L L4D2node

CGib

28 functions

Address Function Size Mangled
0x003a3050 CGib::_GLOBAL__sub_I_m_DataMap 236
0x006d3c20 CGib::GetDataDescMap 10 _ZN4CGib14GetDataDescMapEv
0x006d3c30 CGib::Use 69 _ZN4CGib3UseEP11CBaseEntityS1_8USE_TYPEf
0x006d3c80 CGib::HasPhysicsAttacker 93 _ZN4CGib18HasPhysicsAttackerEf
0x006d3cf0 CGib::SUB_AllowedToFade 110 _ZN4CGib17SUB_AllowedToFadeEv
0x006d3d70 CGib::BounceGibTouch 802 _ZN4CGib14BounceGibTouchEP11CBaseEntity
0x006d4120 CGib::OnPhysGunDrop 92 _ZN4CGib13OnPhysGunDropEP11CBasePlayer13PhysGunDrop_t
0x006d4180 CGib::OnPhysGunDrop 10 _ZThn5108_N4CGib13OnPhysGunDropEP11CBasePlayer13PhysGunDrop_t
0x006d4190 CGib::OnPhysGunPickup 92 _ZN4CGib15OnPhysGunPickupEP11CBasePlayer15PhysGunPickup_t
0x006d41f0 CGib::OnPhysGunPickup 10 _ZThn5108_N4CGib15OnPhysGunPickupEP11CBasePlayer15PhysGunPickup_t
0x006d4200 CGib::DieThink 484 _ZN4CGib8DieThinkEv
0x006d4400 CGib::StickyGibTouch 976 _ZN4CGib14StickyGibTouchEP11CBaseEntity
0x006d47f0 CGib::WaitTillLand 877 _ZN4CGib12WaitTillLandEv
0x006d4c70 CGib::GetBaseMap 10 _ZN4CGib10GetBaseMapEv
0x006d5300 CGib::LimitVelocity 153 _ZN4CGib13LimitVelocityEv
0x006d53a0 CGib::SetBloodColor 17 _ZN4CGib13SetBloodColorEi
0x006d53c0 CGib::AdjustVelocityBasedOnHealth 118 _ZN4CGib27AdjustVelocityBasedOnHealthEiR6Vector
0x006d5440 CGib::InitGib 828 _ZN4CGib7InitGibEP11CBaseEntityff
0x006d5780 CGib::SetPhysicsAttacker 64 _ZN4CGib18SetPhysicsAttackerEP11CBasePlayerf
0x006d57d0 CGib::Spawn 460 _ZN4CGib5SpawnEPKc
0x006d59c0 CGib::SpawnStickyGibs 997 _ZN4CGib15SpawnStickyGibsEP11CBaseEntity6Vectori
0x006d5db0 CGib::SpawnHeadGib 846 _ZN4CGib12SpawnHeadGibEP11CBaseEntity
0x006d6120 CGib::SpawnSpecificGibs 184 _ZN4CGib17SpawnSpecificGibsEP11CBaseEntityiffPKcf
0x006d61f0 CGib::SpawnRandomGibs 278 _ZN4CGib15SpawnRandomGibsEP11CBaseEntityi9GibType_e
0x006d6320 CGib::Spawn 140 _ZN4CGib5SpawnEPKcf
0x006d6620 CGib::ObjectCaps 29 _ZN4CGib10ObjectCapsEv
0x006d6640 CGib::~CGib 28 _ZN4CGibD1Ev
0x006d6680 CGib::~CGib 47 _ZN4CGibD0Ev