L L4D2node

UTIL_WorldToParentSpace

0x00b2f290 · 516 bytes · __cdecl

_Z23UTIL_WorldToParentSpaceP11CBaseEntityR6VectorR6QAngle

Decompiled

undefined (3 params)

/* UTIL_WorldToParentSpace(CBaseEntity*, Vector&, QAngle&) */

void UTIL_WorldToParentSpace(CBaseEntity *param_1,Vector *param_2,QAngle *param_3)

{
  uint uVar1;
  undefined4 *puVar2;
  undefined *puVar3;
  matrix3x4_t local_dc [48];
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_a0;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_90;
  undefined4 local_8c;
  undefined4 local_88;
  undefined4 local_84;
  undefined4 local_80;
  matrix3x4_t local_7c [48];
  matrix3x4_t local_4c [60];
  
  if (param_1 != (CBaseEntity *)0x0) {
    AngleMatrix(param_3,local_dc);
    MatrixSetColumn(param_2,3,local_dc);
    uVar1 = *(uint *)(param_1 + 0x180);
    if ((((uVar1 == 0xffffffff) ||
         (puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 == (undefined *)0xfffffffc)) ||
        (*(uint *)(puVar3 + 8) != uVar1 >> 0xc)) || (*(int *)(puVar3 + 4) == 0)) {
      if (((byte)param_1[0x14d] & 8) != 0) {
        CBaseEntity::CalcAbsolutePosition(param_1);
      }
      local_ac = *(undefined4 *)(param_1 + 0x28c);
      local_a8 = *(undefined4 *)(param_1 + 0x290);
      local_a4 = *(undefined4 *)(param_1 + 0x294);
      local_a0 = *(undefined4 *)(param_1 + 0x298);
      local_9c = *(undefined4 *)(param_1 + 0x29c);
      local_98 = *(undefined4 *)(param_1 + 0x2a0);
      local_94 = *(undefined4 *)(param_1 + 0x2a4);
      local_90 = *(undefined4 *)(param_1 + 0x2a8);
      local_8c = *(undefined4 *)(param_1 + 0x2ac);
      local_88 = *(undefined4 *)(param_1 + 0x2b0);
      local_84 = *(undefined4 *)(param_1 + 0x2b4);
      local_80 = *(undefined4 *)(param_1 + 0x2b8);
    }
    else {
      puVar2 = (undefined4 *)
               CBaseEntity::GetParentToWorldTransform(param_1,(matrix3x4_t *)&local_ac);
      local_ac = *puVar2;
      local_a8 = puVar2[1];
      local_a4 = puVar2[2];
      local_a0 = puVar2[3];
      local_9c = puVar2[4];
      local_98 = puVar2[5];
      local_94 = puVar2[6];
      local_90 = puVar2[7];
      local_8c = puVar2[8];
      local_88 = puVar2[9];
      local_84 = puVar2[10];
      local_80 = puVar2[0xb];
    }
    MatrixInvert((matrix3x4_t *)&local_ac,local_4c);
    ConcatTransforms(local_4c,local_dc,local_7c);
    MatrixGetColumn(local_7c,3,param_2);
    MatrixAngles(local_7c,(float *)param_3);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)