Infected::OnTakeDamage
0x00a10c40 · 1294 bytes · __thiscall
_ZN8Infected12OnTakeDamageERK15CTakeDamageInfo
Decompiled
undefined (2 params)
/* Infected::OnTakeDamage(CTakeDamageInfo const&) */
undefined4 __thiscall Infected::OnTakeDamage(Infected *this,CTakeDamageInfo *param_1)
{
float fVar1;
float fVar2;
float fVar3;
uint uVar4;
CBaseEdict *this_00;
char cVar5;
uint uVar6;
undefined4 uVar7;
int iVar8;
int *piVar9;
CBaseEntity *this_01;
undefined *puVar10;
undefined4 local_40;
undefined4 local_3c;
undefined4 local_38;
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
uVar6 = *(uint *)(param_1 + 0x48);
if ((uVar6 & 0x2000000) != 0) {
iVar8 = (**(code **)(*(int *)this + 0x544))(this);
if (iVar8 != 7) {
uVar7 = 0;
uVar6 = *(uint *)(param_1 + 0x30);
if (((uVar6 != 0xffffffff) &&
(puVar10 = g_pEntityList + (uVar6 & 0xfff) * 0x10, puVar10 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar10 + 8) == uVar6 >> 0xc)) {
uVar7 = *(undefined4 *)(puVar10 + 4);
}
(**(code **)(*(int *)(this + 0x1a3c) + 0x74))(this + 0x1a3c,uVar7);
}
uVar6 = *(uint *)(param_1 + 0x48);
}
if ((uVar6 & 0x1000000) != 0) {
if ((float)*(int *)(this + 0x100) < *(float *)(param_1 + 0x3c) ||
(float)*(int *)(this + 0x100) == *(float *)(param_1 + 0x3c)) {
uVar7 = CBaseEntity::GetGender((CBaseEntity *)this);
piVar9 = (int *)GetDamageCutoutHalfBodyWounds(uVar7);
if (0 < piVar9[3]) {
iVar8 = rand();
RequestWound(this,*(int *)(*piVar9 + (iVar8 % piVar9[3]) * 4));
fVar1 = *(float *)param_1;
fVar2 = *(float *)(param_1 + 4);
fVar3 = *(float *)(param_1 + 8);
if (((fVar1 != *(float *)(this + 0x1cdc)) || (fVar2 != *(float *)(this + 0x1ce0))) ||
(fVar3 != *(float *)(this + 0x1ce4))) {
if (this[0x6c] == (Infected)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar8 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar8 + 2) = 0;
}
}
else {
this[0x70] = (Infected)((byte)this[0x70] | 1);
}
*(float *)(this + 0x1cdc) = fVar1;
*(float *)(this + 0x1ce0) = fVar2;
*(float *)(this + 0x1ce4) = fVar3;
}
}
}
cVar5 = UTIL_IsLowViolence();
if ((cVar5 == '\0') && (iVar8 = RandomInt(0,10), iVar8 < 5)) {
local_28 = 0;
local_24 = 0;
local_20 = 0xbf800000;
VectorAngles((Vector *)&local_28,(QAngle *)&local_40);
local_34 = *(undefined4 *)(param_1 + 0xc);
local_30 = *(undefined4 *)(param_1 + 0x10);
local_2c = *(undefined4 *)(param_1 + 0x14);
DispatchParticleEffect
("blood_impact_headshot_01",local_34,local_30,local_2c,local_40,local_3c,local_38,0,
0,0xffffffff);
}
}
uVar6 = *(uint *)(this + 0x1c74);
if (((((((uVar6 & 0x20) != 0) && ((*(uint *)(param_1 + 0x48) & 0x20200002) != 0)) &&
((*(uint *)(param_1 + 0x48) & 0x40) == 0)) &&
((uVar4 = *(uint *)(param_1 + 0x34), uVar4 != 0xffffffff &&
(puVar10 = g_pEntityList + (uVar4 & 0xfff) * 0x10, puVar10 != (undefined *)0xfffffffc)))) &&
(*(uint *)(puVar10 + 8) == uVar4 >> 0xc)) && (*(int *)(puVar10 + 4) != 0)) {
cVar5 = WasAttackedFromFront(this,param_1);
if (cVar5 != '\0') {
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
local_20 = *(undefined4 *)(param_1 + 0x14);
local_28 = *(undefined4 *)(param_1 + 0xc);
local_24 = *(undefined4 *)(param_1 + 0x10);
DispatchParticleEffect
("impact_armor",local_28,local_24,local_20,*(undefined4 *)(this + 0x37c),
*(undefined4 *)(this + 0x380),*(undefined4 *)(this + 900),0,0,0xffffffff);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
uVar6 = *(uint *)(param_1 + 0x34);
this_01 = (CBaseEntity *)0x0;
if (((uVar6 != 0xffffffff) &&
(puVar10 = g_pEntityList + (uVar6 & 0xfff) * 0x10, puVar10 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar10 + 8) == uVar6 >> 0xc)) {
this_01 = *(CBaseEntity **)(puVar10 + 4);
}
if (((byte)this_01[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_01);
}
if (((((byte)param_1[0x4b] & 0x20) == 0) ||
(207936.0 <
(*(float *)(this_01 + 0x2e4) - *(float *)(this + 0x2e4)) *
(*(float *)(this_01 + 0x2e4) - *(float *)(this + 0x2e4)) +
(*(float *)(this_01 + 0x2e0) - *(float *)(this + 0x2e0)) *
(*(float *)(this_01 + 0x2e0) - *(float *)(this + 0x2e0)) +
(*(float *)(this_01 + 0x2e8) - *(float *)(this + 0x2e8)) *
(*(float *)(this_01 + 0x2e8) - *(float *)(this + 0x2e8)))) &&
(*(float *)(param_1 + 0x3c) < 90.0)) {
return 0;
}
goto LAB_00a10d00;
}
uVar6 = *(uint *)(this + 0x1c74);
}
if (((((uVar6 & 0x800) == 0) || (this[0x1d88] != (Infected)0x0)) ||
(((*(uint *)(param_1 + 0x48) & 0x20200002) == 0 ||
((((*(uint *)(param_1 + 0x48) & 0x41000040) != 0 ||
(uVar6 = *(uint *)(param_1 + 0x34), uVar6 == 0xffffffff)) ||
(puVar10 = g_pEntityList + (uVar6 & 0xfff) * 0x10, puVar10 == (undefined *)0xfffffffc))))))
|| ((*(uint *)(puVar10 + 8) != uVar6 >> 0xc || (*(int *)(puVar10 + 4) == 0)))) {
uVar7 = CBaseCombatCharacter::OnTakeDamage((CBaseCombatCharacter *)this,param_1);
return uVar7;
}
LAB_00a10d00:
cVar5 = IsStumbling(this);
if (cVar5 == '\0') {
piVar9 = (int *)(**(code **)(*(int *)this + 0x148))(this);
uVar6 = *(uint *)(param_1 + 0x34);
if (((uVar6 == 0xffffffff) ||
(puVar10 = g_pEntityList + (uVar6 & 0xfff) * 0x10, puVar10 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar10 + 8) != uVar6 >> 0xc)) {
uVar7 = 0;
}
else {
uVar7 = *(undefined4 *)(puVar10 + 4);
}
(**(code **)(*piVar9 + 0x74))(piVar9,uVar7);
return 0;
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.