CVisibilityMonitor::EntityIsVisibleToPlayer
0x006651c0 · 1004 bytes · __thiscall
_ZN18CVisibilityMonitor23EntityIsVisibleToPlayerERK19visibility_target_tP11CBasePlayerPi
Decompiled
undefined (4 params)
/* CVisibilityMonitor::EntityIsVisibleToPlayer(visibility_target_t const&, CBasePlayer*, int*) */
undefined4 __thiscall
CVisibilityMonitor::EntityIsVisibleToPlayer
(CVisibilityMonitor *this,visibility_target_t *param_1,CBasePlayer *param_2,int *param_3)
{
float fVar1;
float fVar2;
uint uVar3;
float *pfVar4;
Vector *pVVar5;
undefined *puVar6;
int *piVar7;
CBaseEntity *pCVar8;
int iVar9;
float fVar10;
float local_e8;
float local_e4;
float local_e0;
CTraceFilterSimple local_dc [16];
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
Vector local_64 [32];
float local_44;
int local_24;
pCVar8 = (CBaseEntity *)0x0;
uVar3 = *(uint *)param_1;
if (((uVar3 != 0xffffffff) &&
(puVar6 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar6 + 8) == uVar3 >> 0xc)) {
pCVar8 = *(CBaseEntity **)(puVar6 + 4);
}
if (((byte)pCVar8[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(pCVar8);
}
fVar10 = *(float *)(pCVar8 + 0x2e0);
fVar1 = *(float *)(pCVar8 + 0x2e4);
fVar2 = *(float *)(pCVar8 + 0x2e8);
if (((byte)param_2[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_2);
}
fVar10 = (*(float *)(param_2 + 0x2e4) - fVar1) * (*(float *)(param_2 + 0x2e4) - fVar1) +
(*(float *)(param_2 + 0x2e0) - fVar10) * (*(float *)(param_2 + 0x2e0) - fVar10) +
(*(float *)(param_2 + 0x2e8) - fVar2) * (*(float *)(param_2 + 0x2e8) - fVar2);
if (fVar10 < *(float *)(param_1 + 4) || fVar10 == *(float *)(param_1 + 4)) {
piVar7 = (int *)0x0;
*param_3 = *param_3 + 1;
uVar3 = *(uint *)param_1;
if (((uVar3 != 0xffffffff) &&
(puVar6 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar6 + 8) == uVar3 >> 0xc)) {
piVar7 = *(int **)(puVar6 + 4);
}
pfVar4 = (float *)(**(code **)(*piVar7 + 0x288))(piVar7);
(**(code **)(*(int *)param_2 + 0x234))(&local_e8,param_2);
local_bc = *pfVar4 - local_e8;
local_cc = local_e8;
local_c8 = local_e4;
local_b8 = pfVar4[1] - local_e4;
local_b4 = pfVar4[2] - local_e0;
local_c4 = local_e0;
local_8c = 0;
local_88 = 1;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_87 = local_b8 * local_b8 + local_bc * local_bc + local_b4 * local_b4 != 0.0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
CTraceFilterSimple::CTraceFilterSimple
(local_dc,(IHandleEntity *)param_2,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x2004001,local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
}
if (local_44 != 1.0) {
iVar9 = 0;
uVar3 = *(uint *)param_1;
if (((uVar3 != 0xffffffff) &&
(puVar6 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar6 + 8) == uVar3 >> 0xc)) {
iVar9 = *(int *)(puVar6 + 4);
}
if (local_24 != iVar9) {
if (*(int *)(debug_visibility_monitor._28_4_ + 0x30) < 2) {
return 0;
}
pCVar8 = (CBaseEntity *)0x0;
fVar10 = *(float *)(vismon_poll_frequency._28_4_ + 0x2c);
if (((uVar3 != 0xffffffff) &&
(puVar6 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar6 + 8) == uVar3 >> 0xc)) {
pCVar8 = *(CBaseEntity **)(puVar6 + 4);
}
if (((byte)pCVar8[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(pCVar8);
}
pVVar5 = (Vector *)(**(code **)(*(int *)param_2 + 0x288))(param_2);
NDebugOverlay::Line(pVVar5,(Vector *)(pCVar8 + 0x2e0),0xff,0,0,false,fVar10);
return 0;
}
}
return 1;
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.