L L4D2node

CBasePlayer::OnTakeDamage_Alive

0x007bdbd0 · 1279 bytes · __thiscall

_ZN11CBasePlayer18OnTakeDamage_AliveERK15CTakeDamageInfo

Decompiled

undefined (2 params)

/* WARNING: Removing unreachable block (ram,0x007bde98) */
/* WARNING: Removing unreachable block (ram,0x007be0f6) */
/* CBasePlayer::OnTakeDamage_Alive(CTakeDamageInfo const&) */

undefined4 __thiscall CBasePlayer::OnTakeDamage_Alive(CBasePlayer *this,CTakeDamageInfo *param_1)

{
  float fVar1;
  float fVar2;
  float fVar3;
  float fVar4;
  float fVar5;
  float fVar6;
  int *piVar7;
  code *pcVar8;
  char cVar9;
  int iVar10;
  uint uVar11;
  undefined4 uVar12;
  float *pfVar13;
  float *pfVar14;
  uint uVar15;
  int *piVar16;
  int *piVar17;
  undefined *puVar18;
  float fVar19;
  float local_34;
  float local_30;
  float local_2c;
  float local_28;
  float local_24;
  float local_20;
  
  *(uint *)(this + 0x1d54) = *(uint *)(this + 0x1d54) | *(uint *)(param_1 + 0x48);
  iVar10 = CBaseCombatCharacter::OnTakeDamage_Alive((CBaseCombatCharacter *)this,param_1);
  if (iVar10 == 0) {
    return 0;
  }
  uVar11 = *(uint *)(param_1 + 0x34);
  if (uVar11 == 0xffffffff) {
    return 0;
  }
  puVar18 = g_pEntityList + (uVar11 & 0xfff) * 0x10;
  if (puVar18 == (undefined *)0xfffffffc) {
    return 0;
  }
  if (*(uint *)(puVar18 + 8) != uVar11 >> 0xc) {
    return 0;
  }
  piVar7 = *(int **)(puVar18 + 4);
  if (piVar7 == (int *)0x0) {
    return 0;
  }
  local_34 = vec3_origin;
  local_30 = DAT_01053d4c;
  local_2c = DAT_01053d50;
  uVar11 = *(uint *)(param_1 + 0x30);
  if (uVar11 != 0xffffffff) {
    uVar15 = uVar11 & 0xfff;
    piVar16 = (int *)(g_pEntityList + uVar15 * 0x10 + 4);
    if (piVar16 != (int *)0x0) {
      if ((*(uint *)(g_pEntityList + uVar15 * 0x10 + 8) == uVar11 >> 0xc) &&
         (*(int *)(g_pEntityList + uVar15 * 0x10 + 4) != 0)) {
        pfVar13 = (float *)(**(code **)(*(int *)this + 0x288))(this);
        uVar11 = *(uint *)(param_1 + 0x30);
        piVar16 = (int *)0x0;
        if (uVar11 != 0xffffffff) {
          puVar18 = g_pEntityList + (uVar11 & 0xfff) * 0x10;
          if ((puVar18 == (undefined *)0xfffffffc) || (*(uint *)(puVar18 + 8) != uVar11 >> 0xc)) {
            piVar16 = (int *)0x0;
          }
          else {
            piVar16 = *(int **)(puVar18 + 4);
          }
        }
        pfVar14 = (float *)(**(code **)(*piVar16 + 0x288))(piVar16);
        local_34 = *pfVar14 - *pfVar13;
        local_30 = pfVar14[1] - pfVar13[1];
        local_2c = (pfVar14[2] - 10.0) - pfVar13[2];
        VectorNormalize((Vector *)&local_34);
        uVar11 = *(uint *)(param_1 + 0x30);
        if ((uVar11 == 0xffffffff) ||
           (piVar16 = (int *)(g_pEntityList + (uVar11 & 0xfff) * 0x10 + 4), piVar16 == (int *)0x0))
        goto LAB_007bdc8b;
      }
      if ((piVar16[1] == uVar11 >> 0xc) &&
         (((*piVar16 != 0 && (this[0x186] == (CBasePlayer)0x2)) &&
          ((*(byte *)(piVar7 + 0x6d) & 8) == 0)))) {
        fVar19 = *(float *)(param_1 + 0x44);
        if (fVar19 == 3.4028235e+38) {
          fVar19 = *(float *)(param_1 + 0x3c);
        }
        if ((AllocTempVector()::s_vecTemp == '\0') &&
           (iVar10 = __cxa_guard_acquire(&AllocTempVector()::s_vecTemp), iVar10 != 0)) {
          __cxa_guard_release(&AllocTempVector()::s_vecTemp);
        }
        if ((AllocTempVector()::s_nIndex == '\0') &&
           (iVar10 = __cxa_guard_acquire(&AllocTempVector()::s_nIndex), iVar10 != 0)) {
          AllocTempVector()::s_nIndex = 0;
          __cxa_guard_release(&AllocTempVector()::s_nIndex);
        }
        AllocTempVector()::s_nIndex = AllocTempVector()::s_nIndex + 0x10001 & 0x7f;
        LOCK();
        UNLOCK();
        fVar1 = *(float *)(this + 0x1a8);
        iVar10 = AllocTempVector()::s_nIndex * 0xc;
        fVar2 = *(float *)(this + 0x19c);
        *(float *)(AllocTempVector()::s_vecTemp + iVar10) = fVar1 - fVar2;
        fVar3 = *(float *)(this + 0x1ac);
        fVar4 = *(float *)(this + 0x1a0);
        *(float *)(AllocTempVector()::s_vecTemp + iVar10 + 4) = fVar3 - fVar4;
        fVar5 = *(float *)(this + 0x1b0);
        fVar6 = *(float *)(this + 0x1a4);
        *(float *)(AllocTempVector()::s_vecTemp + iVar10 + 8) = fVar5 - fVar6;
        local_20 = (73728.0 / ((fVar1 - fVar2) * (fVar3 - fVar4) * (fVar5 - fVar6))) * 5.0 * fVar19;
        if (1000.0 <= local_20) {
          local_20 = 1000.0;
        }
        local_20 = -local_20;
        local_28 = local_34 * local_20;
        local_24 = local_30 * local_20;
        local_20 = local_20 * local_2c;
        if (250.0 < local_20) {
          local_20 = 250.0;
        }
        CBaseEntity::ApplyAbsVelocityImpulse((CBaseEntity *)this,(Vector *)&local_28);
      }
    }
  }
LAB_007bdc8b:
  piVar16 = (int *)(**(code **)(*gameeventmanager + 0x1c))
                             (gameeventmanager,"player_hurt",0,&g_PlayerHurtEvent);
  if (piVar16 != (int *)0x0) {
    pcVar8 = *(code **)(*piVar16 + 0x30);
    uVar12 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this + 0x30));
    (*pcVar8)(piVar16,"userid",uVar12);
    uVar12 = 0;
    if (-1 < *(int *)(this + 0x100)) {
      uVar12 = *(undefined4 *)(this + 0x100);
    }
    (**(code **)(*piVar16 + 0x30))(piVar16,"health",uVar12);
    (**(code **)(*piVar16 + 0x30))(piVar16,"priority",5);
    cVar9 = (**(code **)(*piVar7 + 0x16c))(piVar7);
    if (cVar9 == '\0') {
      (**(code **)(*piVar16 + 0x30))(piVar16,"attacker",0);
    }
    else {
      cVar9 = (**(code **)(*piVar7 + 0x16c))(piVar7);
      piVar17 = (int *)0x0;
      if (cVar9 != '\0') {
        piVar17 = piVar7;
      }
      pcVar8 = *(code **)(*piVar16 + 0x30);
      uVar12 = (**(code **)(*engine + 0x40))(engine,piVar17[0xc]);
      (*pcVar8)(piVar16,"attacker",uVar12);
    }
    (**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar16,0);
  }
  cVar9 = (**(code **)(*piVar7 + 0x140))(piVar7);
  if (cVar9 == '\0') {
    return 1;
  }
  if (((byte)this[0x14d] & 8) != 0) {
    CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
  }
  CSoundEnt::InsertSound
            (1,(Vector *)(this + 0x2e0),0x200,0.5,(CBaseEntity *)this,0,(CBaseEntity *)0x0);
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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