L L4D2node

PlayerBody

37 functions

Address Function Size Mangled
0x00769c80 PlayerBody::~PlayerBody 14 _ZN10PlayerBodyD2Ev
0x00769c90 PlayerBody::GetEyePosition 72 _ZNK10PlayerBody14GetEyePositionEv
0x00769ce0 PlayerBody::GetEntity 11 _ZN10PlayerBody9GetEntityEv
0x00769cf0 PlayerBody::IsHeadSteady 21 _ZNK10PlayerBody12IsHeadSteadyEv
0x00769d10 PlayerBody::GetMaxHeadAngularVelocity 26 _ZNK10PlayerBody25GetMaxHeadAngularVelocityEv
0x00769d30 PlayerBody::StartActivity 7 _ZN10PlayerBody13StartActivityE8Activityj
0x00769d40 PlayerBody::GetActivity 10 _ZNK10PlayerBody11GetActivityEv
0x00769d50 PlayerBody::IsActivity 7 _ZNK10PlayerBody10IsActivityE8Activity
0x00769d60 PlayerBody::HasActivityType 7 _ZNK10PlayerBody15HasActivityTypeEj
0x00769d70 PlayerBody::SetDesiredPosture 14 _ZN10PlayerBody17SetDesiredPostureEN5IBody11PostureTypeE
0x00769d80 PlayerBody::GetDesiredPosture 11 _ZNK10PlayerBody17GetDesiredPostureEv
0x00769d90 PlayerBody::IsDesiredPosture 17 _ZNK10PlayerBody16IsDesiredPostureEN5IBody11PostureTypeE
0x00769db0 PlayerBody::IsInDesiredPosture 10 _ZNK10PlayerBody18IsInDesiredPostureEv
0x00769dc0 PlayerBody::GetActualPosture 11 _ZNK10PlayerBody16GetActualPostureEv
0x00769dd0 PlayerBody::IsActualPosture 17 _ZNK10PlayerBody15IsActualPostureEN5IBody11PostureTypeE
0x00769df0 PlayerBody::IsPostureMobile 10 _ZNK10PlayerBody15IsPostureMobileEv
0x00769e00 PlayerBody::IsPostureChanging 7 _ZNK10PlayerBody17IsPostureChangingEv
0x00769e10 PlayerBody::SetArousal 14 _ZN10PlayerBody10SetArousalEN5IBody11ArousalTypeE
0x00769e20 PlayerBody::GetArousal 11 _ZNK10PlayerBody10GetArousalEv
0x00769e30 PlayerBody::IsArousal 17 _ZNK10PlayerBody9IsArousalEN5IBody11ArousalTypeE
0x00769e50 PlayerBody::GetHullWidth 62 _ZNK10PlayerBody12GetHullWidthEv
0x00769e90 PlayerBody::GetStandHullHeight 62 _ZNK10PlayerBody18GetStandHullHeightEv
0x00769ed0 PlayerBody::GetCrouchHullHeight 62 _ZNK10PlayerBody19GetCrouchHullHeightEv
0x00769f10 PlayerBody::GetHullMins 110 _ZNK10PlayerBody11GetHullMinsEv
0x00769f90 PlayerBody::GetHullMaxs 110 _ZNK10PlayerBody11GetHullMaxsEv
0x0076a010 PlayerBody::GetSolidMask 42 _ZNK10PlayerBody12GetSolidMaskEv
0x0076a040 PlayerBody::~PlayerBody 18 _ZN10PlayerBodyD0Ev
0x0076a180 PlayerBody::SetPosition 34 _ZN10PlayerBody11SetPositionERK6Vector
0x0076a1b0 PlayerBody::GetViewVector 52 _ZNK10PlayerBody13GetViewVectorEv
0x0076a1f0 PlayerBody::GetHullHeight 35 _ZNK10PlayerBody13GetHullHeightEv
0x0076a220 PlayerBody::GetHeadSteadyDuration 66 _ZNK10PlayerBody21GetHeadSteadyDurationEv
0x0076a270 PlayerBody::Reset 331 _ZN10PlayerBody5ResetEv
0x0076a3d0 PlayerBody::AimHeadTowards 1350 _ZN10PlayerBody14AimHeadTowardsERK6VectorN5IBody18LookAtPriorityTypeEfP13INextBotReplyPKcbf
0x0076a930 PlayerBody::Upkeep 2409 _ZN10PlayerBody6UpkeepEv
0x0076b2c0 PlayerBody::AimHeadTowards 1700 _ZN10PlayerBody14AimHeadTowardsEP11CBaseEntityN5IBody18LookAtPriorityTypeEfP13INextBotReplyPKcbf
0x0076ba90 PlayerBody::PlayerBody 115 _ZN10PlayerBodyC2EP8INextBot
0x0076bb30 PlayerBody::IsHeadAimingOnTarget 12 _ZNK10PlayerBody20IsHeadAimingOnTargetEv