IVision::GetClosestRecognized
0x0075b560 · 444 bytes · __thiscall
_ZNK7IVision20GetClosestRecognizedERK20INextBotEntityFilter
Decompiled
undefined (2 params)
/* IVision::GetClosestRecognized(INextBotEntityFilter const&) const */
undefined4 __thiscall IVision::GetClosestRecognized(IVision *this,INextBotEntityFilter *param_1)
{
uint uVar1;
char cVar2;
int *piVar3;
float *pfVar4;
undefined *puVar5;
int iVar6;
float fVar7;
undefined4 local_2c;
float local_24;
CBaseEntity *local_20;
piVar3 = (int *)(**(code **)(*(int *)this + 0xb0))(this);
pfVar4 = (float *)(**(code **)(*piVar3 + 0xd4))(piVar3);
if (0 < *(int *)(this + 0x38)) {
iVar6 = 0;
local_2c = 0;
local_24 = (float)0x4e6e6b28;
do {
while ((((uVar1 = *(uint *)(*(int *)(this + 0x2c) + iVar6 * 0x14), uVar1 == 0xffffffff ||
(puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 == (undefined *)0xfffffffc))
|| (*(uint *)(puVar5 + 8) != uVar1 >> 0xc)) ||
((*(int *)(puVar5 + 4) == 0 ||
(cVar2 = (*(code *)**(undefined4 **)param_1)(param_1,*(int *)(puVar5 + 4)),
cVar2 == '\0'))))) {
LAB_0075b5b0:
iVar6 = iVar6 + 1;
if (*(int *)(this + 0x38) <= iVar6) {
return local_2c;
}
}
local_20 = (CBaseEntity *)0x0;
uVar1 = *(uint *)(*(int *)(this + 0x2c) + iVar6 * 0x14);
if ((uVar1 != 0xffffffff) &&
((puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc &&
(*(uint *)(puVar5 + 8) == uVar1 >> 0xc)))) {
local_20 = *(CBaseEntity **)(puVar5 + 4);
}
if (((byte)local_20[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(local_20);
}
fVar7 = (*(float *)(local_20 + 0x2e4) - pfVar4[1]) *
(*(float *)(local_20 + 0x2e4) - pfVar4[1]) +
(*(float *)(local_20 + 0x2e0) - *pfVar4) * (*(float *)(local_20 + 0x2e0) - *pfVar4) +
(*(float *)(local_20 + 0x2e8) - pfVar4[2]) *
(*(float *)(local_20 + 0x2e8) - pfVar4[2]);
if (local_24 <= fVar7) goto LAB_0075b5b0;
uVar1 = *(uint *)(*(int *)(this + 0x2c) + iVar6 * 0x14);
local_24 = fVar7;
if (((uVar1 != 0xffffffff) &&
(puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar5 + 8) == uVar1 >> 0xc)) {
local_2c = *(undefined4 *)(puVar5 + 4);
goto LAB_0075b5b0;
}
iVar6 = iVar6 + 1;
local_2c = 0;
} while (iVar6 < *(int *)(this + 0x38));
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.