CMoveHelperServer::PlayerFallingDamage
0x006f67c0 · 490 bytes · __thiscall
_ZN17CMoveHelperServer19PlayerFallingDamageEv
Decompiled
undefined (1 param)
/* CMoveHelperServer::PlayerFallingDamage() */
undefined4 __thiscall CMoveHelperServer::PlayerFallingDamage(CMoveHelperServer *this)
{
byte *pbVar1;
int *piVar2;
code *pcVar3;
char cVar4;
undefined4 uVar5;
CBaseEntity *pCVar6;
CBaseEntity *pCVar7;
CBaseEntity *this_00;
longdouble lVar8;
CTakeDamageInfo local_7c;
undefined1 local_7b;
undefined1 local_7a;
undefined1 local_79;
uVar5 = (**(code **)(**(int **)(this + 4) + 0x16c))(*(int **)(this + 4));
if ((char)uVar5 == '\0') {
return 1;
}
this_00 = *(CBaseEntity **)(this + 4);
if (this_00 != (CBaseEntity *)0x0) {
cVar4 = (**(code **)(*(int *)this_00 + 0x16c))(this_00);
if (cVar4 != '\0') goto LAB_006f6805;
}
this_00 = (CBaseEntity *)0x0;
LAB_006f6805:
lVar8 = (longdouble)(**(code **)(*g_pGameRules + 0xec))(g_pGameRules,this_00);
if (0.0 < (float)lVar8) {
pbVar1 = *(byte **)(gpGlobals + 0x58);
if (((pbVar1 == (byte *)0x0) || ((*pbVar1 & 2) != 0)) ||
(piVar2 = *(int **)(pbVar1 + 0xc), piVar2 == (int *)0x0)) {
pCVar6 = (CBaseEntity *)0x0;
pCVar7 = (CBaseEntity *)0x0;
}
else {
pCVar6 = (CBaseEntity *)(**(code **)(*piVar2 + 0x18))(piVar2);
pbVar1 = *(byte **)(gpGlobals + 0x58);
pCVar7 = (CBaseEntity *)0x0;
if (pbVar1 != (byte *)0x0) {
if (((*pbVar1 & 2) == 0) && (piVar2 = *(int **)(pbVar1 + 0xc), piVar2 != (int *)0x0)) {
pCVar7 = (CBaseEntity *)(**(code **)(*piVar2 + 0x18))(piVar2);
}
else {
pCVar7 = (CBaseEntity *)0x0;
}
}
}
CTakeDamageInfo::CTakeDamageInfo(&local_7c,pCVar7,pCVar6,(float)lVar8,0x20,0);
CBaseEntity::TakeDamage(this_00,&local_7c);
if (*(float *)(this_00 + 0x4008) <= *(float *)(gpGlobals + 0xc)) {
pcVar3 = *(code **)(*(int *)this + 0x20);
if (((byte)this_00[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_00);
}
(*pcVar3)(this,this_00 + 0x2e0,"Player.FallDamage");
}
}
if (*(int *)(this_00 + 0x100) < 1) {
uVar5 = (**(code **)(*g_pGameRules + 0x108))(g_pGameRules,this_00);
if ((char)uVar5 != '\0') {
uVar5 = 0;
local_7c = (CTakeDamageInfo)0x0;
local_7b = 0;
local_7a = 0;
local_79 = 0xff;
UTIL_ScreenFade(this_00,(color32_s *)&local_7c,0.0,9999.0,10);
}
}
return uVar5;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.