CEnvRockLauncher::LaunchAtTarget
0x004df8a0 · 515 bytes · __thiscall
_ZN16CEnvRockLauncher14LaunchAtTargetEP11CBaseEntity
Decompiled
undefined (2 params)
/* CEnvRockLauncher::LaunchAtTarget(CBaseEntity*) */
void __thiscall CEnvRockLauncher::LaunchAtTarget(CEnvRockLauncher *this,CBaseEntity *param_1)
{
CTankRock *this_00;
int iVar1;
float fVar2;
float fVar3;
float fVar4;
float fVar5;
float local_4c;
float local_48;
float local_44;
undefined4 local_40;
undefined4 local_3c;
undefined4 local_38;
float local_34;
float local_30;
float local_2c;
undefined4 local_28;
float local_24;
undefined4 local_20;
if (((byte)this[0x14d] & 8) == 0) {
local_4c = *(float *)(this + 0x2e0);
local_48 = *(float *)(this + 0x2e4);
local_44 = *(float *)(this + 0x2e8);
}
else {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
local_4c = *(float *)(this + 0x2e0);
local_48 = *(float *)(this + 0x2e4);
local_44 = *(float *)(this + 0x2e8);
if ((*(uint *)(this + 0x14c) & 0x800) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
}
local_40 = *(undefined4 *)(this + 0x37c);
local_3c = *(undefined4 *)(this + 0x380);
local_38 = *(undefined4 *)(this + 900);
this_00 = (CTankRock *)
CTankRock::Create((Vector *)&local_4c,(QAngle *)&local_40,(Vector *)&vec3_origin,
(CBaseCombatCharacter *)0x0);
*(undefined4 *)(this_00 + 0x1a8c) = *(undefined4 *)(this + 0x444);
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(param_1);
}
fVar4 = *(float *)(param_1 + 0x2e0) - local_4c;
fVar3 = *(float *)(param_1 + 0x2e4) - local_48;
fVar5 = *(float *)(param_1 + 0x2e8) - local_44;
fVar2 = fVar3 * fVar3 + fVar4 * fVar4;
local_2c = SQRT(fVar5 * fVar5 + fVar2) / *(float *)(ZombieTankThrowForce._28_4_ + 0x2c);
fVar2 = 1.0 / SQRT(fVar2);
local_2c = (*(float *)(sv_gravity._28_4_ + 0x2c) * 0.5 * *(float *)(this_00 + 0x2c0) * local_2c *
local_2c + fVar5) / local_2c;
local_30 = *(float *)(ZombieTankThrowForce._28_4_ + 0x2c) - local_2c;
local_34 = fVar4 * fVar2 * local_30;
local_30 = fVar3 * fVar2 * local_30;
iVar1 = (**(code **)(*random_valve + 8))(random_valve,0xffffff88,0x78);
local_24 = (float)iVar1;
local_28 = 0x42700000;
local_20 = 0;
CTankRock::OnRelease
(this_00,(Vector *)&local_4c,(QAngle *)&local_40,(Vector *)&local_34,(Vector *)&local_28
);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.