L L4D2node

CBeam::DrawDebugTextOverlays

0x00425110 · 487 bytes · __thiscall

_ZN5CBeam21DrawDebugTextOverlaysEv

Decompiled

undefined (1 param)

/* CBeam::DrawDebugTextOverlays() */

int __thiscall CBeam::DrawDebugTextOverlays(CBeam *this)

{
  int iVar1;
  int iVar2;
  int in_GS_OFFSET;
  double dVar3;
  double dVar4;
  char local_220 [512];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  iVar2 = CBaseEntity::DrawDebugTextOverlays((CBaseEntity *)this);
  if (((byte)this[0x110] & 1) == 0) goto LAB_00425260;
  if (((byte)this[0x14d] & 8) == 0) {
    dVar4 = (double)*(float *)(this + 0x2e8);
LAB_00425159:
    dVar3 = (double)*(float *)(this + 0x2e4);
  }
  else {
    CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
    dVar4 = (double)*(float *)(this + 0x2e8);
    if (((byte)this[0x14d] & 8) == 0) goto LAB_00425159;
    CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
    dVar3 = (double)*(float *)(this + 0x2e4);
    if (((byte)this[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
    }
  }
  V_snprintf(local_220,0x200,"start: (%.2f,%.2f,%.2f)",(double)*(float *)(this + 0x2e0),dVar3,dVar4)
  ;
  CBaseEntity::EntityText((CBaseEntity *)this,iVar2,local_220,0.0,0xff,0xff,0xff,0xff);
  V_snprintf(local_220,0x200,"end  : (%.2f,%.2f,%.2f)",(double)*(float *)(this + 0x4d0),
             (double)*(float *)(this + 0x4d4),(double)*(float *)(this + 0x4d8));
  iVar1 = iVar2 + 1;
  iVar2 = iVar2 + 2;
  CBaseEntity::EntityText((CBaseEntity *)this,iVar1,local_220,0.0,0xff,0xff,0xff,0xff);
LAB_00425260:
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return iVar2;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)