L L4D2node

CFuelBarrelPiece::Detonate

0x00904490 · 222 bytes · __thiscall

_ZN16CFuelBarrelPiece8DetonateEv

Decompiled

undefined (1 param)

/* CFuelBarrelPiece::Detonate() */

void __thiscall CFuelBarrelPiece::Detonate(CFuelBarrelPiece *this)

{
  CInferno *this_00;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined4 local_24;
  undefined4 local_20;
  
  if (((byte)this[0x14d] & 8) != 0) {
    CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
    if (((byte)this[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
    }
  }
  this_00 = (CInferno *)
            CBaseEntity::Create("inferno",(Vector *)(this + 0x2e0),(QAngle *)(this + 0x37c),
                                (CBaseEntity *)0x0);
  if (this_00 != (CInferno *)0x0) {
    local_28 = 0;
    local_24 = 0;
    local_20 = 0x3f800000;
    local_34 = 0;
    local_30 = 0;
    local_2c = 0x3f800000;
    *(undefined4 *)(this_00 + 0xba4) = *(undefined4 *)(fuel_barrel_flame_instances._28_4_ + 0x30);
    if (((byte)this[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
    }
    CInferno::StartBurning
              (this_00,(Vector *)(this + 0x2e0),(Vector *)&local_34,(Vector *)&local_28,0);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)