SurvivorIntention::IsDangerousTo
0x0094add0 · 1395 bytes · __thiscall
_ZNK17SurvivorIntention13IsDangerousToEPK13CTerrorPlayerP20CBaseCombatCharacter
Decompiled
undefined (3 params)
/* SurvivorIntention::IsDangerousTo(CTerrorPlayer const*, CBaseCombatCharacter*) const */
char __thiscall
SurvivorIntention::IsDangerousTo
(SurvivorIntention *this,CTerrorPlayer *param_1,CBaseCombatCharacter *param_2)
{
CTerrorPlayer *pCVar1;
uint uVar2;
CBaseEntity *this_00;
char cVar3;
undefined1 uVar4;
char cVar5;
undefined4 uVar6;
int *piVar7;
int iVar8;
Infected *this_01;
undefined *puVar9;
float fVar10;
float local_24;
int local_20;
pCVar1 = *(CTerrorPlayer **)(this + 0x18);
if ((param_2 == (CBaseCombatCharacter *)0x0) ||
(cVar3 = (**(code **)(*(int *)param_2 + 300))(param_2), cVar3 == '\0'))
goto switchD_0094ae10_default;
uVar6 = CTerrorPlayer::ClassifyZombie((CBaseEntity *)param_2);
switch(uVar6) {
case 0:
piVar7 = (int *)(**(code **)(*(int *)param_2 + 0x148))(param_2);
if (*(int *)(TheDirector + 0x460) < 1) {
if (param_1 == (CTerrorPlayer *)0x0) {
local_24 = -1.0;
}
else {
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
}
if (((byte)param_2[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_2);
}
local_24 = SQRT((*(float *)(param_2 + 0x2e4) - *(float *)(param_1 + 0x2e4)) *
(*(float *)(param_2 + 0x2e4) - *(float *)(param_1 + 0x2e4)) +
(*(float *)(param_2 + 0x2e8) - *(float *)(param_1 + 0x2e8)) *
(*(float *)(param_2 + 0x2e8) - *(float *)(param_1 + 0x2e8)) +
(*(float *)(param_2 + 0x2e0) - *(float *)(param_1 + 0x2e0)) *
(*(float *)(param_2 + 0x2e0) - *(float *)(param_1 + 0x2e0)));
}
if (((pCVar1 != param_1) &&
((0 < *(int *)(TheDirector + 0x1c0) ||
(cVar5 = CTerrorPlayer::IsBeingHeroic(*(CTerrorPlayer **)(this + 0x18)), cVar5 != '\0')))
) && (local_24 <= 48.0)) {
cVar5 = (**(code **)(*(int *)param_1 + 0x7e8))(param_1);
if (cVar5 != '\0') {
return cVar3;
}
cVar5 = CTerrorPlayer::IsDominatedBySpecialInfected(param_1);
if (cVar5 != '\0') {
return cVar3;
}
}
iVar8 = (**(code **)(*(int *)param_2 + 0x14c))(param_2);
if (((*(byte *)(iVar8 + 0x1c74) & 0x20) == 0) ||
((((this_01 = (Infected *)(**(code **)(*(int *)param_2 + 0x14c))(param_2),
this_01 != (Infected *)0x0 && (cVar3 = Infected::IsStumbling(this_01), cVar3 != '\0'))
|| (cVar3 = (**(code **)(*(int *)param_2 + 0x424))(param_2,*(undefined4 *)(this + 0x18)),
cVar3 == '\0')) || (local_24 <= 48.0)))) {
if (piVar7 == (int *)0x0) {
LAB_0094b151:
/* WARNING: Could not recover jumptable at 0x0094b16d. Too many branches */
/* WARNING: Treating indirect jump as call */
uVar4 = (**(code **)(*(int *)param_1 + 0x42c))();
return uVar4;
}
piVar7 = (int *)(**(code **)(*piVar7 + 0xc4))(piVar7);
cVar3 = (**(code **)(*piVar7 + 0x114))(piVar7,0);
if ((cVar3 == '\0') || (local_24 < *(float *)(SurvivorBotThreatMediumRange._28_4_ + 0x2c)))
goto LAB_0094b151;
if ((local_24 < *(float *)(SurvivorBotThreatFarRange._28_4_ + 0x2c)) &&
(0 < *(int *)(this + 0x70))) {
local_20 = 0;
iVar8 = 0;
do {
uVar2 = *(uint *)(iVar8 * 0x2c + *(int *)(this + 100));
if (((uVar2 == 0xffffffff) ||
(puVar9 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar9 == (undefined *)0xfffffffc)
) || (*(uint *)(puVar9 + 8) != uVar2 >> 0xc)) {
LAB_0094b138:
local_20 = local_20 + 1;
}
else {
this_00 = *(CBaseEntity **)(puVar9 + 4);
if (param_2 != (CBaseCombatCharacter *)this_00) {
if (this_00 != (CBaseEntity *)0x0) {
if (((byte)this_00[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_00);
}
if (((byte)param_2[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_2);
}
if (250.0 <= SQRT((*(float *)(param_2 + 0x2e4) - *(float *)(this_00 + 0x2e4)) *
(*(float *)(param_2 + 0x2e4) - *(float *)(this_00 + 0x2e4)) +
(*(float *)(param_2 + 0x2e8) - *(float *)(this_00 + 0x2e8)) *
(*(float *)(param_2 + 0x2e8) - *(float *)(this_00 + 0x2e8)) +
(*(float *)(param_2 + 0x2e0) - *(float *)(this_00 + 0x2e0)) *
(*(float *)(param_2 + 0x2e0) - *(float *)(this_00 + 0x2e0))))
goto LAB_0094b13c;
}
goto LAB_0094b138;
}
}
LAB_0094b13c:
iVar8 = iVar8 + 1;
if (*(int *)(this + 0x70) <= iVar8) {
if (local_20 < 3) goto switchD_0094ae10_default;
break;
}
} while (local_20 < 3);
goto LAB_0094b151;
}
}
}
default:
switchD_0094ae10_default:
cVar3 = '\0';
switchD_0094ae10_caseD_8:
return cVar3;
case 1:
case 2:
case 3:
case 4:
case 5:
case 6:
cVar3 = IsInCommentaryMode();
if ((cVar3 == '\0') || (cVar3 = CDirector::IsFinale(TheDirector), cVar3 != '\0'))
goto switchD_0094ae10_caseD_7;
cVar3 = (**(code **)(*(int *)param_1 + 0x778))(param_1);
if ((cVar3 != '\0') ||
((((cVar3 = (**(code **)(*(int *)param_1 + 0x7e8))(param_1), cVar3 == '\0' &&
(cVar3 = (**(code **)(*(int *)param_1 + 0x550))(param_1), cVar3 == '\0')) &&
((uVar2 = *(uint *)(param_1 + 0x33c4), uVar2 == 0xffffffff ||
(((puVar9 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar9 == (undefined *)0xfffffffc ||
(*(uint *)(puVar9 + 8) != uVar2 >> 0xc)) || (*(int *)(puVar9 + 4) == 0)))))) &&
(((uVar2 = *(uint *)(param_1 + 0x3e68), uVar2 == 0xffffffff ||
(puVar9 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar9 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar9 + 8) != uVar2 >> 0xc || (*(int *)(puVar9 + 4) == 0))))))))
goto switchD_0094ae10_default;
break;
case 7:
switchD_0094ae10_caseD_7:
if (param_1 == (CTerrorPlayer *)0x0) {
fVar10 = -1.0;
goto LAB_0094aee2;
}
break;
case 8:
goto switchD_0094ae10_caseD_8;
}
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
}
if (((byte)param_2[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_2);
}
fVar10 = SQRT((*(float *)(param_2 + 0x2e4) - *(float *)(param_1 + 0x2e4)) *
(*(float *)(param_2 + 0x2e4) - *(float *)(param_1 + 0x2e4)) +
(*(float *)(param_2 + 0x2e8) - *(float *)(param_1 + 0x2e8)) *
(*(float *)(param_2 + 0x2e8) - *(float *)(param_1 + 0x2e8)) +
(*(float *)(param_2 + 0x2e0) - *(float *)(param_1 + 0x2e0)) *
(*(float *)(param_2 + 0x2e0) - *(float *)(param_1 + 0x2e0)));
LAB_0094aee2:
return fVar10 < *(float *)(SurvivorBotThreatVeryFarRange._28_4_ + 0x2c);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.