TeamScan::operator()
0x0050e8d0 · 1681 bytes · __thiscall
_ZN8TeamScanclEP11CBasePlayer
Decompiled
undefined (2 params)
/* TeamScan::TEMPNAMEPLACEHOLDERVALUE(CBasePlayer*) */
undefined4 __thiscall TeamScan::operator()(TeamScan *this,CBasePlayer *param_1)
{
float fVar1;
char cVar2;
int iVar3;
float *pfVar4;
float *pfVar5;
longdouble lVar6;
float local_f4;
float local_f0;
float local_ec;
float local_e8;
float local_e4;
float local_e0;
undefined **local_dc [4];
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
Vector local_64 [32];
float local_44;
char local_3a;
char local_39;
if (((*(CBasePlayer **)this != param_1) &&
(cVar2 = (**(code **)(*(int *)param_1 + 300))(param_1), cVar2 != '\0')) &&
((*(int *)(this + 4) == -1 ||
(iVar3 = CBaseEntity::GetTeamNumber((CBaseEntity *)param_1), iVar3 == *(int *)(this + 4))))) {
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
}
local_f4 = *(float *)(param_1 + 0x2e0) - *(float *)(this + 8);
local_f0 = *(float *)(param_1 + 0x2e4) - *(float *)(this + 0xc);
local_ec = *(float *)(param_1 + 0x2e8) - *(float *)(this + 0x10);
lVar6 = (longdouble)VectorNormalize((Vector *)&local_f4);
fVar1 = (float)lVar6;
if (fVar1 < *(float *)(this + 0x20) || fVar1 == *(float *)(this + 0x20)) {
if (*(float *)(this + 0x18) <= fVar1) {
LAB_0050e990:
*(float *)(this + 0x20) = fVar1;
*(CBasePlayer **)(this + 0x1c) = param_1;
return 1;
}
CTraceFilterSimple::CTraceFilterSimple
((CTraceFilterSimple *)local_dc,*(IHandleEntity **)this,0,
(_func_bool_IHandleEntity_ptr_int *)0x0);
local_dc[0] = &PTR_ShouldHitEntity_00c54558;
pfVar4 = (float *)(**(code **)(*(int *)param_1 + 0x288))(param_1);
pfVar5 = (float *)(**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
local_cc = *pfVar5 + *(float *)(this + 8);
local_c8 = pfVar5[1] + *(float *)(this + 0xc);
local_bc = *pfVar4 - local_cc;
local_c4 = pfVar5[2] + *(float *)(this + 0x10);
local_b8 = pfVar4[1] - local_c8;
local_88 = 1;
local_8c = 0;
local_b4 = pfVar4[2] - local_c4;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_87 = local_b8 * local_b8 + local_bc * local_bc + local_b4 * local_b4 != 0.0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x2006041,local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
}
if (((local_44 < 1.0) || (local_3a != '\0')) || (local_39 != '\0')) {
(**(code **)(*(int *)param_1 + 0x234))(&local_e8,param_1);
pfVar4 = (float *)(**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
local_c8 = pfVar4[1] + *(float *)(this + 0xc);
local_c4 = pfVar4[2] + *(float *)(this + 0x10);
local_88 = 1;
local_b8 = local_e4 - local_c8;
local_94 = 0;
local_cc = *pfVar4 + *(float *)(this + 8);
local_b4 = local_e0 - local_c4;
local_98 = 0;
local_bc = local_e8 - local_cc;
local_9c = 0;
local_8c = 0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
local_87 = local_b8 * local_b8 + local_b4 * local_b4 + local_bc * local_bc != 0.0;
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x2006041,local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
}
if (((local_44 < 1.0) || (local_3a != '\0')) || (local_39 != '\0')) {
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
}
pfVar4 = (float *)(**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
local_c8 = pfVar4[1] + *(float *)(this + 0xc);
local_c4 = pfVar4[2] + *(float *)(this + 0x10);
local_88 = 1;
local_b8 = *(float *)(param_1 + 0x2e4) - local_c8;
local_94 = 0;
local_cc = *pfVar4 + *(float *)(this + 8);
local_b4 = *(float *)(param_1 + 0x2e8) - local_c4;
local_98 = 0;
local_bc = *(float *)(param_1 + 0x2e0) - local_cc;
local_9c = 0;
local_8c = 0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
local_87 = local_b8 * local_b8 + local_b4 * local_b4 + local_bc * local_bc != 0.0;
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x2006041,local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
}
if (((local_44 < 1.0) || (local_3a != '\0')) || (local_39 != '\0')) goto LAB_0050e990;
}
}
if (fVar1 < *(float *)(this + 0x18)) {
*(float *)(this + 0x18) = fVar1;
*(CBasePlayer **)(this + 0x14) = param_1;
}
}
}
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.