CCSGameRules::CheckLevelInitialized
0x00434a80 · 588 bytes · __thiscall
_ZN12CCSGameRules21CheckLevelInitializedEv.part.88
Decompiled
undefined (1 param)
/* CCSGameRules::CheckLevelInitialized() [clone .part.88] */
void __thiscall CCSGameRules::CheckLevelInitialized(CCSGameRules *this)
{
float fVar1;
char cVar2;
int *in_EAX;
CBaseEntity *this_00;
int iVar3;
CBaseEntity *this_01;
double dVar4;
double dVar5;
this_01 = (CBaseEntity *)0x0;
in_EAX[0xa5] = 0;
in_EAX[0xa6] = 0;
while( true ) {
this_01 = (CBaseEntity *)
CGlobalEntityList::FindEntityByClassname
((CGlobalEntityList *)gEntList,this_01,"info_player_terrorist");
this_00 = (CBaseEntity *)0x0;
if (this_01 == (CBaseEntity *)0x0) break;
cVar2 = (**(code **)(*in_EAX + 0x124))();
if (cVar2 == '\0') {
if (((byte)this_01[0x14d] & 8) == 0) {
dVar4 = (double)*(float *)(this_01 + 0x2e8);
dVar5 = dVar4;
}
else {
CBaseEntity::CalcAbsolutePosition(this_01);
dVar4 = (double)*(float *)(this_01 + 0x2e8);
dVar5 = dVar4;
if (((byte)this_01[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_01);
fVar1 = *(float *)(this_01 + 0x2e8);
dVar5 = (double)fVar1;
if (((byte)this_01[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_01);
}
}
}
Warning("Invalid terrorist spawnpoint at (%.1f,%.1f,%.1f)\n",
(double)*(float *)(this_01 + 0x2e0),dVar5,dVar4);
}
else {
in_EAX[0xa5] = in_EAX[0xa5] + 1;
}
}
while (this_00 = (CBaseEntity *)
CGlobalEntityList::FindEntityByClassname
((CGlobalEntityList *)gEntList,this_00,"info_zombie_spawn"),
this_00 != (CBaseEntity *)0x0) {
cVar2 = (**(code **)(*in_EAX + 0x124))();
if (cVar2 == '\0') {
if (((byte)this_00[0x14d] & 8) == 0) {
dVar4 = (double)*(float *)(this_00 + 0x2e8);
dVar5 = dVar4;
}
else {
CBaseEntity::CalcAbsolutePosition(this_00);
dVar4 = (double)*(float *)(this_00 + 0x2e8);
dVar5 = dVar4;
if (((byte)this_00[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_00);
fVar1 = *(float *)(this_00 + 0x2e8);
dVar5 = (double)fVar1;
if (((byte)this_00[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_00);
}
}
}
Warning("Invalid counterterrorist spawnpoint at (%.1f,%.1f,%.1f)\n",
(double)*(float *)(this_00 + 0x2e0),dVar5,dVar4);
}
else {
in_EAX[0xa6] = in_EAX[0xa6] + 1;
}
}
iVar3 = CGlobalEntityList::FindEntityByClassname
((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,"info_player_logo");
if ((iVar3 != 0) && (*(char *)((int)in_EAX + 0x252) != '\x01')) {
CGameRulesProxy::NotifyNetworkStateChanged();
*(undefined1 *)((int)in_EAX + 0x252) = 1;
}
*(undefined1 *)((int)in_EAX + 0x255) = 1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.