseCombatCharacter *)this);
  if ((piVar8 != (int *)0x0) &&
     (this_01 = (CTerrorGun *)(**(code **)(*piVar8 + 0x500))(piVar8), this_01 != (CTerrorGun *)0x0))
  {
    CTerrorGun::UnZoom(this_01);
  }
  uVar6 = *(uint *)(this + 0x30bc);
  if ((((uVar6 != 0xffffffff) &&
       (puVar9 = g_pEntityList + (uVar6 & 0xfff) * 0x10, puVar9 != (undefined *)0xfffffffc)) &&
      (*(uint *)(puVar9 + 8) == uVar6 >> 0xc)) &&
     (piVar8 = *(int **)(puVar9 + 4), piVar8 != (int *)0x0)) {
    (**(code **)(*piVar8 + 0x37c))(piVar8,(CTakeDamageInfo *)&local_7c);
  }
  iVar4 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
  cVar3 = IsASurvivorTeam(iVar4);
  if (((cVar3 != '\0') && (local_a0 != (CBaseEntity *)0x0)) &&
     (iVar4 = CBaseEntity::GetTeamNumber(local_a0), iVar4 == 3)) {
    if ((local_34 & 0x80) == 0) {
      if ((local_34 & 0x400) != 0) {
        OnHurtBySpit(this);
      }
    }
    else {
      fVar13 = *(float *)(gpGlobals + 0xc) + 1.0;
      if (fVar13 != *(float *)(this + 0x39e0)) {
        if (this[0x6c] == (CTerrorPlayer)0x0) {
          pCVar2 = *(CBaseEdict **)(this + 0x30);
          if (pCVar2 != (CBaseEdict *)0x0) {
            *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
            iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
            *(undefined2 *)(iVar4 + 2) = 0;
          }
        }
        else {
          this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
        }
        *(float *)(this + 0x39e0) = fVar13;
      }
    }
  }
  cVar3 = (**(code **)(*(int *)this + 0x7e8))(this);
  if (cVar3 != '\0') {
    iVar4 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
    cVar3 = IsASurvivorTeam(iVar4);
    if (((cVar3 != '\0') && (uVar6 = *(uint *)(this + 0x2e24), uVar6 != 0xffffffff)) &&
       (((puVar9 = g_pEntityList + (uVar6 & 0xfff) * 0x10, puVar9 != (undefined *)0xfffffffc &&
         (((((*(uint *)(puVar9 + 8) == uVar6 >> 0xc &&
             (piVar8 = *(int **)(puVar9 + 4), piVar8 != (int *)0x0)) &&
            (this[0x39f1] == (CTerrorPlayer)0x0)) &&
           ((cVar3 = (**(code **)(*piVar8 + 0x778))(piVar8), cVar3 == '\0' &&
            ((local_34 & 0x40000) == 0)))) && (local_34 != 0x20000)))) &&
        (((local_34 & 0x4008) == 0 && (local_a0 != (CBaseEntity *)0x0)))))) {
      iVar4 = CBaseEntity::GetTeamNumber(local_a0);
      cVar3 = IsASurvivorTeam(iVar4);
      if (cVar3 == '\0') {
        StopBeingRevived(this,true);
      }
    }
  }
  cVar3 = CTerrorGameRules::IsScavengeMode();
  if ((((cVar3 != '\0') || (cVar3 = CTerrorGameRules::IsVersusMode(), cVar3 != '\0')) &&
      (cVar3 = IsPerformingAction(this,0), cVar3 != '\0')) &&
     (iVar4 = GetCurrentUseAction(this), iVar4 == 8)) {
    if (local_a0 == (CBaseEntity *)0x0) {
LAB_009d7540:
      if (((local_34 & 0x408) == 0) || (ResetActionProgress(this), local_a0 == (CBaseEntity *)0x0))
      goto LAB_009d6970;
    }
    else {
      iVar4 = CBaseEntity::GetTeamNumber(local_a0);
      cVar3 = IsASurvivorTeam(iVar4);
      if (cVar3 != '\0') goto LAB_009d7540;
      ResetActionProgress(this);
    }
    cVar3 = (**(code **)(*(int *)local_a0 + 0x16c))(local_a0);
    if ((cVar3 != '\0') &&
       (piVar8 = (int *)(**(code **)(*gameeventmanager + 0x1c))
                                  (gameeventmanager,"gascan_pour_interrupted",0,0),
       piVar8 != (int *)0x0)) {
      pcVar1 = *(code **)(*piVar8 + 0x30);
      uVar5 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(local_a0 + 0x30));
      (*pcVar1)(piVar8,"userid",uVar5);
      (**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar8,0);
    }
  }
LAB_009d6970:
  iVar4 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
  cVar3 = IsASurvivorTeam(iVar4);
  if (cVar3 == '\0') {
    EmitInfectedPainSound(this,(CTakeDamageInfo *)&local_7c);
  }
  else {
    EmitSurvivorPainSound(this,(CTakeDamageInfo *)&local_7c);
  }
  if ((0.0 < local_40) || (cVar3 = IsDominatedBySpecialInfected(this), cVar3 == '\0')) {
    (**(code **)(*(int *)this + 0x7d8))(this,(CTakeDamageInfo *)&local_7c);
  }
  iVar4 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
  cVar3 = IsASurvivorTeam(iVar4);
  if ((cVar3 == '\0') || (cVar3 = (**(code **)(*(int *)this + 0x7e8))(this), cVar3 != '\0')) {
    iVar4 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
    cVar3 = IsASurvivorTeam(iVar4);
    if (cVar3 != '\0') {
      if (local_a0 != (CBaseEntity *)0x0) goto LAB_009d6dbe;
LAB_009d734a:
      CBaseEntity::GetTeamNumber((CBaseEntity *)this);
      goto LAB_009d69f6;
    }
LAB_009d69e5:
    iVar4 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
    if ((iVar4 != 3) || (local_a0 == (CBaseEntity *)0x0)) goto LAB_009d69f6;
LAB_009d6de8:
    iVar4 = CBaseEntity::GetTeamNumber(local_a0);
    cVar3 = IsASurvivorTeam(iVar4);
    if ((cVar3 == '\0') ||
       ((iVar4 = CBaseEntity::GetTeamNumber((CBaseEntity *)this), iVar4 == 3 &&
        (iVar4 = (**(code **)(*(int *)this + 0x544))(this), iVar4 == 8)))) goto LAB_009d69f6;
  }
  else {
    if (local_a0 == (CBaseEntity *)0x0) {
      iVar4 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
      cVar3 = IsASurvivorTeam(iVar4);
      if (cVar3 != '\0') goto LAB_009d734a;
      goto LAB_009d69e5;
    }
    iVar4 = CBaseEntity::GetTeamNumber(local_a0);
    if ((iVar4 == 3) && (*(int *)(param_1 + 0x48) == 0x80)) {
      lVar11 = (longdouble)
               RandomFloat(*(undefined4 *)(ZombieClawHitPitchMin._28_4_ + 0x2c),
                           *(undefined4 *)(ZombieClawHitPitchMax._28_4_ + 0x2c));
      lVar12 = (longdouble)
               RandomFloat(*(undefined4 *)(ZombieClawHitYawMin._28_4_ + 0x2c),
                           *(undefined4 *)(ZombieClawHitYawMax._28_4_ + 0x2c));
      local_84 = (float)lVar12;
      local_80 = 0.0;
      local_88 = (float)lVar11;
      CBasePlayer::SetPunchAngle((CBasePlayer *)this,(QAngle *)&local_88);
      iVar4 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
      cVar3 = IsASurvivorTeam(iVar4);
      if (cVar3 != '\0') goto LAB_009d6dbe;
LAB_009d6dd1:
      iVar4 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
      if (iVar4 != 3) goto LAB_009d69f6;
      goto LAB_009d6de8;
    }
    iVar4 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
    cVar3 = IsASurvivorTeam(iVar4);
    if (cVar3 == '\0') goto LAB_009d69e5;
LAB_009d6dbe:
    iVar4 = CBaseEntity::GetTeamNumber(local_a0);
    if (iVar4 != 3) goto LAB_009d6dd1;
  }
  pcVar1 = *(code **)(*(int *)this + 0x7fc);
  uVar5 = GetFlinchEvent(this,(CTakeDamageInfo *)&local_7c);
  (*pcVar1)(this,uVar5,0);
LAB_009d69f6:
  *(undefined4 *)(this + 0x3178) = *(undefined4 *)(this + 0x316c);
  lVar11 = (longdouble)IntervalTimer::Now();
  if ((float)lVar11 != *(float *)(this + 0x316c)) {
    (**(code **)(*(int *)(this + 0x3168) + 4))(this + 0x3168,this + 0x316c);
    *(float *)(this + 0x316c) = (float)lVar11;
  }
  if ((local_34 & 8) != 0) {
    lVar11 = (longdouble)IntervalTimer::Now();
    if ((float)lVar11 != *(float *)(this + 0x3174)) {
      (**(code **)(*(int *)(this + 0x3170) + 4))(this + 0x3170,this + 0x3174);
      *(float *)(this + 0x3174) = (float)lVar11;
    }
  }
  if ((((local_34 & 0x84) != 0) || ((local_34 & 0x200008) != 0)) || ((local_34 & 0x402) != 0)) {
    if (25.0 < local_40) {
      CBasePlayer::RumbleEffect((CBasePlayer *)this,'\x11','\0','\x04');
      return 1;
    }
    if (local_40 <= 5.0) {
      CBasePlayer::RumbleEffect((CBasePlayer *)this,'\x0f','\0','\x04');
      return 1;
    }
    CBasePlayer::RumbleEffect((CBasePlayer *)this,'\x10','\0','\x04');
  }
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)