CPhysPulley::DrawDebugGeometryOverlays
0x00776660 · 650 bytes · __thiscall
_ZN11CPhysPulley25DrawDebugGeometryOverlaysEv
Decompiled
undefined (1 param)
/* CPhysPulley::DrawDebugGeometryOverlays() */
void __thiscall CPhysPulley::DrawDebugGeometryOverlays(CPhysPulley *this)
{
Vector *pVVar1;
int *piVar2;
float local_7c;
undefined4 local_78;
undefined4 local_74;
float local_70;
undefined4 local_6c;
undefined4 local_68;
float local_64;
undefined4 local_60;
undefined4 local_5c;
undefined4 local_58;
undefined4 local_54;
undefined4 local_50;
undefined4 local_4c;
undefined4 local_48;
undefined4 local_44;
if (((byte)this[0x110] & 0x2c) != 0) {
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
local_74 = *(undefined4 *)(this + 0x2e8);
local_7c = *(float *)(this + 0x2e0);
local_78 = *(undefined4 *)(this + 0x2e4);
local_70 = local_7c;
local_6c = local_78;
local_68 = local_74;
local_64 = local_7c;
local_60 = local_78;
local_5c = local_74;
piVar2 = (int *)(**(code **)(**(int **)(this + 0x440) + 0x18))(*(int **)(this + 0x440));
if (piVar2 != (int *)0x0) {
(**(code **)(*piVar2 + 200))(piVar2,(matrix3x4_t *)&local_4c);
VectorTransform((float *)(this + 0x488),(matrix3x4_t *)&local_4c,&local_70);
}
piVar2 = (int *)(**(code **)(**(int **)(this + 0x440) + 0x1c))(*(int **)(this + 0x440));
if (piVar2 != (int *)0x0) {
(**(code **)(*piVar2 + 200))(piVar2,(matrix3x4_t *)&local_4c);
VectorTransform((float *)(this + 0x494),(matrix3x4_t *)&local_4c,&local_64);
}
pVVar1 = (Vector *)(this + 0x47c);
NDebugOverlay::Line((Vector *)&local_70,(Vector *)&local_7c,0,0xff,0,false,0.0);
NDebugOverlay::Line((Vector *)&local_7c,pVVar1,0x80,0x80,0x80,false,0.0);
NDebugOverlay::Line(pVVar1,(Vector *)&local_64,0,0xff,0,false,0.0);
local_4c = 0x41000000;
local_48 = 0x41000000;
local_44 = 0x41000000;
local_58 = 0xc1000000;
local_54 = 0xc1000000;
local_50 = 0xc1000000;
NDebugOverlay::Box((Vector *)&local_7c,(Vector *)&local_58,(Vector *)&local_4c,0x80,0xff,0x80,
0x20,0.0);
local_4c = 0x41000000;
local_48 = 0x41000000;
local_44 = 0x41000000;
local_58 = 0xc1000000;
local_54 = 0xc1000000;
local_50 = 0xc1000000;
NDebugOverlay::Box(pVVar1,(Vector *)&local_58,(Vector *)&local_4c,0xff,0x80,0x80,0x20,0.0);
if (((byte)this[0x110] & 0x2c) != 0) {
DrawConstraintObjectsAxes((CBaseEntity *)this,*(IPhysicsConstraint **)(this + 0x440));
}
}
CBaseEntity::DrawDebugGeometryOverlays((CBaseEntity *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.