L L4D2node

TeamScan::operator()

0x0050e8d0 · 1681 bytes · __thiscall

_ZN8TeamScanclEP11CBasePlayer

Decompiled

undefined (2 params)

/* TeamScan::TEMPNAMEPLACEHOLDERVALUE(CBasePlayer*) */

undefined4 __thiscall TeamScan::operator()(TeamScan *this,CBasePlayer *param_1)

{
  float fVar1;
  char cVar2;
  int iVar3;
  float *pfVar4;
  float *pfVar5;
  longdouble lVar6;
  float local_f4;
  float local_f0;
  float local_ec;
  float local_e8;
  float local_e4;
  float local_e0;
  undefined **local_dc [4];
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  Vector local_70 [12];
  Vector local_64 [32];
  float local_44;
  char local_3a;
  char local_39;
  
  if (((*(CBasePlayer **)this != param_1) &&
      (cVar2 = (**(code **)(*(int *)param_1 + 300))(param_1), cVar2 != '\0')) &&
     ((*(int *)(this + 4) == -1 ||
      (iVar3 = CBaseEntity::GetTeamNumber((CBaseEntity *)param_1), iVar3 == *(int *)(this + 4))))) {
    if (((byte)param_1[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
    }
    local_f4 = *(float *)(param_1 + 0x2e0) - *(float *)(this + 8);
    local_f0 = *(float *)(param_1 + 0x2e4) - *(float *)(this + 0xc);
    local_ec = *(float *)(param_1 + 0x2e8) - *(float *)(this + 0x10);
    lVar6 = (longdouble)VectorNormalize((Vector *)&local_f4);
    fVar1 = (float)lVar6;
    if (fVar1 < *(float *)(this + 0x20) || fVar1 == *(float *)(this + 0x20)) {
      if (*(float *)(this + 0x18) <= fVar1) {
LAB_0050e990:
        *(float *)(this + 0x20) = fVar1;
        *(CBasePlayer **)(this + 0x1c) = param_1;
        return 1;
      }
      CTraceFilterSimple::CTraceFilterSimple
                ((CTraceFilterSimple *)local_dc,*(IHandleEntity **)this,0,
                 (_func_bool_IHandleEntity_ptr_int *)0x0);
      local_dc[0] = &PTR_ShouldHitEntity_00c54558;
      pfVar4 = (float *)(**(code **)(*(int *)param_1 + 0x288))(param_1);
      pfVar5 = (float *)(**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
      local_cc = *pfVar5 + *(float *)(this + 8);
      local_c8 = pfVar5[1] + *(float *)(this + 0xc);
      local_bc = *pfVar4 - local_cc;
      local_c4 = pfVar5[2] + *(float *)(this + 0x10);
      local_b8 = pfVar4[1] - local_c8;
      local_88 = 1;
      local_8c = 0;
      local_b4 = pfVar4[2] - local_c4;
      local_94 = 0;
      local_98 = 0;
      local_9c = 0;
      local_87 = local_b8 * local_b8 + local_bc * local_bc + local_b4 * local_b4 != 0.0;
      local_a4 = 0;
      local_a8 = 0;
      local_ac = 0;
      (**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x2006041,local_dc,local_70);
      if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
        DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
      }
      if (((local_44 < 1.0) || (local_3a != '\0')) || (local_39 != '\0')) {
        (**(code **)(*(int *)param_1 + 0x234))(&local_e8,param_1);
        pfVar4 = (float *)(**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
        local_c8 = pfVar4[1] + *(float *)(this + 0xc);
        local_c4 = pfVar4[2] + *(float *)(this + 0x10);
        local_88 = 1;
        local_b8 = local_e4 - local_c8;
        local_94 = 0;
        local_cc = *pfVar4 + *(float *)(this + 8);
        local_b4 = local_e0 - local_c4;
        local_98 = 0;
        local_bc = local_e8 - local_cc;
        local_9c = 0;
        local_8c = 0;
        local_a4 = 0;
        local_a8 = 0;
        local_ac = 0;
        local_87 = local_b8 * local_b8 + local_b4 * local_b4 + local_bc * local_bc != 0.0;
        (**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x2006041,local_dc,local_70);
        if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
          DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
        }
        if (((local_44 < 1.0) || (local_3a != '\0')) || (local_39 != '\0')) {
          if (((byte)param_1[0x14d] & 8) != 0) {
            CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
          }
          pfVar4 = (float *)(**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
          local_c8 = pfVar4[1] + *(float *)(this + 0xc);
          local_c4 = pfVar4[2] + *(float *)(this + 0x10);
          local_88 = 1;
          local_b8 = *(float *)(param_1 + 0x2e4) - local_c8;
          local_94 = 0;
          local_cc = *pfVar4 + *(float *)(this + 8);
          local_b4 = *(float *)(param_1 + 0x2e8) - local_c4;
          local_98 = 0;
          local_bc = *(float *)(param_1 + 0x2e0) - local_cc;
          local_9c = 0;
          local_8c = 0;
          local_a4 = 0;
          local_a8 = 0;
          local_ac = 0;
          local_87 = local_b8 * local_b8 + local_b4 * local_b4 + local_bc * local_bc != 0.0;
          (**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x2006041,local_dc,local_70);
          if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
            DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
          }
          if (((local_44 < 1.0) || (local_3a != '\0')) || (local_39 != '\0')) goto LAB_0050e990;
        }
      }
      if (fVar1 < *(float *)(this + 0x18)) {
        *(float *)(this + 0x18) = fVar1;
        *(CBasePlayer **)(this + 0x14) = param_1;
      }
    }
  }
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)