CBloodSplat::Think
0x007aaaa0 · 781 bytes · __thiscall
_ZN11CBloodSplat5ThinkEv
Decompiled
undefined (1 param)
/* CBloodSplat::Think() */
void __thiscall CBloodSplat::Think(CBloodSplat *this)
{
uint uVar1;
char cVar2;
undefined *puVar3;
IHandleEntity *pIVar4;
float local_e8;
float local_e4;
float local_e0;
CTraceFilterSimple local_dc [16];
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
Vector local_64 [84];
if (*(int *)(g_Language._28_4_ + 0x30) != 1) {
uVar1 = *(uint *)(this + 0x220);
if ((((uVar1 == 0xffffffff) ||
(puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar3 + 8) != uVar1 >> 0xc)) ||
((pIVar4 = *(IHandleEntity **)(puVar3 + 4), pIVar4 == (IHandleEntity *)0x0 ||
(cVar2 = (**(code **)(*(int *)pIVar4 + 0x16c))(pIVar4), cVar2 == '\0')))) {
pIVar4 = (IHandleEntity *)0x0;
}
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
AngleVectors((QAngle *)(this + 0x37c),(Vector *)&local_e8);
if (((byte)this[0x14d] & 8) == 0) {
local_cc = *(float *)(this + 0x2e0);
local_c8 = *(float *)(this + 0x2e4);
local_c4 = *(float *)(this + 0x2e8);
local_bc = local_e8 * 128.0 + local_cc;
local_b8 = local_e4 * 128.0 + local_c8;
local_b4 = local_e0 * 128.0 + local_c4;
}
else {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
local_cc = *(float *)(this + 0x2e0);
local_c8 = *(float *)(this + 0x2e4);
local_bc = local_e8 * 128.0 + local_cc;
local_c4 = *(float *)(this + 0x2e8);
local_b8 = local_e4 * 128.0 + local_c8;
local_b4 = local_e0 * 128.0 + local_c4;
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
local_cc = *(float *)(this + 0x2e0);
local_c8 = *(float *)(this + 0x2e4);
local_c4 = *(float *)(this + 0x2e8);
}
}
local_bc = local_bc - local_cc;
local_b4 = local_b4 - local_c4;
local_b8 = local_b8 - local_c8;
local_8c = 0;
local_88 = 1;
local_94 = 0;
local_98 = 0;
local_87 = local_bc * local_bc + local_b4 * local_b4 + local_b8 * local_b8 != 0.0;
local_9c = 0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
CTraceFilterSimple::CTraceFilterSimple
(local_dc,pIVar4,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x400b,local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
}
UTIL_BloodDecalTrace((CGameTrace *)local_70,0);
}
UTIL_Remove((CBaseEntity *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.