CBasePlayer::VPhysicsShadowUpdate
0x007baf40 · 2838 bytes · __thiscall
_ZN11CBasePlayer20VPhysicsShadowUpdateEP14IPhysicsObject
Decompiled
undefined (2 params)
/* CBasePlayer::VPhysicsShadowUpdate(IPhysicsObject*) */
void __thiscall CBasePlayer::VPhysicsShadowUpdate(CBasePlayer *this,IPhysicsObject *param_1)
{
CBasePlayer *pCVar1;
bool bVar2;
char cVar3;
int iVar4;
uint uVar5;
IPhysicsObject *pIVar6;
int *piVar7;
Vector *pVVar8;
Vector *pVVar9;
int iVar10;
int iVar11;
bool bVar12;
longdouble lVar13;
float fVar14;
float fVar15;
float fVar16;
float fVar17;
float fVar18;
float fVar19;
float local_b0;
float local_a8;
CGameTrace *local_a4;
Vector *local_a0;
float local_94;
float local_90;
float local_8c;
float local_88;
float local_84;
float local_80;
float local_7c;
float local_78;
float local_74;
float local_70;
float local_6c;
float local_68;
int local_64;
float local_60;
char local_3a;
char local_39;
int *local_24;
iVar4 = (**(code **)(**(int **)(this + 0x1dd4) + 0x1c))(*(int **)(this + 0x1dd4),&local_94,0);
uVar5 = (**(code **)(*(int *)param_1 + 0x50))(param_1);
if ((uVar5 & 0x40) != 0) {
local_70 = 0.0;
local_6c = 0.0;
local_68 = 0.0;
local_64 = 0;
local_60 = 0.0;
/* try { // try from 007bb273 to 007bb2a6 has its CatchHandler @ 007bba79 */
PhysGetListOfPenetratingEntities((CBaseEntity *)this,(CUtlVector *)&local_70);
iVar10 = local_64 + -1;
iVar11 = iVar10 * 4;
if (-1 < iVar10) {
do {
if (*(char *)(*(int *)((int)local_70 + iVar11) + 0x186) == '\x06') {
this[0x1df8] = (CBasePlayer)0x1;
}
piVar7 = (int *)CBaseEntity::MyNPCPointer();
if (piVar7 != (int *)0x0) {
(**(code **)(*piVar7 + 0x5d8))(piVar7);
}
iVar10 = iVar10 + -1;
iVar11 = iVar11 + -4;
} while (iVar10 != -1);
}
local_64 = 0;
CUtlMemory<CBaseEntity*,int>::Purge((CUtlMemory<CBaseEntity*,int> *)&local_70);
local_60 = local_70;
CUtlMemory<CBaseEntity*,int>::Purge((CUtlMemory<CBaseEntity*,int> *)&local_70);
}
bVar12 = (*(uint *)(this + 0x1d20) & 0x20) != 0;
if (bVar12) {
*(uint *)(this + 0x1d20) = *(uint *)(this + 0x1d20) & 0xffffffdf;
}
cVar3 = (**(code **)(**(int **)(this + 0x1dd4) + 0x10))(*(int **)(this + 0x1dd4));
if ((cVar3 != '\0') || (((byte)this[0x1d20] & 0x10) != 0)) {
this[0x1df8] = (CBasePlayer)0x1;
}
cVar3 = (**(code **)(*(int *)this + 0x740))(this);
if (cVar3 != '\0') {
this[0x1df8] = (CBasePlayer)0x1;
}
if ((this[0x186] == (CBasePlayer)0x8) || (this[0x1c80] != (CBasePlayer)0x0)) {
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
*(undefined4 *)(this + 0x1de0) = *(undefined4 *)(this + 0x2e0);
*(undefined4 *)(this + 0x1de4) = *(undefined4 *)(this + 0x2e4);
*(undefined4 *)(this + 0x1de8) = *(undefined4 *)(this + 0x2e8);
return;
}
if (*(float *)(phys_timescale._28_4_ + 0x2c) == 0.0) {
return;
}
if (iVar4 < 1) {
return;
}
pIVar6 = (IPhysicsObject *)GetGroundVPhysics(this);
(**(code **)(*(int *)param_1 + 0xc4))(param_1,&local_94,0);
(**(code **)(**(int **)(this + 0x1dd4) + 0x28))(*(int **)(this + 0x1dd4),&local_88);
local_7c = local_94;
local_78 = local_90;
local_74 = local_8c;
if (*(int *)(physicsshadowupdate_render._28_4_ + 0x30) != 0) {
pCVar1 = this + 0x194;
pVVar8 = (Vector *)(**(code **)(*(int *)(this + 0x194) + 8))(pCVar1);
pVVar9 = (Vector *)(**(code **)(*(int *)(this + 0x194) + 4))(pCVar1);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
NDebugOverlay::Box((Vector *)(this + 0x2e0),pVVar9,pVVar8,0xff,0,0,0x18,15.0);
pVVar8 = (Vector *)(**(code **)(*(int *)(this + 0x194) + 8))(pCVar1);
pVVar9 = (Vector *)(**(code **)(*(int *)(this + 0x194) + 4))(pCVar1);
NDebugOverlay::Box((Vector *)&local_94,pVVar9,pVVar8,0,0,0xff,0x18,15.0);
}
uVar5 = *(uint *)(this + 0x14c);
if ((uVar5 & 0x800) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
uVar5 = *(uint *)(this + 0x14c);
}
fVar18 = *(float *)(this + 0x2e0);
fVar17 = *(float *)(this + 0x2e4);
fVar14 = *(float *)(this + 0x2e8) - local_8c;
if ((this[0x1df8] == (CBasePlayer)0x0) && (((byte)this[0x150] & 1) == 0)) {
fVar14 = fVar14 * 0.5;
}
if ((uVar5 & 0x1000) != 0) {
CBaseEntity::CalcAbsoluteVelocity((CBaseEntity *)this);
}
fVar19 = local_84 - *(float *)(this + 0x278);
fVar15 = local_80 - *(float *)(this + 0x27c);
fVar16 = local_88 - *(float *)(this + 0x274);
cVar3 = IsRideablePhysics(this,pIVar6);
if (cVar3 == '\0') {
local_a8 = 100.0;
local_b0 = 4.0;
}
else {
local_a8 = 25.0;
local_b0 = 1.0;
}
cVar3 = (**(code **)(**(int **)(this + 0x1dd4) + 0x44))(*(int **)(this + 0x1dd4));
if (cVar3 != '\0') {
this[0x1df9] = (CBasePlayer)0x1;
uVar5 = (**(code **)(*(int *)this + 0x7a0))(this,0);
pVVar8 = (Vector *)(this + 0x2e0);
if ((((byte)this[0x14d] & 8) != 0) &&
(CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this), ((byte)this[0x14d] & 8) != 0)) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
UTIL_TraceEntity((CBaseEntity *)this,pVVar8,pVVar8,uVar5,(IHandleEntity *)this,8,
(CGameTrace *)&local_70);
if (local_39 == '\0') {
return;
}
uVar5 = (**(code **)(*(int *)this + 0x7a0))(this,0);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
UTIL_TraceEntity((CBaseEntity *)this,(Vector *)&local_94,pVVar8,uVar5,(IHandleEntity *)this,8,
(CGameTrace *)&local_70);
if (local_39 == '\0') {
CBaseEntity::SetAbsOrigin((CBaseEntity *)this,(Vector *)&local_64);
UpdateVPhysicsPosition(this,(Vector *)&local_64,(Vector *)&vec3_origin,0.0);
return;
}
}
bVar2 = local_a8 <= fVar15 * fVar15 + fVar19 * fVar19 + fVar16 * fVar16;
if ((bVar2) ||
(local_b0 <=
fVar14 * fVar14 +
(fVar17 - local_90) * (fVar17 - local_90) + (fVar18 - local_94) * (fVar18 - local_94))) {
if ((this[0x1df8] != (CBasePlayer)0x0) || (pIVar6 != (IPhysicsObject *)0x0)) {
if ((bVar2) && (this[0x1df9] == (CBasePlayer)0x0)) {
if (((byte)this[0x14d] & 0x10) != 0) {
CBaseEntity::CalcAbsoluteVelocity((CBaseEntity *)this);
}
local_70 = *(float *)(this + 0x274);
local_6c = *(float *)(this + 0x278);
local_68 = *(float *)(this + 0x27c);
lVar13 = (longdouble)VectorNormalize((Vector *)&local_70);
fVar18 = (float)lVar13;
fVar14 = local_84 * local_6c + local_70 * local_88 + local_80 * local_68;
fVar17 = fVar18;
if ((fVar14 <= fVar18) && (fVar17 = -fVar18, -fVar18 <= fVar14)) {
fVar17 = fVar14;
}
fVar14 = -fVar17;
local_88 = fVar14 * local_70 + local_88;
local_84 = fVar14 * local_6c + local_84;
local_80 = fVar14 * local_68 + local_80;
if (((byte)this[0x1d20] & 0x10) != 0) {
fVar18 = (fVar17 - fVar18) * 0.1;
local_88 = local_70 * fVar18 + local_88;
local_84 = local_6c * fVar18 + local_84;
local_80 = fVar18 * local_68 + local_80;
}
cVar3 = IsRideablePhysics(this,pIVar6);
if (cVar3 == '\0') {
if ((((byte)this[0x1d20] & 0x10) == 0) &&
(cVar3 = CBaseEntity::IsSimulatingOnAlternateTicks(), cVar3 != '\0')) {
local_88 = local_88 * 0.5;
local_84 = local_84 * 0.5;
local_80 = local_80 * 0.5;
}
CBaseEntity::ApplyAbsVelocityImpulse((CBaseEntity *)this,(Vector *)&local_88);
}
}
LAB_007bb489:
local_a4 = (CGameTrace *)&local_70;
uVar5 = (**(code **)(*(int *)this + 0x7a0))(this,0);
UTIL_TraceEntity((CBaseEntity *)this,(Vector *)&local_94,(Vector *)&local_94,uVar5,
(IHandleEntity *)this,8,local_a4);
if ((local_3a == '\0') && (local_39 == '\0')) {
CBaseEntity::SetAbsOrigin((CBaseEntity *)this,(Vector *)&local_94);
}
goto LAB_007bb4d6;
}
}
else {
if (pIVar6 == (IPhysicsObject *)0x0) {
if (this[0x1df8] == (CBasePlayer)0x0) goto LAB_007bb4d6;
}
else if (this[0x1df8] == (CBasePlayer)0x0) goto LAB_007bb489;
uVar5 = (**(code **)(*(int *)this + 0x7a0))(this,0);
if ((((byte)this[0x14d] & 8) != 0) &&
(CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this), ((byte)this[0x14d] & 8) != 0)) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
local_a0 = (Vector *)(this + 0x2e0);
UTIL_TraceEntity((CBaseEntity *)this,local_a0,local_a0,uVar5,(IHandleEntity *)this,8,
(CGameTrace *)&local_70);
if ((local_3a == '\0') && (local_39 == '\0')) {
LAB_007bb4d6:
if (!bVar12) goto LAB_007bb4e0;
}
else {
local_7c = *(float *)(this + 0x1de0);
local_78 = *(float *)(this + 0x1de4);
local_74 = *(float *)(this + 0x1de8);
CBaseEntity::SetAbsOrigin((CBaseEntity *)this,(Vector *)&local_94);
}
}
local_a0 = (Vector *)(this + 0x2e0);
local_a4 = (CGameTrace *)&local_70;
uVar5 = (**(code **)(*(int *)this + 0x7a0))(this,0);
if ((((byte)this[0x14d] & 8) != 0) &&
(CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this), ((byte)this[0x14d] & 8) != 0)) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
UTIL_TraceEntity((CBaseEntity *)this,local_a0,local_a0,uVar5,(IHandleEntity *)this,8,local_a4);
if (((local_3a != '\0') || (local_39 != '\0')) &&
((local_24 == (int *)0x0 || (cVar3 = (**(code **)(*local_24 + 0x16c))(local_24), cVar3 == '\0')
))) {
CBaseEntity::SetAbsOrigin((CBaseEntity *)this,(Vector *)&local_7c);
}
LAB_007bb4e0:
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
this[0x1df9] = (CBasePlayer)0x0;
*(undefined4 *)(this + 0x1de0) = *(undefined4 *)(this + 0x2e0);
*(undefined4 *)(this + 0x1de4) = *(undefined4 *)(this + 0x2e4);
*(undefined4 *)(this + 0x1de8) = *(undefined4 *)(this + 0x2e8);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
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calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
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Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.